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View Full Version : Hardcore Modeling Challenge: David (Full Body, :Hopefully:)


gaiXyn
04-22-2006, 07:13 AM
Sup guys, here's what I've got so far. I'm taking it real slow, I've never modeled anything this complex before, but I'm hoping to get it looking at least decent. I'm going to model half and then copy it over. More updates will come

Oh yeah, let me know if the image shows up, I'm not sure how to upload an image on here, thx!!

http://i3.tinypic.com/w2oepj.jpg

gaiXyn
04-23-2006, 03:26 AM
Still blocking out the major forms. This is kinda fun, but at the same time, hard as hell. This will either make me love modeling, or hate it.

http://i3.tinypic.com/w887t2.gif

Bao2
04-24-2006, 01:52 AM
Looks well. Next please with Meshsmooth applied to see how it works on that mesh.

gaiXyn
04-24-2006, 05:12 AM
I know I need to work on my presentation guys :D, but I'm really out of my element here :p.

Here's a smoothed (unrefined) version. After I've captured the main forms and I'm happy with, I'm going to smooth and then go back in and further refine for the details ( and there's a crazy amount of details :cry:, No work has been done below the knee or the lower arm, so those are pretty much the same. Thx for viewing.

http://i3.tinypic.com/waslrt.jpg

Bao2
04-24-2006, 01:02 PM
Looks good smoothed.:)

Rod Seffen
04-24-2006, 03:29 PM
I'm nor sure it's a good idea making it in a generic stance and then posing it. The detailed topology is very dependant on the pose and this model really cannot be mirrored very well, you'll have to do a lot of rebuilding and adjusting on both halves.

gaiXyn
04-24-2006, 05:42 PM
Looks good smoothed.:)

Thx man, I'm trying.

I'm nor sure it's a good idea making it in a generic stance and then posing it. The detailed topology is very dependant on the pose and this model really cannot be mirrored very well, you'll have to do a lot of rebuilding and adjusting on both halves.

You are so right man. That came to mind about half way through, but I didn't know if I should match on forward, or fall back and start over. Most of the work has been done over the weekend using borrowed time. I'll only have an hour ( two tops ) during the weekdays to work on this due to my funky work schedule. And w/ 2 weeks left, I don't know if I'll have it done. What do you suggest?

Rod Seffen
04-24-2006, 06:21 PM
I guess it's ok to do a basic hull like this and then pose it before starting on any details.
I did mirror the leg, but I had to spend 4 or 5 hours reworking it to the different pose, and it would have been easier to do that before I had added all the details and made a dense mesh.

gaiXyn
04-25-2006, 07:16 AM
I guess it's ok to do a basic hull like this and then pose it before starting on any details.
I did mirror the leg, but I had to spend 4 or 5 hours reworking it to the different pose, and it would have been easier to do that before I had added all the details and made a dense mesh.


Well we'll see how it goes. If my model comes out just half as good as yours, I'll be a happy man :thumbsup:. Here's another update. Working on the lower leg now, anatomy is a subject I have limited knowledge on :arteest: But, slowly, I'm learning.


http://i3.tinypic.com/wgospy.jpg

pmegele
04-25-2006, 07:20 PM
awesome man, i envy your skills.
could you do me a favor and post that comparison of mesh and smoothed mesh, with wireframe on the rough mesh, so i can see the topology?

gaiXyn
04-26-2006, 06:24 PM
Well I started on the foot this morning. It took about 3hrs, time flies when you don't know what you're doing :banghead:. I really hope I could at least get this thing finished. Wish I had more time every session to play with it. I am having a blast tho:beer: thx for veiwing.

And plz, C&C R welcome.

http://i3.tinypic.com/wirkfd.jpg

Rod Seffen
04-26-2006, 06:50 PM
While the shape is generally good, you really need to soften the curves on the leg, there's too many hard edges, which obviously don't happen on a body.

gaiXyn
04-26-2006, 06:54 PM
awesome man, i envy your skills.
could you do me a favor and post that comparison of mesh and smoothed mesh, with wireframe on the rough mesh, so i can see the topology?

here you go bud. Thx for the nice words.


http://i3.tinypic.com/wiskg3.jpg


While the shape is generally good, you really need to soften the curves on the leg, there's too many hard edges, which obviously don't happen on a body.

Thx for the tip, coming from you, it's means alot.

alshakno
04-26-2006, 09:56 PM
hi
nice start
but i think this kind of complex sculpture need to modeled at pose
if u dont do that u will have so hard way to go!

bleumoon
04-27-2006, 02:55 PM
Wow Binder, you're doing some nice work here! I'm not much of a modeler, but from what I can tell it's comming along nicely. You say that "you don't know what you're doing" and that you're out of your element . . . well if it's any consolation I wouldn't know it by looking at what you've done so far. This is a ridiculously hard model, so props to you for tackling it head on. I hope you find time to finish.

gaiXyn
04-27-2006, 05:16 PM
hi
nice start
but i think this kind of complex sculpture need to modeled at pose
if u dont do that u will have so hard way to go!

Thx! Actually this half is in David's pose. I guess it doesn't look like it, but based on the reference image it's pretty much exact. It's the other side ( David's left ) that I have to worry about.


Wow Binder, you're doing some nice work here! I'm not much of a modeler, but from what I can tell it's comming along nicely. You say that "you don't know what you're doing" and that you're out of your element . . . well if it's any consolation I wouldn't know it by looking at what you've done so far. This is a ridiculously hard model, so props to you for tackling it head on. I hope you find time to finish.

:love: thx very much bleumoon, that made my day. I feel as tho I should be further along, but I have to keep telling myself that I've never done anything like this before. I really hope I have the time, I would hate to end up with an uncomplete model.

Another update on the foot, a lil tweak here, a lil tweak there. I should have it done by tonight when I get home from work.

