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slickgreekgeo
04-21-2006, 02:35 AM
NOTE: This thread will no long be updated, please revert here (http://forums.cgsociety.org/showthread.php?t=446174)to view my current WIP's. Sorry for any inconvinience.

slickgreekgeo
04-21-2006, 03:28 AM
Here's another update; I'm trying to stay away from the colors featured in the ref photo, I'm going for a more rich, golden feel:


http://i43.photobucket.com/albums/e368/slickgreekgeo/i2.jpg

slickgreekgeo
04-21-2006, 04:35 AM
Another update, refined skin tones, hair:

http://i43.photobucket.com/albums/e368/slickgreekgeo/i3.jpg

slickgreekgeo
04-23-2006, 09:52 AM
Another update:

http://i43.photobucket.com/albums/e368/slickgreekgeo/i4.jpg

Feedback appreciated!

slickgreekgeo
04-23-2006, 06:36 PM
Did major color and value adjustements, I really wanna nail those in this piece, as I know I can go crazy with the details later on (skin pores, hairs, background, etc.):

http://i43.photobucket.com/albums/e368/slickgreekgeo/i5.jpg

slickgreekgeo
04-24-2006, 07:21 PM
Worked on it a hell lot more, still quite sketchy though:

http://i43.photobucket.com/albums/e368/slickgreekgeo/i7.jpg

jackie66
04-24-2006, 07:57 PM
This is really good, Im suprised no one has commented yet. I dont really have any crits for you, this is a just a support post. Keep going!
Thanks for replying to my wip
Jackie

slickgreekgeo
04-24-2006, 08:07 PM
This is really good, Im suprised no one has commented yet. I dont really have any crits for you, this is a just a support post. Keep going!
Thanks for replying to my wip
Jackie

You bet I will, thanks for the support.

Naisart
04-24-2006, 09:22 PM
Very nice. Looks very much like her. One thing that I think is kind of disturbing are the leaves, expecially the one between her ear and her eye.

And there isnīt much happening in the lower part of the image, maybe you should move her down a bit? I think if you do that the leaves will also fit in better.

Great job!

slickgreekgeo
04-24-2006, 09:49 PM
Most of the leaves are just placeholder, so I'll definitely fix those issues. As for the 'empty space', I'll probably add more foilage there. Thanks for commenting.

slickgreekgeo
04-25-2006, 05:39 AM
Refined the values, added more raindrops, and repainted the lips. Feedback please!


http://i43.photobucket.com/albums/e368/slickgreekgeo/i8.jpg

frostblade
04-25-2006, 08:06 AM
Nice work and it looks great :)


Just a few thoughts and crits:

I'm sure your friend spends quite a bit of time to get her eyelashes and eyebrows to look so neat, it might be good to neaten that up on your drawing too...there's just a few that look like the mascara clumped.

Her arm looks a lot bigger than the one in the photo makes her out to be. It will be more flattering to slim down the arm :)

Sometimes things can be better the simple way "less is more".
A few leaves are for hiding the hair line?

the little devil and white splats on her face are a bit suss...imo
but very good texture work :)

Salubri3i
04-25-2006, 08:15 AM
that looks nice and i think you got her looks. :thumbsup:

maybe a little less leaves though so as not to block the view.

slickgreekgeo
04-25-2006, 08:40 AM
Nice work and it looks great :)


Just a few thoughts and crits:

I'm sure your friend spends quite a bit of time to get her eyelashes and eyebrows to look so neat, it might be good to neaten that up on your drawing too...there's just a few that look like the mascara clumped.

Her arm looks a lot bigger than the one in the photo makes her out to be. It will be more flattering to slim down the arm :)

Sometimes things can be better the simple way "less is more".
A few leaves are for hiding the hair line?

the little devil and white splats on her face are a bit suss...imo
but very good texture work :)

The eyelashes/eyebrows are still not finalized, I just quickly sketched those so her face would look 'correct'. I plan to work on those features a lot more, as the eyes are pretty much always the focal point of any image, to me anyway.

You're completely right about the arm, I'll definitely correct that. The 'devil' is a placeholder for now, I'm not sure what I'm going to put there at this point, but something's gotta go there!

You made a lot of valid points, thanks for taking the time to post feedback, appreciate it.

slickgreekgeo
04-25-2006, 08:41 AM
that looks nice and i think you got her looks. :thumbsup:

maybe a little less leaves though so as not to block the view.

I think you're right, the leaves are probably a bit much. I'll definitely take some out, or change the placement. Thanks for commenting.

