View Full Version : RealFlow Question
stevester1 04-22-2006, 12:37 AM Hi all, well I started playing with my Realflow to expand my capacities in 3d and i thought fluids would be the best thing to do now, ok well that said let's start. So I have C4D 9.5 and RF 3 (maybe i should have waited til version 4 but oh well, I'll work another summer to pay it off). So I followed the tutorial at http://www.project1media.com/tutorials/rfbin.htm , and first things first, once I create a sphere and export it via the sd exporter, than I open RF and go to file->import sd->the file i saved... it imports the object but no animation is found. So i figured ok maybe i didn't do somethign right so I just animated the sphere in RF and exported its position and position keys to C4D later. So far so good. So i create my scene and all, my export selections are all made, yata yata yate (been watching seinfeld, i apologize), and I import to C4D. I imported it by creating a Null->tags->Xpress->RF particle importer, i selected my first bin to import the full scene, but in my Cinema 4d, I don't see any particles. none. So I was like ok maybe once i finish the tut I'll seem them. no. So I figured The way i exported was messed up, So i opened RF and just created an emitter, exported it the same way as the tutorial, imported it into c4d like the tut, and i see it. Now what am i doing wrong? If i didn't explain this right please say so, anyways thanks in advance, all replies welcome.
|
|
stevester1
04-22-2006, 01:27 PM
ok i dunno if i explained that well but i see 64 posts and no replies lol. let me update: ok well I have a scene from realflow, a sphere moves side to side while particles go flying in there. pretty basic stuff. i export the particles and the meshes. open c4d-->plugins-->nextlimit-->mesh importer --> works fine. Now on the other hand, if i create my null and add the xpresso tag and all, i dont see the particles, yet my pc lags up hard like if it was trying to load something. but even after 20 minutes nothing apppears.
Darth Mole
04-22-2006, 03:07 PM
Well, I'm not much help but I get the same result. It loads the .bin file and C4D chugs along - but you can't see the particles or make them do anything.
To be able to see them, make a new material using the NL FlowTracer shader (it's in the File menu in the materials panel, bottom left). You'll need to select the .bin sequence again using the file selector. Make an Environment object and drag the shader onto this in the object manager. Here's a link to the workflow:
http://www.iwn.de/external/flowtracer.txt
But even though I can now see the particles, the link between the particle data and C4D's other functions seems to be bust; I can't get the Metaballs solution to work. Any TP experts out there who could lend a hand? I doubt NL will get round to fixing this any time soon...
stevester1
04-22-2006, 10:34 PM
alot of ppl haved viewed, i highly appreciate the posting back, lemme try ur trick now
***UPDATE: ok well i did it, works good but render times are worst than crucial... its abominable lollll.... can any1 help with the realflow-c4d-tp link?
stevester1
04-23-2006, 03:34 PM
Can any1 help?
BeccoUK
04-24-2006, 12:28 AM
Using FlowTracer to volumetrically render RealFlow particles will give excellent results but you have found the cost - extremelly slow render times. I am also having diffuculty understanding why you wish to import particles and then use metaballs on them? RealFlow will do the meshing for you.
With some use of RealFlow things will start to fall into place soon enough. Personally, I would opt for using RealFlow meshes within Cinema and not particles. In RealFlows' mesh settings use filter and optimise (by curvature) to give nice sharp mesh for import into Cinema.
I use RealFlow3 with Cinema 9.5 and due to problems with the new (July 2005!) plugin not working correctly for me I still use one of the older plugins.
The Cinema section at Next Limits' RealFlow site is a good source of info'.
http://www.nextlimit.com/phpBB2/index.php
Darth Mole
04-24-2006, 07:13 AM
I redid that scene and the latest plug-ins worked fine for me (at least when importing the mesh data). I've included a frame from the anim.
The real trick to getting the mesh looking good is in using a small amount of filtering but also in tweaking the Field values (under the Mesh menu, click on the Emitter that's linked to the mesh generator). If you experiment with reducing the Blend Factor (down to 85-90) and Radius (0.02 or 0.03), you get a less 'blobby' mesh, which yields better results than just playing with the filtering.
(my example could actually do with being a teensy bit blobbier, I reckon...)
I agree mucking about with Metaballs isn't necessarily the best way to do it, but the stevester's point is that it now doesn't work using the latest plug-in with C4D. So you can't use the particle data to link to any other functions, should you wish to.
ChristianZ
04-24-2006, 07:09 PM
Hi Darth Mole
I think the latest plugins work fine on the Mac for import and export of SD-file animation. But still I saw crashes with that version when trying to import realwave surfaces.
When it comes to the shape of the meshes I am usually rather happy with something close to the default values, but with filtering turned on. There is a tutorial with settings inside here:
http://www.c4d-arena.de/tutorials/liquidance_tutorial
Darth Mole
04-24-2006, 07:56 PM
Wow, that's a cool tutorial - I'l try that out!
Thanks!
hey every one! hope u all doing great!
i am doing a tutorial with real flow and i just can get to export the cube from cinema to real flow!!
am i missing something here?
i check the Sv box i put a outfile name and i hit save SD but wend i do this big windows pop out saying " please select at least one object for saving" dint i do that! checking the box of the Sv box?
i am using cinema 9.521 and the SD scene exporter 2.0 please any help would be great !
thanks and happy holydays to all!
SystemofaDown
12-01-2006, 08:57 PM
The particles are there but they're very small. Zoom in a lot and you'll see them. Can you clarify how you fixed the c4d animation thing? Cuz it happened to me too but i couldnt get it to work.
Bek, you need to press "rescan scene". If that does not work, you should try to restart cinema 4d.
Realflow is very buggy. You may also need to rename the object you are trying to export to .sd format.
BeccoUK
12-02-2006, 01:23 AM
BEK: The RealFlow plugins for Cinema are temperemental! If you are having problems exporting an object as an .sd file via the plugin then the trick that usually works is to select the 'select all' option in the RealFlow plugin. Works every time for me.
Of course that solution presents problems if only some Cinema objects are to be exported. The quickest work around I've found is to select all the objects in Cinema, copy them, and paste them into a new scene before exporting to RealFlow.
hey thanks top all it work perfect! =)
but now i need a bit of help getting started here with realflow can some one show me the way to some real tutorials logo morphs and stuff like that?
i know there is this site call digital tutors but i was thinking in some free tutorials !
any pointers is a plus!
thanks!!
Jorge Arango
12-08-2006, 11:05 AM
hey thanks top all it work perfect! =)
but now i need a bit of help getting started here with realflow can some one show me the way to some real tutorials logo morphs and stuff like that?
i know there is this site call digital tutors but i was thinking in some free tutorials !
any pointers is a plus!
thanks!!
Bek,
There was this guy called "In the City" who was banned from this site. He wrote some tutorials on RealFlow-C4D. Make a search here and in the Postforum site.
Hope you find what you need.
Jorge Arango
Meteoro
12-08-2006, 11:34 AM
Take a look here http://realflowforum.trebre.com/view_topic.php?id=11
Some tuts for realflow. hope this helps
CGTalk Moderation
12-08-2006, 11:34 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.