Then it's on to the torso. :bounce: C&C R Welcom

http://i3.tinypic.com/wkfmvq.jpg

gaiXyn
04-28-2006, 07:47 AM
Finally done!! :thumbsup:

I think I'll tweak it some more ( if I have the time ) but it's good for now.
On to the torso :buttrock: but plz feel free to make C&C, thx.


http://i3.tinypic.com/wlr56r.jpg

Rod Seffen
04-28-2006, 08:20 AM
Very nice feet.
The torso is one son of a bitch, I 'm glad I've done it already)

gaiXyn
04-28-2006, 05:21 PM
Very nice feet.

thx man! Glad you like it.

The torso is one son of a bitch

ha, tell me about it :cry: . I decided to change course and do the other leg, to my suprise, this update only took about an hour. For me that's fast. Still some ways to go tho, but at least in the right direction.


http://i3.tinypic.com/wlzzbd.jpg

6foot5
04-28-2006, 11:46 PM
looking really good.

nemirc
04-29-2006, 09:30 PM
Is it just me or the toes are very long? =/

Good work, though :D

gaiXyn
04-29-2006, 10:56 PM
lol, they might be :shrug:, but based on the reference I'm using, they are pretty much right on the money. :D

It could be a prespective issue.


http://i3.tinypic.com/ws8nfa.jpg

arshlevon
04-29-2006, 11:08 PM
looks cool man, one suggestion i would make is that, if you are planing on using some type of smoothing algorithm on top of you mesh you might want to compensate for that by bulking up the mesh a bit. un smoothed it matches exactly to the ref but your going to lose volume as soon as you smooth it out.

Staszek
04-29-2006, 11:22 PM
model of toes(last image) looks greate! its important to check result with perspective - keep it up!

gaiXyn
04-30-2006, 12:11 AM
model of toes(last image) looks greate! its important to check result with perspective - keep it up!

thx man, I'm trying :thumbsup:. This challenge, and you guys are giving me a good run, I love it!!! :buttrock:

gaiXyn
04-30-2006, 03:01 AM
looks cool man,

thx bud! :thumbsup:

one suggestion i would make is that, if you are planing on using some type of smoothing algorithm on top of you mesh you might want to compensate for that by bulking up the mesh a bit. un smoothed it matches exactly to the ref but your going to lose volume as soon as you smooth it out.

agreed! I've already ran a few test with that. I came to two options, one is after I smooth the mesh, to go back in with the Sculpt Geomery Tool and refine it further ( that option will take alot of time, but provide the best control as to detailing this mother )

Option two would be to do what you're suggesting and bulk it up from the base level.

There's no doubt I'll have to use one of them, but only time will tell which one I'll have to use. :D

ts-falcon
04-30-2006, 07:34 AM
lookin good mate!

RobertoOrtiz
04-30-2006, 03:44 PM
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID! (http://forums.cgsociety.org/showthread.php?t=352022)
Just a reminder

-R

gaiXyn
04-30-2006, 11:10 PM
not much done, not much to show.


http://i3.tinypic.com/wunhjd.jpg

Staszek
04-30-2006, 11:28 PM
topology is very good - you are on the good way.. but - toes are too long, from side view they are not very well posed - too flat - in every dimetion they have little rotations

gaiXyn
04-30-2006, 11:34 PM
topology is very good - you are on the good way..

:)

but - toes are too long, from side view they are not very well posed - too flat - in every dimetion they have little rotations

thx for the tip, it's C&C like this I like, b/c you stare at this thing and you'll miss a few things. So keep'em coming

fx81
04-30-2006, 11:36 PM
very good pregress :thumbsup: keep moving forward
i think the length of toes are ok but the transition between the feet and the toes needs work. the toes bend up then down. they dont come out that straight.
hope that helps

http://www.fx81.com/temp/b2.jpg

also the area i marked may need to be bigger

gaiXyn
05-01-2006, 06:04 AM
very good pregress :thumbsup: keep moving forward
i think the length of toes are ok but the transition between the feet and the toes needs work. the toes bend up then down. they dont come out that straight.
hope that helps also the area i marked may need to be bigger

actually it does, thx man. I really appreciate you taking the time to help us out. It helps to have another set of eyes. :thumbsup:

gaiXyn
05-01-2006, 06:09 PM
Another update, I would like a few C&C on this one, but so you know. I am aware of the left knee, the inner upper leg, and I think his left cheek too. Other than that, I'm all yours.

I'm off to work now, won't be back until late tonight. Hoping to get some of the upper body done.


http://i2.tinypic.com/wwb43n.jpg

PhuongDPh
05-01-2006, 06:55 PM
very nice !
good luck
Sorry, I have no comments !

Rod Seffen
05-01-2006, 08:39 PM
VEry nice. It's really taking shape now.
There is an obvious problem with the left thigh at the front, that muscle looks very odd.

surfemme
05-02-2006, 12:54 PM
This is looking really good so far, and I really like the fact that it looks deformable/(it could be rigged), and you didn't just throw edges everywhere arbitrarily to acheive the form.

Rod Seffen
05-02-2006, 01:11 PM
That's a contradictory statement. If edge loops are added to achive form, then they aren't arbitrary.
Since this won't be rigged, I see no point modeling it as if is was going to be.

surfemme
05-02-2006, 04:44 PM
That's a contradictory statement. If edge loops are added to achive form, then they aren't arbitrary.
Since this won't be rigged, I see no point modeling it as if is was going to be.

They aren't edge loops, if they're going in 20 different directions. I didn't intend to strike a nerve of anyone, it was just my opinion, also I didn't say this model should be rigged, I just said it appeared that it would deform nicely. So, regardless of whether it's going to be set-up or not, it looks like a clean model. I did say I really like this model, so I don't think I was being insulting.

gaiXyn
05-02-2006, 05:47 PM
This is looking really good so far, and I really like the fact that it looks deformable/(it could be rigged), and you didn't just throw edges everywhere arbitrarily to acheive the form.

