View Full Version : Hardcore Modeling Challenge: David (FULL BODY & SHADING)
el_diablo 04-21-2006, 08:51 AM Well, I'm building up my companys modeling portfolio, so why not add a classic sculpture to the mix :) ...
This is just a rough start phase. No flow definition as of yet. It was once just a cube.
The proportions dont match yet, I will pull-push everything into place as soon as i have most things modeled. Its a weird workflow I know, but it just works for me.
A 2hrs into modeling quick render.
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Rod Seffen
04-21-2006, 09:40 AM
Are you sclupting or modeling this?
I'd like to see someone do it in zbrush. I don't think a poly model can really do this sculpture justice, a zbrush scultping would come closest to it.
elvis75k
04-21-2006, 10:59 AM
Hey, great start! Don't forget to show wires while you step beyond.
alshakno
04-21-2006, 12:41 PM
hey
nice start
good base
want to see more from u
gl
RobertoOrtiz
04-30-2006, 03:55 PM
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID! (http://forums.cgsociety.org/showthread.php?t=352022)
Just a reminder
-R
RobertoOrtiz
05-08-2006, 04:11 PM
FYI
ONE WEEK TO GO :The Hardcore Modeling MINI-Challenge #1: The David (MAY 15th) (http://forums.cgsociety.org/showthread.php?t=354766)
ROBERTOS BULLHORN: Expanded RULES for the FINAL RENDER (http://forums.cgsociety.org/showthread.php?t=354104)
-R
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