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wierdteaparty
04-21-2006, 08:49 PM
So ive followed all of the zbrush maya pipeline tutorials and ive gotten the displacement maps to work when using Auvtiles in zbrush exporting obj with new uv set then exporting the disp. map then linking it in maya. So that all works fine and great if I just want a texture to link to the color on a maya shader on an obj with a zbrush auvtile uv set it just dosnt work. the texture dosnt set on the obj right. This is probably so obvious that its not mentioned in the pipeline guides so I would really apreciate a solution. Thanks in advance.

wierdteaparty
04-25-2006, 08:19 AM
I'd love a quick reply come on if its really that stupid of a question it should constitute a stupid quick answer. shouldn't be to hard right?

mhovland
04-25-2006, 01:54 PM
Did you make sure to flip your texture vertically before you applied it in Maya?

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04-25-2006, 01:54 PM
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