Thank you very much, as a wonna be animator, I do tend to model as though it's going to be animated at some point later on, and who knows, it just might be.

That's a contradictory statement. If edge loops are added to achive form, then they aren't arbitrary.
Since this won't be rigged, I see no point modeling it as if is was going to be.

I think what surfemme was trying to point out is if I, or someone else, wanted to animate this, that it wouldn't be much of a problem b/c most of the edges follow the flow of the body. At least that's what I got from it.

I don't worry too much about topology, I do keep a watch on how I place the edges as to not interfere with where the joints are going to bend.

Another update, about 3hrs from last. I'm having trouble with the chest area, but I guess I'll figure it out. Basically working on the back, chest and abs now. Fixed the left knee and that funny deformation on the left leg.

http://i1.tinypic.com/x1yhk6.jpg

pmegele
05-02-2006, 08:41 PM
I really enjoy watching the progress of you people. the figures look so nice and as i am using maya i especially appreciate to see what you are doing.cool to see the topology as well.

gaiXyn
05-03-2006, 06:22 AM
I really enjoy watching the progress of you people. the figures look so nice and as i am using maya i especially appreciate to see what you are doing.cool to see the topology as well.

There are some very talented people here. I hope to be as good as they are some day.

Did some work on the front torso, and a lil on the back/right torso.


http://www.cghost.de/mediahost/img8/davidpN5H.jpg (http://www.cghost.de/)


Is it me, or are the other pics not showing up anymore? :shrug:

habs111
05-03-2006, 04:20 PM
I see all the pics on this page you've posted. I dont understand, how come your and another guys chest (his pecks) have the huge lines on them, I cant seem to see that huge of an indent anywhere in my pics. Other than that it looks great. You did a great job on the feet.

gaiXyn
05-03-2006, 05:19 PM
I see all the pics on this page you've posted.

Good looking out Virtuosity, I don't see the images anymore. All I see are the first three on the first page, all others *except the last one, and hopefully this one* have that ignoring lil red X

I dont understand, how come your and another guys chest (his pecks) have the huge lines on them, I cant seem to see that huge of an indent anywhere in my pics. Other than that it looks great. You did a great job on the feet.


you're 50% correct about the chest. The lines are there, but not as deep as in my last pic. I have since then fixed that a lil. If you're using the scanView, change the lighting. You'll be surprise to see what jumps out at you.

Other than that it looks great. You did a great job on the feet.

:love: The feet were very hard to do, at first look you wouldn't think not, but to make them look relatively relistic takes alot of work, and these are the most realistic I've ever made them.


http://www.cghost.de/mediahost/img9/davidtBIb.jpg (http://www.cghost.de/)

TimMehmet
05-03-2006, 05:57 PM
your making some lovely progress here binder, please keep up the good work :)
Best of luck!

Rod Seffen
05-03-2006, 07:09 PM
Hehe, if you think the feet were hard, wait till you get onto the hands..and then there's the head.. and that damn hair...
I think you really need to work on smoothing out the muscles on the torso, the lines between the abdominal muscles and the pectorals are very sharp, it's particuarly noticable in those shots where you look down on the model.
I think some of it may ahve to do with the lighting as well, becasue it doesn't look so bad in some other shots.
You always have to remember that this is a very, very hard modeling project, in fact it really doesn't get any harder than this, so when you end up with anything near a good result, it's a acually great job.
Even experienced character modelers find this tough.

gaiXyn
05-04-2006, 06:19 AM
Hehe, if you think the feet were hard, wait till you get onto the hands..and then there's the head.. and that damn hair...
I think you really need to work on smoothing out the muscles on the torso, the lines between the abdominal muscles and the pectorals are very sharp, it's particuarly noticable in those shots where you look down on the model.

:cry: thx oDDity, you just had to go and say something like that didn't you, lol.

I think some of it may ahve to do with the lighting as well, becasue it doesn't look so bad in some other shots.

I already did a few lighting test and I didn't like the way any of them came out. *Perhaps a lil help from the master?*hint, hint oDDity* :D

You always have to remember that this is a very, very hard modeling project, in fact it really doesn't get any harder than this, so when you end up with anything near a good result, it's a acually great job.
Even experienced character modelers find this tough.

I'm glad you said that b/c I don't consider myself an experienced modeler.

So far (with all things considered) I'm very happy with my David. I know that if I was to model something like this again, that it would come out better and faster b/c of the things I've learned from this amazing challenge.

The abs are taking longer than I thought, and the back as well. I don't think modeling the hands are going to be a big problem, I do think posing them will be.

The head and hair, well I'm not even going to talk about that, :eek:

Rod Seffen
05-04-2006, 08:54 AM
It's hard to give any lighting tips since you're using a different app, and the tools are different, and even clled different names.
Im using 3 area lights with falloff, a bluish keylight above and to the front, a light orange bounce light below and to the right, and a backligh behind his left side. I also have monte carlo radiosity turned on , which I think is called global illumination or final gathering or something in max. I have no image for it, just a background gradient.

gaiXyn
05-04-2006, 09:08 AM
Great! You've given what kind of lights, number of lights, there colors and position. That was plenty. I'll try that setup and work from there.


Thank you very much man.

Rod Seffen
05-04-2006, 10:27 AM
Yah but I don't know if an area light in max is the same as in lightwave or what properties or strength they have. The results could be completely different.

gaiXyn
05-04-2006, 03:58 PM
hmm, that's true, but alot of the 3d apps across the board are becoming more and more alike. Besides I wouldn't want to bite off of your completely anyway. At some point I'll have to learn to light my own models right? So I thank you for this info.

Worked on the abs like you suggested. Also the chest, nipples, navel, arm, and back.

Times a ticking. :wip:


http://i3.tinypic.com/x4rzts.jpg

gaiXyn
05-07-2006, 07:38 AM
Would like to thank fx81 very much for the lighting tip.

