Ultrasonic
04-21-2006, 12:52 PM
Hi Guys...
...i'm currently rendering shadowpasses for 3 specific lights in my scene by setting their shadowcolor to 1 0 0, 0 1 0 and 0 0 1 ...all intensities at 1 and lightcolor to black 0 0 0.
Works fine...i get seperated shadows in one rgb-Image...
I still have one annoying problem...the material of the shadow recieving object is a white lambert in my case and it renders my shadows lambert-shaded...not just as a mask...
Do you guys have a suggestion for me, how i could get "flat-shaded" shadows?
Thx in advance....
Oliver
...i'm currently rendering shadowpasses for 3 specific lights in my scene by setting their shadowcolor to 1 0 0, 0 1 0 and 0 0 1 ...all intensities at 1 and lightcolor to black 0 0 0.
Works fine...i get seperated shadows in one rgb-Image...
I still have one annoying problem...the material of the shadow recieving object is a white lambert in my case and it renders my shadows lambert-shaded...not just as a mask...
Do you guys have a suggestion for me, how i could get "flat-shaded" shadows?
Thx in advance....
Oliver