ThePhotographer
04-26-2006, 10:04 PM
I liked her the best in step no. 4 - I think she looked prettier there. But the leaves may be alright or just a little bit of them. Step No. 4 is good to me - I'd even say don't necessarily try to make it more photorealistic than that - perhaps try to make it a bit more "artsy" with a couple of fancy brushstrokes here and there ....

slickgreekgeo
04-26-2006, 10:25 PM
I liked her the best in step no. 4 - I think she looked prettier there. But the leaves may be alright or just a little bit of them. Step No. 4 is good to me - I'd even say don't necessarily try to make it more photorealistic than that - perhaps try to make it a bit more "artsy" with a couple of fancy brushstrokes here and there ....

I'll definitely consider your suggestions, thanks for your help. I'm also glad you decided to participate in this thread (your IM's meant a lot, it shows with this painting me thinks, if you get me :).

slickgreekgeo
04-26-2006, 10:27 PM
Another update; Repainted the eyes, refined skin tones. Feedback as always, is greatly appreciated.

http://i43.photobucket.com/albums/e368/slickgreekgeo/i9.jpg

slickgreekgeo
04-27-2006, 02:37 AM
'Nother update. I'm not using any references for the two faires at this point, and I don't plan to at this point. I'm propbably going to 'shrink' the one at the right, I'll just leave it like this for now to add more details.


http://i43.photobucket.com/albums/e368/slickgreekgeo/i10.jpg

polysmith
04-27-2006, 03:00 AM
WOW! I like seeing the progression. Are you using a wacom tablet? i've been thinking about getting one. Nice skills and I like the concept.

slickgreekgeo
04-27-2006, 03:08 AM
WOW! I like seeing the progression. Are you using a wacom tablet? i've been thinking about getting one. Nice skills and I like the concept.

Thanks for the comments. As for the tablet, I HIGHLY suggest you get one. It made a world of a difference for me; It's a lot faster than painting with a mouse, and you get much better results. That should be reason enough for purchase; To put it simply, if you're serious about digital art, you NEED a tablet IMO.

slickgreekgeo
04-27-2006, 04:33 AM
Began rendering the 'shedevil', I'm pretty happy with the results so far, considering I'm not looking at any references for her.

http://i43.photobucket.com/albums/e368/slickgreekgeo/i11.jpg

xric7
04-27-2006, 04:43 AM
incredible render!I used wacom tablet too but I can't do something excellent like this.:thumbsup: :thumbsup:
can't wait for the final result.:bounce:

frostblade
04-27-2006, 05:03 AM
I think the eye bags are a bit too strong now and one seems to be bigger than the other.

great work, keep it up.

slickgreekgeo
04-27-2006, 07:43 AM
Another update, did some heavy color correction and went crazy with the 'rain drop' details. Also gave hint of texture for the background:



http://i43.photobucket.com/albums/e368/slickgreekgeo/i12.jpg

slickgreekgeo
04-27-2006, 10:38 AM
Another update. I gotta admit, I'm very satisfied with how the image is progressing. Feedback appreciated:



http://i43.photobucket.com/albums/e368/slickgreekgeo/i13.jpg

pap87
04-27-2006, 11:32 AM
If it's crits you're looking for, your not going to get many. Seriously everything is looking spot on, especially the lighting. Your friend will be most impressed I believe. :bounce:

slickgreekgeo
04-27-2006, 11:40 AM
If it's crits you're looking for, your not going to get many. Seriously everything is looking spot on, especially the lighting. Your friend will be most impressed I believe. :bounce:

Thanks, appreciate it.

slickgreekgeo
04-27-2006, 11:50 AM
I enlarged the 'good' fairy in sace of adding details (I'm going to shrink them both as the image progresses). Here's an update:

http://i43.photobucket.com/albums/e368/slickgreekgeo/i14.jpg

slickgreekgeo
04-27-2006, 03:46 PM
Some quick concepts for a self portrait:

http://i43.photobucket.com/albums/e368/slickgreekgeo/me/1.jpg

http://i43.photobucket.com/albums/e368/slickgreekgeo/me/2.jpg

Runecaster
04-27-2006, 10:46 PM
I've seen this, but I neglected posting because well, the expression on the girl's face is so offputting to me I can't even explain it --- but really, you should know that, even if it is simply my opinion.

I suppose if there was a story to why she was looking so petulant it might make sense.... is she rolling her eyes at the evil fairy?

On the positive side - I really like all the colors you've chosen, the 'gold' warmness of the entire piece is very engaging and really complements what you've done with everything... it's a tight composition as well, nothing to crit there at all.

To be perfectly honest, I /really/ hugely prefer the concepts for your self portait... that looks promising and I can't wait to see what you do with it!

slickgreekgeo
04-28-2006, 03:05 AM
I agree somewhat about the face, the reason I chose to render her that way is that i've never really seen that expression presented in any digital artwork, so I think it helps make this piece unique, for better or worse.