:Currently trying to model the head:

Staszek
05-07-2006, 06:53 PM
hi,
i see you have little troubles with chest.
Try to compare most important points of chest - and onnections with body parts.
clavicle, abdomen,connection with pelvis, groins,venter muscles,breast muscles :)

rasmusW
05-08-2006, 07:32 AM
hey binder!

looks good. you've had a overall great progress on this one.
but as for crits i'll have to agree with staszek (-from what i'll can remember). would like to have given you some more spicific crits but i don't have the ref pics here at work.

-r

RobertoOrtiz
05-08-2006, 04:08 PM
FYI

ONE WEEK TO GO :The Hardcore Modeling MINI-Challenge #1: The David (MAY 15th) (http://forums.cgsociety.org/showthread.php?t=354766)

ROBERTOS BULLHORN: Expanded RULES for the FINAL RENDER (http://forums.cgsociety.org/showthread.php?t=354104)

-R

rasmusW
05-09-2006, 09:57 PM
updates, please:)

-r

gaiXyn
05-10-2006, 05:55 AM
LOL! I appreicate the kick in the butt man :thumbsup:


Yeah, well I'm working on him *mostly lighting* but I've had a few new jobs that I've been checking out, ( there's one I'm really trying hard to get b/c I get every other Friday off, woo hoo!!! :buttrock: so David has been on the back burner so to speak. I'm working on his head and right arm also, which I plan on copying over to the left and modifying it to suit. *like I did with the legs* here's a peak. I'm not satisified with the lighting, but it's better than the last test I did.

http://i2.tinypic.com/xnc9pe.jpg

habs111
05-10-2006, 06:19 AM
Cool lighting, It would be nice if you posted a picture of your setup. :)

Rod Seffen
05-10-2006, 08:03 AM
THat last render looks good, but it kind of flattens out most of the topology.

gaiXyn
05-10-2006, 09:19 AM
lol, you're very right. I don't have much experience with Mental Ray, but I'm pretty sure there's something I can do to get all those details I've added to show up properly.


I didn't want to, but I may have to add specular to the model.

gaiXyn
05-10-2006, 03:49 PM
Cool lighting, It would be nice if you posted a picture of your setup. :)

As you can see, it's a pretty simple setup. The only hard part is the tweaking. You know the colors, intensity, position, type of lights to use *in this case it's area lights so size are important*

It's two lights inside a Dome. The Dome (blue arrow) has a texture assigned to it (it's just three white/greyish squares on black) with GI turned on. (very easy to make in PS or whatever paint program you're using)

Pink arrows shows the light's positions and sizes in relation to the model.

Green arrows are the settings of the lights, the dark blue light is the same as the yellowish/orange, with the only difference being it's color and intensity.

Those dark green squares that are all over the place are cameras and image planes :)

The model itself just has the default grey shader assigned, nothing fancy.

As stated before, it's not too much about the setup itself b/c you can use one just light like fx81, or even three like oDDity or none at all and just use GI. It's more about trying to get it to look the way you want it to that picks up most of the time. *IMO*

Hope that helped sum.


http://i2.tinypic.com/xnt3s4.jpg

Staszek
05-10-2006, 03:59 PM
the left leg is to long(thigh especially)

rasmusW
05-10-2006, 09:25 PM
thanks! for your lighting explenation... always a tough one, imo.
think staszek is right about the leg, other than that, great work.

r

gaiXyn
05-11-2006, 05:37 AM
the left leg is to long(thigh especially)

well we all know that the scanView can not be trusted, but based on the reference I'm using, length wise it's correct.


http://www.cghost.de/mediahost/img14/davidABWD.gif (http://www.cghost.de/)

Intervain
05-11-2006, 06:03 AM
I think it's actually the camera angle that's making the leg look longer. Your shot over here is more from the top at a specific angle, a bit off the one that's on the sculpture comparison.

Great going so far :thumbsup:

habs111
05-11-2006, 02:39 PM
I think it's actually the camera angle that's making the leg look longer. Your shot over here is more from the top at a specific angle, a bit off the one that's on the sculpture comparison.

Great going so far :thumbsup:

Or it could be too long in the side view making it look longer in the persepective. But I doubt it.

Your screen shot reminded me how much I used to like maya. Maybe I'll see if I can get over the fact that XSI's modelling tools are so much better and try it out again.

gaiXyn
05-11-2006, 03:21 PM
Your screen shot reminded me how much I used to like maya. Maybe I'll see if I can get over the fact that XSI's modelling tools are so much better and try it out again.

I've used XSI in the past, and you're right, very good modeling tools.

However since entering this challenge, I've found that maya isn't as bad as I thought it was modeling wise. I've used features and functions on this model that I would of never thought of otherwise.

Now I have more respect for it's modeling capability, and it's only going to go up from here.

gaiXyn
05-12-2006, 07:31 AM
More light testing:

I've added the earlier one for easier comparison. I think I'm starting to get where I want it t be, but it's looking more like skin instead of stone and I don't know if that's a good thing or bad :)

But I'm liking the skin tho.

http://www.cghost.de/mediahost/img6/LegsCsmall2cAdo.jpg (http://www.cghost.de/) http://www.cghost.de/mediahost/img10/LegsCsmallmpeW.jpg (http://www.cghost.de/)

Rod Seffen
05-12-2006, 08:22 AM
Definitely not the neon red. You want to stick to the subtle pastel colours.

habs111
05-12-2006, 03:24 PM
Definitely not the neon red. You want to stick to the subtle pastel colours.

