View Full Version : Lowman VS Mech!
mistasam02 04-22-2006, 06:16 AM Hey guys, back again with another animation test/practice/fun experiment. In this one I wanted to have a Lowman go up against a mech.. you'd think he'd be owned but his gun is more powerful than both of them expect. :p
I'm only half done, but wanted to see what you guys thought about it so far. What happens after this is.. the mech lunges for him, but Lowman fires off a few shots, stopping him mid-air. Then he runs outta bullets, so he freaks out and throws the gun at the mech, and sprints off screen. (should be fun to do!).. anyways lemme know what ya think!
http://www.samanimates.com/mechfight.jpg
http://samanimates.com/lowmanscared.jpg
Mech from www.3dfiggins.com (http://www.3dfiggins.com/) : modelled by Joe Treu, rigged by Jessica Spence.
File : 3.3mb .mov, 6 sec long
Download : MECHFIGHT (http://www.samanimates.com/animation/mechfight.mov)
(http://www.samanimates.com/animation/mechfight.mov)
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Drake83
04-22-2006, 08:13 AM
The idea sounds great and the animation is quite good, but i've got a question.
How is it possible to make him appear to hold the gun? Do you link the gun to the bone of the hand or something like that? Or maybe do you know a good tuto for that?
Thanks in advance :)
dalmanna
04-22-2006, 08:57 AM
The idea sounds great and the animation is quite good, but i've got a question.
How is it possible to make him appear to hold the gun? Do you link the gun to the bone of the hand or something like that? Or maybe do you know a good tuto for that?
Thanks in advance :)
theres a few different ways of doing it. they way i do it is to parent a locator to his hand and then give the gun a parent constraint to that locator. make sure you use a parent constrant rather than simply 'control p' so you can animate it on and off to he can put it down and stuff.
the animation looks pretty cool so far waiting for updates
mistasam02
04-22-2006, 05:55 PM
oh man! parent constraint lol.. that makes way more sense than what i was taught. my teacher actually told me to just parent something, and use the on/off visibility. but now that just seems ridiculous. :rolleyes:
EDIT:
and as for teh animation.. my friend noticed a change when the mech gets shot in it's character. like first it walks like a mech, but then it's hit and cowers back like a scared animal.. and that's not really what i want. i'm going for more of a surprised "wtf just hit me" kinda movement back. so i'm working on that part right now. anywayz, cheers
:buttrock:
dalmanna
04-23-2006, 12:27 AM
lol, my tutors tried to feed me that crap about switching vis on and off but thats a really old method like maya 2 i think, least i was in school when i read about the new feature constraints.
any way about the animation'
i thought it was gonna jump on him and thats why it kinda crouched after being surprised. when you do the next bit we'll see how it plays out :thumbsup: good luck sir
jammin
04-23-2006, 01:16 AM
great animation. love the lowman glancing at the gun move -subtle, but it says so much. can't wait for the rest!
mistasam02
04-23-2006, 07:17 AM
hey thanks guys!
Dalmanna - yea i was trying to make him look pissed off.. and the next part is where he lunges for the lowman. then lowman will fire some crazy shots that stop the mech mid-jump, making him fall back again. (i rillie wanted to finish this by the end of the week but spring break couldnt last long enough, lol)
Jammin - thanks bro! and yea my buddy told me to make the gun blast so hard that neiter lowman or the mech expected the power. so i'm glad that came across :D
cheers for the compliments! and if you have any suggestions please lemme know!
Wilson-3d
04-23-2006, 11:27 AM
Really lookin nice. I think you could add more bend in lowmans back when he is shooting and taking the few steps backwards. Look forward to the rest.
mayajunky
04-23-2006, 03:38 PM
hey man that's looking sweet! love the recoil on the gun blast.
Drake83
04-25-2006, 11:52 AM
theres a few different ways of doing it. they way i do it is to parent a locator to his hand and then give the gun a parent constraint to that locator. make sure you use a parent constrant rather than simply 'control p' so you can animate it on and off to he can put it down and stuff.
the animation looks pretty cool so far waiting for updates
Thank you Dalmanna :)
I think it will be useful :D
cmccad
04-25-2006, 07:20 PM
Nice piece. I saw a few minor issues, though, and the first one is really the only one which was particularly obvious to me from the first viewing: the guy's head snaps into position unnaturally after he looks up from the gun. Also, the gun hand does a wierd little thing right before he brings it up to look at it. For the mech, it looks like there's a penetration issue with the mech's left leg and the ground on that leg's first step. For something very, very minor, the mech's foot motions look a little fast. In a "human" type character, definetly too fast, but for a mech... I don't know. :shrug:It works, though.
Are you planning on adding sound? If so, after the mech recovers, and extends his "head" forward, I'd like to hear a sort-of growling noise. I think that would sell the "I'm PO'ed" over the "cowering animal." Also, you might put in a little head shake (like the mech is clearing it's head) while recovering from the shot, right before it looks back up. I really like that looking up motion, btw. I can hear the mech saying "Why, you little..." :cool:
Good stuff. :)
younglion
04-25-2006, 07:29 PM
good animation but there were a few problems in there like the mech's sliding feet. and its kinda hard to critique everything cause its not done but its great work.
mistasam02
04-25-2006, 07:58 PM
lol yea thanks.. i didnt even notice the foot-thru-floor problems.. and yea i'll work on making lowman's actions more realistic. as for the mech sliding, i wanted to show that he lost his balance, but usually with humans, our feet are tilted back. with the mech, his claw didnt look right tilted on a heel, so i made them all slippery. then again that turned out to be too much, so i removed that part.. might use it later on. iono..
sadly i just started a new class and havnt had much time to work on it, but i'll have updates soon. :D thanks again for the critiques!
Joeranimo
04-26-2006, 01:10 AM
I would say that the mech's head should bounch back first and then the rest of the body to follow. And yes the feet seem to float back. Other wise great work man!
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