Having said that, I understand that some may not like that expression, but I'm happy to hear that you're looking forward to the self portrait despite the previous piece not being to your liking. I can't wait to get started on the self portrait honestly, I have some unique concepts planned. I actually didn't want to start it this early, but the concept came to my head out of nowhere yesterday night, so I wanted to quickly sketch it. I really want it to be very dynamic looking.

Thanks for the comments, appreciate it.

slickgreekgeo
04-28-2006, 06:37 AM
Another updated, worked on the background a lot more, added more details. There some anatomy issues with the faires, I'll fix them shortly. Feedback appreciated:

http://i43.photobucket.com/albums/e368/slickgreekgeo/i15.jpg

slickgreekgeo
04-30-2006, 11:36 PM
Here's a third image I'm going to begin working on, in addition to the self portrait, as well as the 'fairy' picture. I have to complete 4 images in one month for a publication, so I'm going to be very busy this month.

This is a render done with Poser which I'll reference for this piece. Seems pretty basic now, eh? There's going to be a lot happening with this image, hopefully I'll be able to show you some progress this week.


http://i43.photobucket.com/albums/e368/slickgreekgeo/desk/1.jpg


I'm planning to add a face in the middle of the desk, with some devils trying to destroy the desk, while some angels try to repair it, and the 'face' will be hopelessly watching. The concept was brought to me by my friend/co-worker Jah, who has a ton more ideas I'll be painting in the future.

slickgreekgeo
05-01-2006, 05:26 AM
Here's another update on the 'table' piece, played around with the lightning.


http://i43.photobucket.com/albums/e368/slickgreekgeo/desk/2.jpg

slickgreekgeo
05-01-2006, 06:50 AM
Another update, characters done with Poser. Although I'm not a big fan of Poser, I gotta admit, it can make for fairly interesting compositions if used properly. The little 'devils' are placeholder for now. Feedback appreciated:


http://i43.photobucket.com/albums/e368/slickgreekgeo/desk/3.jpg

pap87
05-01-2006, 07:36 AM
The first thing those babies reminded me of is Doom 3 and those little devil/baby/fly creatures. This is looking interesting. Nice lighting too. I can see this is gonna turn out great.

slickgreekgeo
05-01-2006, 09:27 AM
The first thing those babies reminded me of is Doom 3 and those little devil/baby/fly creatures. This is looking interesting. Nice lighting too. I can see this is gonna turn out great.

Thanks, glad you think so, especially at this stage. I gotta long way to go I tell ya!

CyborgJA
05-01-2006, 12:12 PM
Another updated, worked on the background a lot more, added more details. There some anatomy issues with the faires, I'll fix them shortly. Feedback appreciated:

http://i43.photobucket.com/albums/e368/slickgreekgeo/i15.jpg


who is the subject?
I think you have to add only elements able to help composition and to focus attention on the real subject.

cypherx
05-01-2006, 01:29 PM
I wasn't going to post on this one because I read your responses to the comments made, and it's as if you always have a reason something is off, so there's almost no point in commenting because you'll come up for a reason for it being as such.

I completely agree with Laby, the figure has the worst expression. It's like bad webcam-slag posing for her online suiters. There's a reason you've never seen that expression drawn before, because it's just bad posing. I also agree with the focus issue, there's too many things in the picture, it's almost enough to make one ill. I'll give you credit for your work on rendering eyes though, you always seem to do pretty well with those. And as far as skintones go, this is one of your better pieces, I think the greens and yellow compliment your normal desaturated tan.

Her chest is odd looking, as is her double chin, as is her neck, as is her arm.

Like Laby said, there's good colours, I am guessing something could be made of it, but as it is the painting has no real appeal for me personally.

It's funny that the cupid is only a place marker, because it's pretty much the only thing appealing for the newer project. Once again, just my opinion.

slickgreekgeo
05-01-2006, 06:13 PM
First I'd like to thank you for participating in this thread (especially considering our 'troubles' in the past), as you know I have great respect for your work, so I'm glad you took the time to comment. Having said that...

I wasn't going to post on this one because I read your responses to the comments made, and it's as if you always have a reason something is off, so there's almost no point in commenting because you'll come up for a reason for it being as such..

That's definitely something I don't want to come off as, I honestly value feedback greatly, I'm disappointed you think that.

I completely agree with Laby, the figure has the worst expression. It's like bad webcam-slag posing for her online suiters. There's a reason you've never seen that expression drawn before, because it's just bad posing. I also agree with the focus issue, there's too many things in the picture, it's almost enough to make one ill. I'll give you credit for your work on rendering eyes though, you always seem to do pretty well with those. And as far as skintones go, this is one of your better pieces, I think the greens and yellow compliment your normal desaturated tan.