Ya. Best way to see those detials would be to add a specular light. Or just mess around with another light at a good angle.

fx81
05-13-2006, 12:03 AM
i like the one on the left, you can try a little more subtle colored lights, less saturation.

the modeling looks great, cant really crit on the details at this stage. i hope you did a body part like legs, their overall form looks really good. you would have had more time to make the legs close to perfect instead of the entire body. but its just an opinion:) keep going strong.

gaiXyn
05-13-2006, 04:08 PM
the modeling looks great, cant really crit on the details at this stage. i hope you did a body part like legs, their overall form looks really good. you would have had more time to make the legs close to perfect instead of the entire body. but its just an opinion:) keep going strong.


thx man, I just might have to enter a body part b/c the head is proving more difficult than I had hope. Still there's two more days left, who knows.

habs111
05-13-2006, 08:22 PM
I hope your modelling it with front and side views of the head, because modelling a head with a perspetive image is very difficult.

If you are just going to do a body part then I would go with the legs, they seem like the best of your model.

gaiXyn
05-18-2006, 04:55 AM
And the beat goes on, :)

You know me, weather it's a good update or a bad one, I still show what I'm currently doing.

I just started the hand, getting the pose right, I should have half the hand done by tonight or tomorrow, and tho not shown here, I do have some of the head already done.

Maybe I could get this mother finished before the next challenge starts. :thumbsup:


http://www.cghost.de/mediahost/img18/davidJdZW.jpg (http://www.cghost.de/)

Rod Seffen
05-18-2006, 09:23 AM
Glad to see you have the stamina to continue afer the contest has ended. I really wanted to finish the hair 'properly' but I've already worked way too much on this model and have moved onto a new one now.
I was more or less content with what I achieved, and you should be too, even if you don't finish it.

gaiXyn
05-18-2006, 03:56 PM
still posing and modeling the thumb


http://www.cghost.de/mediahost/img3/davidj4v1.jpg (http://www.cghost.de/)

rasmusW
05-19-2006, 04:14 PM
hey man!
this is so cool, you're continuing on this one. it's gonna be great.
keep it up!

-r

gaiXyn
05-21-2006, 05:16 AM
yeah abyss103, I figure it's a good piece if I could get it done. Just might land me a job in the field, who knows.

finishing the lower right arm and his back and upper left arm. Also trying new ways to FORCE the details to show up more. I like the way it came out for the voting, but alot of the INs and OUTs were gone. What do you guys think about this light setup?


C&C plz. thx!


http://www.cghost.de/mediahost/img6/david3BKq.jpg (http://www.cghost.de/)

fx81
05-21-2006, 06:36 AM
the light colors are too raw and little distracting.

i would suggest to hold on the lighting tests at this stage untill the main elements are modeled

may be use some default lighting which helps judge the model better for now.

gaiXyn
05-21-2006, 07:01 AM
the light colors are too raw and little distracting.

i would suggest to hold on the lighting tests at this stage untill the main elements are modeled

may be use some default lighting which helps judge the model better for now.

yeah, well when I model for a while, everything becomes a blur, so I do something else to keep me working. But you are right tho. thx!

alshakno
05-21-2006, 09:01 AM
wow
continuing!!! nice
so iw iil follow too
i will done my model later :D
i m agree to do the lighting later
it s good in this step to just see your model better
not for realistic shading and warm/cool lighting
ur model has some problems but i think u would fix them later
gl

gaiXyn
05-30-2006, 03:39 PM
I know, I know. I should be way ahead of this stage. But b/c there's no deadline, my enthusiasm has droped nearly to zero, lol, therefore I only work on it when I feel like it. Which is sad b/c I would of been done a long time ago if the deadline had still existed. Ah well........:D


http://www.cghost.de/mediahost/img9/david6mA8.jpg (http://www.cghost.de/)

rasmusW
05-30-2006, 09:52 PM
hey binder!

think it's cool, that you are taking this to the bitter end:).
looks really good.
one crit on the hand though. think his thumbnail should be a bit more wide at the root. but you are diffently getting there.

-r

gaiXyn
05-31-2006, 04:43 AM
hey binder!

think it's cool, that you are taking this to the bitter end:).
looks really good.
one crit on the hand though. think his thumbnail should be a bit more wide at the root. but you are diffently getting there.

-r

thx for the crit man, it's always appreciated. And yah, it's bitter alright, lol, but I made the promise to myself, so it will get done.

Neomax
05-31-2006, 06:16 PM
Dude, this is rocking!!
You have almost finished it...(yeah, i kno head is remaining)
I too tryin to make this david, but i'm not even half-way yet...(actually ive been spending less than 2hrs a day on it, too much busy at work ,you know..)

keep up the good work man,
btw, how many hrs have you spent makin David till now?

RobertoOrtiz
05-31-2006, 06:23 PM
Drop me a line when you finish it, and I promise I will spotlight it on the next HARDCORE Challenge plug.


-R

rasmusW
05-31-2006, 10:41 PM
cool roberto!
-it's well deserved:)

-r

gaiXyn
06-01-2006, 04:25 AM
Drop me a line when you finish it, and I promise I will spotlight it on the next HARDCORE Challenge plug.


-R

LOL, ah man!! How cool are you huh? Thanks man, I'm like blushing over here dude, lol.

You've made my day, thx again. :love:

Dogway
06-01-2006, 04:46 PM
Cool binder that you are continuing this. I also have my eyes on it, so finish it! XDD

about the light set up, I would recommend you to go for something less dramatic, so not so saturated colors, and not so dark shadows. in the wau is now, I think its really cool as well, but I dont think it would be correct for presentation.

