PDA

View Full Version : Indiana Jones To Revolutionize Next-Gen Games


Lord3d2
04-21-2006, 05:31 PM
Check out this amazing article how Lucasarts is preparing a new emotion/AI program to revolutionalize how AI bots react to their environment. Amazing article, check it out here

http://www.theindyexperience.com/news_archives/april_2006.php#0000833

jewalker
04-21-2006, 05:42 PM
I think that AI reacting to situations in real time without using preprogrammed actions can lead to a more immersive experience, but doesn't necessarily make a better game. The game still needs to be engaging and creative. I'm looking forward to seeing this sort of technology develop and get used to great effect.

heavyness
04-21-2006, 05:48 PM
lets hope lucasarts raises the bar in enemy AI, this could be really cool.



revolution controller + indiana jones = crazy ass whip action

kees
04-21-2006, 07:37 PM
new emotion/AI program to revolutionalize how AI bots react to their environment.

How did you conclude that from the article(s)?

Euphoria doesn't affect A.I. or Emotion. It affects the motion of a character.
So the 'react' part of your statement is correct when it comes to motion, but Euphoria doesn't make the A.I. or Emotion of your character any better/smarter it just makes the motion look more appropriate for a human.

At least, that's my limited understanding of it, I haven't seen Euphoria myself so I could be wrong.

-Kees

ParamountCell
04-21-2006, 07:47 PM
revolution controller + indiana jones = crazy ass whip action

just what i was thinking....

Kaostick
04-21-2006, 07:49 PM
I got to play with another naturalmotion application, endorphin, a while back, and I have to say, it was pretty kool exerting a force on a character, and watching it stagger around trying to keep its balance. In fact, I remember thinking, 'Why isn't this in a video game?' If emotion is as natural as endorphin, I think gamers are in for a real treat.

As far as A.I. goes, I like American McGee's idea.. It is the fourth post down.
http://www.americanmcgee.com/wordpress/

KOKE
04-21-2006, 09:34 PM
Lucas Arts came to VFS a couple of weeks ago, and they told us that they realized they were doing a lot of crappy games , so basically they reseted the company and started to work really hard on their new games.

Hey Lucas arts used to be one of my favorite companies in the old days of Monkey island, full throttle, x wing, tie fighter, day of the tentacle etc...

They also told us that they moved to some new facilities where they work very closely with ILM (they live together now), helping one another.
ILM will use lucas arts tech for pre-vis and many other stuff, an Lucasarts has access to ILM awesome tech.

They seemed pretty excited with this new Indiana jones game, and apparently they are putting a lot of effort in it, so I think it can turn out very nice game.

Other interesting thing they told us is that Mr. Lucas said that right now video games will be his new driving force as he thinks they are the future of entertanment. :applause:

Btw , some cool stuff coming from lucasarts for next gen gaming, as they are doing a lot of new Intelectual Property and not so much on Indi and Star Wars.


:thumbsup:


JK.

heavyness
04-21-2006, 09:58 PM
Lucas Arts came to VFS a couple of weeks ago...

...Btw , some cool stuff coming from lucasarts for next gen gaming, as they are doing a lot of new Intelectual Property and not so much on Indi and Star Wars.

awesome. LucasArts used to be such a driving force, i'm glad they can see the problem [themselves] and they are fixing it.

now, if they would only put their old monkey island/sam and max/dott on the 360 Live Arcade!

Neil
04-21-2006, 10:05 PM
Lucas Arts came to VFS a couple of weeks ago, and they told us that they realized they were doing a lot of crappy games , so basically they reseted the company and started to work really hard on their new games.

When they came to my university like 5 years ago or so, they said teh same thing. :beer:

AnimBot
04-21-2006, 10:05 PM
I've got a question for any of the Lucas Arts Animators that are working with this or anyone for that matter working with a similar system. What is your process like for working with this setup? What are your personal thoughts on this kind of technology?

noisewar
04-22-2006, 02:13 AM
I got to play with another naturalmotion application, endorphin, a while back, and I have to say, it was pretty kool exerting a force on a character, and watching it stagger around trying to keep its balance. In fact, I remember thinking, 'Why isn't this in a video game?' If emotion is as natural as endorphin, I think gamers are in for a real treat.

As far as A.I. goes, I like American McGee's idea.. It is the fourth post down.
http://www.americanmcgee.com/wordpress/


I made a prediction to my friends seven years ago that one day the best gamers will be hired to provide AI in MMOFPSs. It'll happen.

Lord3d2
04-27-2006, 07:43 PM
More details

http://www.theindyexperience.com/news_archives/april_2006.php#0000834

PhilOsirus
04-28-2006, 12:17 AM
Yeah like I was saying when the first next-gen graphics appeared, it's the animation department that now needs an upgrade. Blending AI with physics is definitly the key to matcht he realism games will soon achieve. But I doubt endorphine or euphoria will be powerfull enough to enable a character to walk over a floor full of debris. It would get too processor-heavy to enable AI to detect the set weight of various objects and debris, their positions, and modify the character's animations based on the results. For example, how are they going to deal with this:

You have a computer chair, and a dude walking slowly in a crouch position towards it. The chair has physics, so what happens when the character collides with it? Does he place his hands on pre-defined targets to push the chair aside? How will he figure out how to push it, in which direction, etc, especially if it then collides with another object?

This might sound too complicated to fix, but any stealth game will now have to deal with physics, how the heck are they going to avoid this?

Lord3d2
05-09-2006, 04:50 AM
LucasArts Spills More of the Beans on the New Indy Game and new technologies introduced!!!

http://www.theindyexperience.com/news_archives/may_2006.php#0000836
Complementing euphoria will be Pixelux Entertainment’s Digital Molecular Matter (DMM) technology, which brings a level of realism to next-gen games never seen before by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.

Indiana Jones 2007 also features completely interactive Hot Set™ environments, where every setting is open-ended and completely destructible in a way that only next-generation consoles can deliver.

Spritemare
05-09-2006, 06:56 PM
Sounds like a great technology, but it must be painfully hard to create a game using it. I'd imagine it would create lots of catch-22 situations, where something (physics related) happens that throws a monkeywrench into the rest of the level, making it not end as programmed or something.

Lord3d2
05-12-2006, 12:31 AM
Check out this game in action!!

http://www.theindyexperience.com/video_games/next_gen_indy_game.php

Included in the link is the trailer, screenshots, concept art and more!

PhilOsirus
05-12-2006, 06:03 AM
I saw a trailer today, but the thing is it wasn't really noticeable. It just looked like regular ragdoll, but if you looked carefully you could tell the characters were still using the AIs while in "ragdoll mode" (to protect themselves as they fell down, etc). It's cool, but overall it looked a bit clunky. Still, it's a step in the right direction.

I'm wondering if the new PS3/360 Tony Hawk is using this kind of tech, I saw two videos of TH and one looked perfect, it really felt like the guy was trying to hold his balance, the transition between the movements was flawless.

CGTalk Moderation
05-12-2006, 06:03 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.