I agree the expression is odd, some love it, some hate it; Hell my brother told me not to use it. However, giving the poor quality of the ref piece, I wanted to challenge myself by heavily changing it, all at the same time keeping her same 'look', for better or worse. But yeah, I can def see why you don't like her expression. Unfortunately, the face is basically complete so I can't really change it now (although I'll see if I can make some adjustements later, as I'm in a pretty tight schedule).

As for 'too many things going on' in the picture, you definitely have a point. I'll try to fix this; For example, I'm going to heavily 'shrink' the angel/devil, while altering the background elements as well, so hopefully that'll help. Glad you like the skin tones.

Her chest is odd looking, as is her double chin, as is her neck, as is her arm.

Interesting, I'll def try to work on those said issues, thanks for pointing them out.

Like Laby said, there's good colours, I am guessing something could be made of it, but as it is the painting has no real appeal for me personally.

I'm glad you're being honest, I understand that some may not like this piece, hopefully you'll prefer my other pieces I'm working on.

It's funny that the cupid is only a place marker, because it's pretty much the only thing appealing for the newer project. Once again, just my opinion.

By 'placeholder', I don't mean I'm going to remove it completely. Right now it's a 3-D render, which I plan on re-doing with Photoshop, so 'cupid' will stay there. There's a lotta neat things I'm going to add to this piece that will hopefully blow your mind (right now it's extremely early, the concept isn't even there yet).

Anyway, the feedback you gave me is great, and I'll def try to rectify the said flaws. Appreciate the time you took to comment, and more importantly, your honesty. You say things the way they are, which I greatly respect. Hopefully you'll prefer my other pieces, I know I can't win 'em all :)

slickgreekgeo
05-03-2006, 01:23 AM
I did some fairly major changes to this painting, most notably in terms of composition; Many pointed out that the entire image was too cluttered, so I removed the 'angel' completely, and moved certain things around, such as the apple. I think this composition is much improved, please tell me what you think:

http://i43.photobucket.com/albums/e368/slickgreekgeo/i16.jpg

frostblade
05-03-2006, 07:59 AM
I look at it and wonder, why you put fruit in it...and the devil...

To me, the composition is a war zome here... each element is fighting for focus and attention. It's like duh the girl is the focus of course... but is it really? I mean with all those other things setting up focal point homes here and there.

I think secondary elements are for helping you emphasis and add harmony to a picture...or make the main subject look more interesting. It's just that you have made a few elements overpowering and too strong to do that imo.


... less is more.

slickgreekgeo
05-03-2006, 09:56 AM
I look at it and wonder, why you put fruit in it...and the devil...

To me, the composition is a war zome here... each element is fighting for focus and attention. It's like duh the girl is the focus of course... but is it really? I mean with all those other things setting up focal point homes here and there.

I think secondary elements are for helping you emphasis and add harmony to a picture...or make the main subject look more interesting. It's just that you have made a few elements overpowering and too strong to do that imo.


... less is more.

You make some strong points, I'll do my best to fix the composition further. The problem with me is that I tend to 'overdetail' many elements, which ultimately gets rid of the 'focus point'. Regardless if this is still the issue in the final image, I'll definitely appy your feedback to future artworks. Thanks for the advice, appreciate it.

pap87
05-03-2006, 10:10 AM
I still think it's a good job. The only things bugging me are the girl's hair, i gather it's unfinished, and then there's the demon girl's legs. It could be the perspective but the calf in the front looks enormous and the thigh looks a little too long. Hope that helps.

slickgreekgeo
05-03-2006, 11:38 AM
I still think it's a good job. The only things bugging me are the girl's hair, i gather it's unfinished, and then there's the demon girl's legs. It could be the perspective but the calf in the front looks enormous and the thigh looks a little too long. Hope that helps.

You're right about the hair, it's indeed unfinished (I usually paint the hair last). You're right about the demon's leg, I'll def fix that. Thanks for commmenting.

beelow
05-05-2006, 11:45 AM
I am not sure about adding that blue light from the photograph as it is hurting the image IMHO. I think that fixing the lighting would work better, light the chin from one side and highlights on the other, or if u want to do the straight on look, maybe try to darken it a lot more than the other light. U may want to strengthen one light source over the other, to achieve better mood. and use other things that ur painting in the image as secondary sources! Good luck with this image, u gonna finish journey by any chance?

slickgreekgeo
05-05-2006, 07:48 PM
Here's another update, refined the lightning, added some details. I'm going to take a bit of a break from this image, and refine it later (I have 2 more pictures to start on for publication, as well as the entry for 'journey').



http://i43.photobucket.com/albums/e368/slickgreekgeo/i17.jpg

slickgreekgeo
05-05-2006, 07:52 PM
I am not sure about adding that blue light from the photograph as it is hurting the image IMHO. I think that fixing the lighting would work better, light the chin from one side and highlights on the other, or if u want to do the straight on look, maybe try to darken it a lot more than the other light. U may want to strengthen one light source over the other, to achieve better mood. and use other things that ur painting in the image as secondary sources! Good luck with this image, u gonna finish journey by any chance?