Here u got my support! gud luck ;)

gaiXyn
06-03-2006, 06:50 AM
almost done, just the outter part and a lil with the inside by the wrist. He's holding that thing, so there isn't much more I'm going to do with the inner part b/c it won't make any sense since it's covered anyway. :)


http://www.cghost.de/mediahost/img7/davidYAMU.jpg (http://www.cghost.de/)

Rod Seffen
06-03-2006, 07:05 AM
Slow burt steady gets you there in the end. How detailed are you going to make it? Are you going to model in the veins etc?

gaiXyn
06-03-2006, 07:10 AM
How detailed are you going to make it? Are you going to model in the veins etc?

yeah man, I'm going to model in the viens and whatever else I can see. There isn't much of a time limit anymore, lol. So I'll try to go all out.

gaiXyn
06-04-2006, 07:16 AM
some veins added. My PC crashes alot now :shrug: I guess all the detail is starting to take it's toll.


http://www.cghost.de/mediahost/img20/davidAL8v.jpg (http://www.cghost.de/)

BenDstraw
06-06-2006, 08:12 AM
great details man dont quit this one i wanna see a final render. some zbrush quality details here.(meant to be a compliment. :scream:)

gaiXyn
06-10-2006, 06:19 AM
great details man dont quit this one i wanna see a final render. some zbrush quality details here.(meant to be a compliment. :scream:)

thx man!

Well you guys, here's another update. I'm having problems with my PC :sad: ......it's crashing more and more the further I go. lol. I've lost hours of work b/c of it, but you know what?! I ain't stoping, nothing short of my PC blowing up is going to stop me. ( I've backed up my files in case such a sin should unfold :) )

to review: I'm pretty much done with the hand part, just gotta connect the viens from the hand to the forearm. b/c of my crashing problem, I may not be able to add the kind of detail this model deserves, espeically since this challenge has open up my eyes, and I'm a much better modelor b/c of it.

http://www.cghost.de/mediahost/img10/davidnB0r.jpg (http://www.cghost.de/)

gaiXyn
06-14-2006, 09:18 AM
didn't really like my first head, so I started over. Here's an hour worth of work. It's just the base, getting the shape and basic forms out. Next is detail.


http://www.cghost.de/mediahost/img5/davidO7eD.jpg (http://www.cghost.de/)

rasmusW
06-14-2006, 07:09 PM
the hand looks good and it seems to be a good start on the head.
haven't got the scanview, so i won't be doing any hard crits atm.
keep it up.. -you are getting closer to the end:)

btw. -hope got hid of those nasty crashes, you spoke of earlier.

-r

gaiXyn
06-15-2006, 07:25 AM
hey abyss103, thx bro. And yes, I have fugired out why it was crashing so much, it was b/c I was using smooth proxy, so with the hard model and a soft one in the same scene, it become harder to handle memory wise I guess. Tho it haven't stoped crashing entirely, ( b/c even just one model is still pretty heavy ) it has reduced enough where modeling him isn't a pain anymore. :)

P.Alexander
06-15-2006, 05:09 PM
Impressive modelling ! Great to see you're still going strong, keep it up ! :thumbsup:

gaiXyn
06-20-2006, 07:51 AM
:wavey: sorry it's taking sooooo llooonnngggg guys.....:)


http://www.cghost.de/mediahost/img14/davidZrHr.jpg (http://www.cghost.de/)

Rod Seffen
06-20-2006, 08:31 AM
Looks pretty accurate to me) Not long to go now, 'only' the hair.

BenDstraw
06-20-2006, 09:39 AM
i wish i could model like you someday. if only you had classes lol.

kirouac
06-20-2006, 01:19 PM
amazing work binder! keep going dude i'm with u ;)

MrJames
06-21-2006, 11:04 AM
:) You have a lot of support mate. Keep it up! It seems like you have improved a hell of a lot since your first post... Good stuff :thumbsup:

RobertoOrtiz
06-21-2006, 05:27 PM
:) You have a lot of support mate. Keep it up! It seems like you have improved a hell of a lot since your first post... Good stuff :thumbsup:
Quoted for agreement.

Kepp at it man. you are almost out of the tunnel.
-R

digitalputty
06-21-2006, 09:07 PM
WOW! Im putting a post here so I can get email updates! Great stuff! Cant wait to see it done! :D

gaiXyn
06-22-2006, 06:02 AM
I really appreciate the support guys....I didn't think anyone would care actually :)


i wish i could model like you someday. if only you had classes lol. WOW! Im putting a post here so I can get email updates! Great stuff! Cant wait to see it done! :D

lol, those are very kind words for you guys to say, but if you think I'm good...you should check out the other entries for the David challenge...they kicked my butt...lol.

Looks pretty accurate to me) Not long to go now, 'only' the hair.

only the hair!?...you make it sound easy...lol...always a pleasure when you stop by man, thx.

Kepp at it man. you are almost out of the tunnel.

And to the man that made all this possible, A HUGE SHOUT OUT goes out to you.


Well another update, worked on the face a lil more and currently working on the ear. So far so good, but I think I can do better. So I'm going back in.....:buttrock:

http://www.cghost.de/mediahost/img11/davidsw9C.jpg (http://www.cghost.de/)

gaiXyn
06-23-2006, 06:19 PM
ears look better now..........

http://www.cghost.de/mediahost/img15/davidUav0.jpg (http://www.cghost.de/)

rasmusW
06-26-2006, 08:25 AM
hey binder!

great work on the head.
i'll see if i can give you some propper crits, when i get home.

keep it up!

-r

gaiXyn
06-26-2006, 05:43 PM
hey abyss103...thx man...that would be great...I could do w/ a second set of eyes. :)

ltr-

ha-dou-ken
06-26-2006, 10:26 PM
You rule Binder! your like the underdog of the modeling community since you ahve improved so much. Don't give up please! Almost there!

gaiXyn
06-28-2006, 10:31 AM
underdog.....I like that....:D

hair.....about 40 - 50% finished....it isn't exact....and probably won't be....:sad:

http://www.cghost.de/mediahost/img14/davidBaXE.jpg (http://www.cghost.de/)

nemirc
06-28-2006, 01:46 PM
underdog.....I like that....:D

hair.....about 40 - 50% finished....it isn't exact....and probably won't be....:sad:

http://www.cghost.de/mediahost/img14/davidBaXE.jpg (http://www.cghost.de/)

CLOSE ENOUGH

rasmusW
06-29-2006, 04:35 PM
hey binder!