I'm definitely going to be doing those lightning tweaks, thanks for the feedback. As for 'journey', I'm starting on it again (it's about time!), so there'll be updates on that. Hopefully I'll have that finished soon as well, thanks for the comments.

pap87
05-06-2006, 05:48 AM
Yes, something is wrong with the lighting. The strong light coming from behind the demon-girl seems to have little effect in the picture. The apple would look much more silhouetted, same as the grapes with only some light passing through their centres because of their translucence. The demon girl could be almost black with light coming only through the membrane in the wing. The girl would also be a bit darker on her left side (our right side) but that's more if you are going for photorealism.
Basically I would either make those things near the light darker or tone down on the intensity of that light in the background, that would probably be easier.
I'm sorry i didn't think of pointing this out earlier.:shrug:
BTW the hair looks really nice now. :thumbsup:

slickgreekgeo
05-06-2006, 07:45 PM
Yes, something is wrong with the lighting. The strong light coming from behind the demon-girl seems to have little effect in the picture. The apple would look much more silhouetted, same as the grapes with only some light passing through their centres because of their translucence. The demon girl could be almost black with light coming only through the membrane in the wing. The girl would also be a bit darker on her left side (our right side) but that's more if you are going for photorealism.
Basically I would either make those things near the light darker or tone down on the intensity of that light in the background, that would probably be easier.
I'm sorry i didn't think of pointing this out earlier.:shrug:
BTW the hair looks really nice now. :thumbsup:

Wow, great feedback, you made very valid points. I'll admit lightning is a bit difficult for me, and I have to get a better understanding of it soon. I'll take your suggestion to tone down the light in the background, that'll work. And don't be sorry you pointed it out now instead of earlier, as I was constantly playing around with the light sources; Thanks for the comments, appreciate it.

slickgreekgeo
05-07-2006, 07:45 AM
Another update, added wings for the figure (I think this unifies the image more) played around with colors.


http://i43.photobucket.com/albums/e368/slickgreekgeo/i18.jpg

pap87
05-07-2006, 09:22 AM
Yes, with the other wings there the backlight is not so overpowering anymore, but I can see you are not done with it yet so I won't bother you till then :scream:.

JTD
05-09-2006, 03:01 PM
I like this painting. Fantastic stuff you're creating.

slickgreekgeo
05-11-2006, 08:49 AM
Finished! Here's the final, with some close ups (although I might rework the devil in the future):

http://www.mkrevolution.net/art/temptation/cg.jpg

http://www.mkrevolution.net/art/temptation/eye.jpg

http://www.mkrevolution.net/art/temptation/devil.jpg

http://www.mkrevolution.net/art/temptation/leaf.jpg

pap87
05-11-2006, 11:06 AM
Beautiful!!! Your friend will be most impressed.

slickgreekgeo
05-11-2006, 05:24 PM
Beautiful!!! Your friend will be most impressed.

Thank ya! I hope she is indeed...

slickgreekgeo
05-15-2006, 03:03 AM
Here's an update on an image I'm working on; Extremely rough, just want you to get a better idea of what I'm going for:

http://i43.photobucket.com/albums/e368/slickgreekgeo/desk/4.jpg

slickgreekgeo
05-15-2006, 06:59 AM
Working on a Greek-myth related piece, The Story of Daphne/Apollo; I'm going for a very "paintery" feel for this one, so I'll try not to fill it up with too many textures; I want my brush strokes to be more apparent; Feedback appreciated.

http://i43.photobucket.com/albums/e368/slickgreekgeo/apollo/a1.jpg

Runecaster
05-15-2006, 12:11 PM
^^^ Oh good lord I like that one so much better.

Did you ever finish off that self portrait one? that was promising too...

cypherx
05-15-2006, 01:50 PM
I've always liked female trees (ever since "the last unicorn" ehehe No love like that of a douglas-fir). Is he supposed to be leaning against her trunk? If so, he's too high up and looks more as if he's sitting in the background, which isn't easy on the viewers eyes. I'm really not liking where the table concept is going, but this new one has some potential.

pap87
05-15-2006, 01:52 PM
Ah, it's always good to pay homage to the motherland, haha. It's looking interesting. Go for it! :bounce:

slickgreekgeo
05-16-2006, 01:50 AM
^^^ Oh good lord I like that one so much better.

Did you ever finish off that self portrait one? that was promising too...

Looks like nobody's feeling the table, lol. I can't win em all I tell ya! As for the self portrait, I haven't worked on it since the last update, but I'll definitely continue it soon; A lot of people dig the color pallette and such, so I'm pleased with that at this point.

slickgreekgeo
05-16-2006, 02:09 AM
Another update; Worked on it a hell more, and fixed the said issues (thanks cypherx):

http://i43.photobucket.com/albums/e368/slickgreekgeo/apollo/a2.jpg

Salubri3i
05-16-2006, 07:49 AM
great job on the pieces.

i just have one thing. i may be wrong but here goes... if the position of the source of light is that break in the clouds at the center of the piece then wouldn't it follow that the subjects would have light peaking thru the side of their forms and the position of the shadows would be very different? they'd appear as though back lit but only it's hiting their sides. did i even make sense? lolz.

at any rate i really like that one with the tree. nice concept. :thumbsup:

cypherx... your mentioning "the last unicorn" just reminded me of "flight of the dragons". sigh... memories of my childhood. lolz.

pap87
05-16-2006, 01:52 PM
Gotta say that background is great, love the clouds. Just be careful with the lighting on the guy, at the moment he is being lit from his front right. The lighting on the girl's upper torso is very good however. It's almost silhouetted which is what you'd expect with the sun right behind her. I reckon you should do the same with the guy only not as dark.

You're off to fine start!:thumbsup:

slickgreekgeo
05-16-2006, 06:43 PM
Thanks, I'm making some huge progress with this one and already refined the lightning according to the said comments; I'll have an update tonight hopefully.

Runecaster
05-16-2006, 07:09 PM
Huge improvement on his placement - I couldn't tell before if he was leaning or not. Nice change :)

DIG the clouds, very nice there - and Pap caught the lighting issue... I think that it would be more dramatic if the back was the only light source like he said - those clouds, wow!

slickgreekgeo
05-18-2006, 12:21 AM
Finito! This is one of those images that I kept on going and going, without loosing interest like I normally do; Hope you enjoy, and thanks again for the feedback:

http://www.mkrevolution.net/art/tree/cg.jpg

pap87
05-18-2006, 11:06 AM
It has the feel of a renaissance painting. Yet another "Well done" and thumbs up from me. :thumbsup:

slickgreekgeo
05-21-2006, 06:34 AM
Currently working on a portrait (commission). The anatomy is a bit off, bear with me at this point :)

http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s1.jpg

Reference:

http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/ref.jpg

slickgreekgeo
05-21-2006, 07:47 AM
I found the color values a bit difficult to nail in this one, so I'm working in grayscale (this is the second time I'm using grayscale digitally, so this should be fairly challenging). Of course, I'm going to add color at the final stages. There still some anatomy problems, but I'll deal with those later; Right now I'm trying to nail the face.

http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s2.jpg

slickgreekgeo
05-21-2006, 08:19 AM
It's true, I hate working in b/w, so I switched it to color, slowly fixing anatomy issues.

http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s3.jpg

howlinghorse
05-21-2006, 09:45 AM
It's looking very good, her chin seems a little off though - too big and wide, or prominent, I'm not sure. looking forward to updates!

I saw you got featured in the Digital gallery at Deviantart! Congratulations!

slickgreekgeo
05-21-2006, 10:08 AM
It's looking very good, her chin seems a little off though - too big and wide, or prominent, I'm not sure. looking forward to updates!

I saw you got featured in the Digital gallery at Deviantart! Congratulations!

Thanks, that was quite an honor. You have a point about the chin, I'll see what I can do to fix that. Another update:

http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s4.jpg

slickgreekgeo
05-21-2006, 01:44 PM
Another update, pushed the contrast a bit:


http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s6.jpg

slickgreekgeo
05-22-2006, 04:24 AM
Upped the contrast, started on the hair. Still needs work:

http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s7.jpg

frostblade
05-22-2006, 07:49 AM
You're good, and you can get better.
I'm sure you don't need people telling you "omgs drool, your so good..." totally not the purpose of this forum.

Here are my crits and thoughts once again:

With her arm up that high it usually pulls the breast up and changes the shape on that side and the other shoulder will tilt down more to the left so she looks balanced if standing.

Her bottom lip is missing something when compared the ref... the right hand side of the picture.


I think you have nice texture skills as shown in previous work but you have to work on the functional foundations of your figures to really show off those texture skills.

Now let's think about why girls like certain styles of dresses... other than it is pretty...sometimes pretty dresses look horrid on certain body shapes.
A good dress enhances their body shape and show off their assets.