-sorry i didn't got back to you yesterday, as promised.
so here we go instead. i've made a small pict for you, showing what i think you should do. please remember that this is only guidlines.
you are close now, so keep to it, it's looking great.

-r

bugo
07-02-2006, 04:12 AM
wow, you put details on every edgeloop I see, heh! you are good... and im gealous.
I need to study more... what soft do u use?

jbacker99
07-02-2006, 08:35 AM
The head definately needs some work. You need to make the head higher poly and add some detail to his brow, im working on that area on my david model aswell. It's very important to David's expresion. Other than that, its looking great, not sure where your going with the hair. Keep it up.

gaiXyn
07-03-2006, 09:58 PM
The head definately needs some work. You need to make the head higher poly and add some detail to his brow, im working on that area on my david model aswell. It's very important to David's expresion. Other than that, its looking great, not sure where your going with the hair. Keep it up.


cool.....well I'm aware of David's brow...it isn't something easy to miss....I just jumped to the hair ( something I tend to do, jump from body part to body part )...b/c I noticed it would be a beast to handle....the brow will get done...

as for the hair...I just went and did this with it...it's about 90% done and about 50% accurate :D .....I figure volume and form is what's important......

To Bugo << ....thx man....and Maya is my weapon of choice on this one...




http://www.cghost.de/mediahost/img5/david3nwW.jpg (http://www.cghost.de/)

MrJames
07-04-2006, 12:00 AM
Nice effort on the hair. What kind of technique did you use?

gaiXyn
07-04-2006, 09:51 PM
I basically modeled a few different strands, place them around the head and match them to David's hair ( not all are exact...just a few to share David's likeness ) I then use planar modeling to connect the strands to each other....very long and painful process...but I learn alot from it .....


Head's attached.....chest needs work.....


http://www.cghost.de/mediahost/img14/davidFBTU.jpg (http://www.cghost.de/)

MrJames
07-05-2006, 12:08 AM
Looking good m8, its taking a while, but you are really getting there. I think you will get a lot of congratulations when you finish this :thumbsup:

gaiXyn
07-05-2006, 01:03 AM
lol....yeah...well it's taking awhile b/c I'm only doing it in my spare time....there's no need to rush...so why do so.....I just didn't want to leave it where it was.....during that challenge, I realize what kind of effort Michaelangelo had to put into the real thing....so this deserves to get done....not to mention all modeling milage I'm getting....I've never, ever modeled anything this good before....and yet it doesn't feel like this is my best...not sure if that makes any sense or not.....but it's worth finishing definitely....:thumbsup:

gaiXyn
07-06-2006, 07:43 AM
almost!!!....

what's left? develop left arm...fix chest and back ( tweaks ) model that strapy thingy that runs down his back.....that tree/plant thing behind his right leg and the stand he's on...........:)


http://www.cghost.de/mediahost/img2/david8j0l.jpg (http://www.cghost.de/)

BenDstraw
07-11-2006, 10:00 PM
that looks really good:thumbsup: will you be adding fancy shaders and lighting to pretty it up.?

my only crit would be his butt almost looks like hes tense. i dunno looks like hes clenching(sp.?) :shrug:

jbacker99
07-12-2006, 12:05 AM
The face looks really strange, I would spend more time on it if I was you.

But everything else looks fine to me, hope my hair turns out as well as yours did.

fx81
07-12-2006, 03:45 AM
hey Donald nice progress man.

one crit for now, the cheek looks too empty. david's chick is smoother and more fleshy but not too much. perhaps thats what Garrett is talking about the face.

jbacker99
07-12-2006, 06:00 AM
hey Donald nice progress man.

one crit for now, the chick looks too empty. david's chick is smoother and more fleshy but not too much. perhaps thats what Garrett is talking about the face.

I dont mean to correct you, but I didnt realize what you were talking about when you spelled cheek "chick". Anyway, I cant really see the face too much, but I could just see that the face looked odd.

Btw... Your wire looks great.

gaiXyn
07-12-2006, 06:44 AM
lol...I knew what fx81 was saying...in fact I didn't even see it as being chick and not cheek...lol...anyways..here's a closeUp (http://www.yousendit.com/transfer.php?action=download&ufid=B448E0297599154C) 360Turnable of the head for better crits.....fire away guys!!

ltr-

jbacker99
07-12-2006, 05:56 PM
Can you instead just post a closeup of the face. Its hard to crit a turnatable I think. From what I can see here, the brow can be fixed. Maybe the lips as well. The real david has a different expresion than yours which probably has to do with how his lips and brow is. Your david is much angrier looking.

gaiXyn
07-12-2006, 06:42 PM
interesting....I would think a turnable would be easier considering you have the option to pause it, go forward or back....ah well..............:shrug:

http://www.cghost.de/mediahost/img13/david28d4.jpg (http://www.cghost.de/)

fx81
07-12-2006, 09:33 PM
his jaw seems too weak and his cheek (hopefully correct spelling :)) needs to be more fleshy. just grab a screenshot from the scanview in the same angle you took these screens and you will see what im talking about.

jbacker99
07-14-2006, 06:45 AM
The face of it looks fine, but the shape of his head looks very odd. Not really sure, mabye his jaw is too small. The brow needs some work as said earlier.

Ears look good btw, I definately need to change mine. Haha

gaiXyn
07-18-2006, 05:09 PM
:bounce: HE'S DONE!!! :bounce: .....lol....I still see a few things here and there that needs tweaking ( ex:: chest, strap, the stand, some viens are missing, face... )...but for the most part it's finished!...90 - 95% I would say.....An awesome experience this has been....:thumbsup:


http://www.cghost.de/mediahost/img6/davidZ30u.jpg (http://www.cghost.de/)

rasmusW
07-18-2006, 05:32 PM
hey binder!

congrats. now you just need to do a nice render. something like the one you did earlier:)
ohh! btw. remember to pm roberto.