Now the hair,
Purpose of long hair:
flirty element... movement, it gives life to the picture with the highlights and shadows and for a tease? Frame the face?

Your purpose of long hair:
...to hide stuff?

Give us a tease, make her look like she is wearing an expensive designer dress, walked out of the beauty salon with her hair cut and styled. You are trying to make her look good right?

cypherx
05-22-2006, 11:45 AM
I agree with a lot of what frostblade said, including; the hair shouldn't be used to cover things up that you don't feel like painting.

I can sort of empathize with your plight because you're a lot like me in that you paint what you see. It's a weakness and a strength combined, but a lot of times it's more of a weakness than anything. It doesn't allow for you to have the confidence to go outside the box (eg changing the position of her arm so you wouldn't have to paint a hand, when there's no way that a womans arm would go up that far and "feel" sexy... it's more like a strech for the triceps, than anything. the more relaxed position where the hand could be seen would be better). While any portrait painter can work at a carnival, doing portraits of what they see, or a stylized version of it, the real talent is with those who're able to understand anatomy completely down to the science, and are able to use that in combination with their incredible talent to make pieces that speak to people. You can't learn talent, but you can learn anatomy. It's a skill, the people who know it weren't born with the knowledge. Even those people a lot of times use references, but as a guide as opposed to a crutch, if that makes any sense.

I'm doing my best to learn it, there's a ton to learn, it is a science, and then once one has learned it how do they take what they know in their minds and transform it into something on paper? I don't rightly know. I look at great anatomists (Dr. Bone for one), and am extremely jealous of their complete understanding. You should check out his work, while it's not your style or anything of the sort, you can immediatly see by his sketches he has no fear of doing with anatomy what he wants, and it doesn't even have to be accurate, because he does it in such a way that makes it seem as if that's how it should look. His style is just profound.

Her face is looking alright, but I am guessing you'll get that down to the last pore, and struggle with the rest. Baby steps for us all it is.

PS- I'm not trying to be cold or anything, it's just sort of how I am

slickgreekgeo
05-22-2006, 09:18 PM
frostblade: I definitely agree that this is not a forum for people to generally go " "omgs drool, wwwoowz", which is why I posted here in the first flace; I find CGS to be one of the best, if not best places on the net for constructive criticism. Sure, hearing compliments is good for my ego, but it won't take me far in terms of moving forward as an artist, which is what I strive for; Having said that, I'm open to your criticism, so don't be afraid of coming off too 'harsh'; I tend to work harder when given such criticisms and encourage them.

Having said that, I'm glad you pointed out the problems with a dress; To put it bluntly, I'm a guy and don't have a clue what make these things click; So I went with what I like; I gave her less clothes. I think it compliments her figure more as well; It made a big difference actually, so I give you credit for that, thank you.

The hair; I have a tendence to paint hair bigger than it is, and as a result, covers up some of the rest of the painting. I'll definitely fix that, I'll probably have her ear showing or something. I'm using Linda's tutorial on hair, making custom brushes, and so forth; Hair is definitely something I'm trying to nail with this image, so thanks for pointing out the said mistakes at an early stage.

Cypherx: I agree about the references, I find myself relying on them a bit too much for my own good, specifically with portraits. I'm trying to better my anatomy skills, I'll look into some books for that purpose (some of which you yourself recommended, which I appreciate). I don't really think I'll struggle with the body, I have a decent figure layed out already (although there are some anatomy problems as of now). The dress will definitely be challenging, as I never really painted one before (well once, but really crappy).

Thanks for your input, and don't worry about coming off cold or anything; The posts from you and frostblade might be the "harshest", but definitely the most constructive, so keep 'em coming I tell ya!

Thanks for all the input, here's an update, still not much:


http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s8.jpg

pap87
05-23-2006, 04:36 AM
Well, if it's harsh criticism you want the best I can do is to say the flow of the hair is not very realistic. The thick strand on the right is resting on the breast, I would assume it would be resting on either side of it. The dress looks kinda smooth so the hair probably would not be able rest like that on such a dress. Like you I've no clue about dresses or materials but this just an educated guess.
Truly hope this helps.
The lighting on the face looks like from a camera flash. If that's what you're going for then you've done a superb job.

slickgreekgeo
05-23-2006, 10:34 AM
Well, if it's harsh criticism you want the best I can do is to say the flow of the hair is not very realistic. The thick strand on the right is resting on the breast, I would assume it would be resting on either side of it. The dress looks kinda smooth so the hair probably would not be able rest like that on such a dress. Like you I've no clue about dresses or materials but this just an educated guess.
Truly hope this helps.
The lighting on the face looks like from a camera flash. If that's what you're going for then you've done a superb job.