-r

RobertoOrtiz
07-18-2006, 08:08 PM
Great work!

Post the final beauty renders on this thread, I WILL spolight your work on a plug for this forum.

-R

MrJames
07-19-2006, 12:00 AM
Great stuff man, you finished it! :) You did a damn fine job too... as Rasmus says; get your beauty render and a nice turntable done!

Congrats! :thumbsup:

gaiXyn
07-20-2006, 06:38 PM
Great work!

Post the final beauty renders on this thread, I WILL spolight your work on a plug for this forum.

-R

THANK YOU MAN!...I thought the offer fell off the table w/ me taking so long....I'll be gone this weekend...and I don't have a laptop :sad: ...but I will be back on Sunday night...so I'm planning on posting the finished result that night or early Monday....if that's ok

jbacker99
07-21-2006, 07:34 AM
Nice man. Looks really great. I really like the stone texture, how exactly did you do it? Im not crazy about the lighting though, I would probably put another light on his back, but thats just me.

RobertoOrtiz
07-24-2006, 06:57 PM
HCR MINI-Challenge #3: Vitruvian Man THE VOTING THREAD WILL GO LIVE Thursday night (http://forums.cgsociety.org/showthread.php?t=385163)
You have until then to polish your entry, so I can spotlight it.

-R

alshakno
07-25-2006, 03:56 PM
Nice model man
congrats for finish this
i think the bump map could be a little smoother

GL

gaiXyn
07-26-2006, 06:41 PM
testing before the final, final render...lol...link below....need crits plzz

Any good? (http://i7.tinypic.com/2127in7.jpg)

jbacker99
07-26-2006, 07:18 PM
Its very harsh if that makes sense. It needs to be smoother. Try to make it like the actual david. But this really makes your model look good. Maybe you should go for a less dark model.

MrJames
07-26-2006, 09:38 PM
The render looks good but not so much a render of the origial Davis... theres too much bump and the clolour map looks over-exagerrated. Keep it simple mate :)

alshakno
07-26-2006, 09:47 PM
testing before the final, final render...lol...link below....need crits plzz

I still think that the bump is high, as other says.

GL

gaiXyn
07-27-2006, 06:22 AM
I get everything you guys are saying...but I wanted to do something different...since it's a modeling challenge....I figure I would go a lil off on the texture part of it...lol...you know...make him look like dirty/rusty stone...but I do agree about the bump....still learning about texturing myself....so thx guys!!!

here's a 360Turnable (http://www.yousendit.com/transfer.php?action=download&ufid=621AA2FF5136594A) w/ the textures toned down some.....better?

hakanpersson
07-27-2006, 07:47 AM
yo Binder. The 360s looking really great! Improved alot with lesser red tones in the lightning.

gaiXyn
07-27-2006, 06:19 PM
Well here he is

orthographicViews (http://img3.freeimagehosting.net/image.php?db3c77f080.jpg><img src=http://img3.freeimagehosting.net/uploads/th.db3c77f080.jpg) <:

top&bottomViews (http://img3.freeimagehosting.net/image.php?49e9ab0708.jpg) <:

closeUpViews (http://img3.freeimagehosting.net/image.php?6e0d5998c7.jpg) <:

360Turnable (http://www.yousendit.com/transfer.php?action=download&ufid=621AA2FF5136594A) <:

couldn't fix the bump......each image takes like 45mins - 1.5hrs to render.....but I did what I could w/ the current knowledge I have.

thx guys!!

Rod Seffen
07-28-2006, 11:17 AM
You should change your sig to 'I've started so I'll finish'
I particularly like the right arm, I was never happy with mine.
I guess we'll just have to imagine how well you would have done had you finished this is time for the voting.

gaiXyn
07-28-2006, 02:16 PM
I guess we'll just have to imagine how well you would have done had you finished this is time for the voting.

thx bro!....probably not too good, considering I learnt alot after the fact...:) .(ex: modeling, lighting, texturing )...but there will be more HMC....and w/ competition like you in the mix, I could only get better.......:thumbsup:

gaiXyn
07-28-2006, 07:13 PM
lol...last one....it's better I think...-the render that is-....

HERE (http://img3.freeimagehosting.net/image.php?ed5946c9bc.jpg)

alshakno
07-29-2006, 08:26 AM
lol...last one....it's better I think...-the render that is-....

it is a lot better,

some crits:
it seems that u used procedurals for bump!(i think it is better to be hand painted)
you have used hard shadows that may loose the shade so if you do that risk use that shadow and make some kind floor to show the shadow.

GL

BenDstraw
08-04-2006, 08:12 AM
this model is so very well done. and ive said something like it before but i really do envy your skills.

its my favorite of the davids. shame you couldnt fix the bump cause its the only fault of the model in my opinion. but thats just my 2 cents

keep up the good work and hopefully you'll finish one of these challenges and get lots of votes. :deal:

jbacker99
08-06-2006, 03:03 AM
Well I've already said that the head looks strange so I wont say it again. One thing I must say is that the legs are very well done. Bravo.

gaiXyn
08-06-2006, 03:39 AM
this model is so very well done. and ive said something like it before but i really do envy your skills.

its my favorite of the davids. shame you couldnt fix the bump cause its the only fault of the model in my opinion. but thats just my 2 cents

keep up the good work and hopefully you'll finish one of these challenges and get lots of votes. :deal:


awesome!! :love: thx man!!!

Garrettgjb << thanks for the crits, this David is by no means perfect. Therefore I will continue to work on him ( off and on )

but for now, I've moved on to other things ( I'm testing out my new found skills :) )

here's a peek :thumbsup:

http://www.cghost.de/mediahost/img16/femaleFaceeZgW.th.jpg (http://www.cghost.de/mediahost/img16/femaleFaceeZgW.jpg)

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