You have a point about the hair, I'll see what I can do about that. The lightning on the face, I'm probably going to change, or match it to the rest of her body, not sure yet, still playing around. Thanks for your feedback.

slickgreekgeo
05-23-2006, 10:54 AM
I also started on a new Greek myth related piece. Nothing much for now, just layed down a few gradients for the background:

http://i43.photobucket.com/albums/e368/slickgreekgeo/sea/c1.jpg

pap87
05-23-2006, 12:54 PM
Who is this new picture of?

slickgreekgeo
05-23-2006, 06:54 PM
It's a picture of Alcyone.

slickgreekgeo
05-23-2006, 07:42 PM
Update time:

http://i43.photobucket.com/albums/e368/slickgreekgeo/sea/c2.jpg

slickgreekgeo
05-23-2006, 10:19 PM
Another update, I'm attempting something a bit more dynamic with this one:

http://i43.photobucket.com/albums/e368/slickgreekgeo/sea/c3.jpg

frostblade
05-24-2006, 02:15 AM
http://img231.imageshack.us/img231/2415/vera5qm.jpg

some screen caps of vera wang designs.
not very good examples of their site but it's v neck like you're going for.
Just for the texture and where it's meant to be tight and flowing.
btw I did not mean cut more fabric off the dress, I meant give it structure to make it look like it's supporting the assests to enchance them... but that's up to you.

If you don't know what is a good dress, look at what the fashion judges think of the Oscar/red carpet event dresses... they usually set the fashion standards for the year etc. Designer websites are good, also websites of famous photographers.

Whatever you do don't pull of something Mariah Carey would wear...coz she's famous for having bad fashion sense.

Hvae fun with the new picture.

slickgreekgeo
05-24-2006, 02:49 AM
Nice find, it's a great reference, thanks for going through the trouble of looking it up, 'ppreciaet it.

And yes, fun I'll have :).

pap87
05-24-2006, 11:31 AM
Umm, wouldn't the dress (in the Alcyone pic) be flying up as well :) just like the hair is?
All the same, good luck with this one.

slickgreekgeo
05-25-2006, 01:19 AM
Since when do my images follow the rules of gravity? J/K, very good point, i'll def change it, thanks for pointing it out.

slickgreekgeo
05-25-2006, 03:06 AM
Here's another update, pushed the contrast and colors a bit more:


http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s10.jpg

slickgreekgeo
05-25-2006, 09:54 AM
Made her appear more youthful, also applied a noise filter which gives off a photographic effect:

http://i43.photobucket.com/albums/e368/slickgreekgeo/angela/s11.jpg

eishiya
05-25-2006, 10:17 AM
Very nice work.
Since you have front lighting on the face, shouldn't the body also be lighten from the front? Right now it's lighted from the top, especially with those highlights.

slickgreekgeo
05-26-2006, 03:22 AM
^^ Sometimes when there's no obvious light source, I tend to be off with the lightning, one of my faults as an artist. I'll def make some adjustements, thanks for the input.

slickgreekgeo
05-30-2006, 04:40 AM
This was definitely one of the most challenging portraits I had to create, specifically because I didn't have a good quality reference, so I basically had to play around with her face until I got it 'right'. I wanted to be a bit more loose with this one, so I didn't go overboard with the details as I usually do; Hope you enjoy.

http://www.mkrevolution.net/art/angela/cg.jpg

Salubri3i
05-30-2006, 05:44 AM
good move fixing the upper portion of her breast. they look more natural now.

i have to say that her left arm looks a bit off though.

great work once again! :thumbsup:

Dianae
05-30-2006, 09:32 AM
I agree about the fact that her left arm is a little bit off. The skintones and face are pretty nice! :)

pap87
05-31-2006, 01:48 PM
Personally I liked the face as it was. Now the eyes don't seem to "match" each other. On their own they are great but their shapes differ too much to be from the same face if you get what I mean.
The left arm does look a little strange. It could be me but it feels like it's too close to the head.
Hope that was of some help.

Keep up the great work mate!

slickgreekgeo
06-06-2006, 01:07 AM
Currently working on a new piece for a commission.

http://i43.photobucket.com/albums/e368/slickgreekgeo/dmb/sketch.jpg

Here's the reference, and my technique on getting the proportions correct, for those interested:

http://i43.photobucket.com/albums/e368/slickgreekgeo/dmb/0.jpg

Basically I drag guides at the 'important' spots and begin to sketch. I always start with the face at 200% view (the most important spots I always zoom in, face and hand mostly).

Runecaster
06-06-2006, 01:19 AM
God I wish I looked that good o.O

Guides are the way to do it! This will be cool to watch your progress :)

slickgreekgeo
06-06-2006, 05:17 AM
Here's an update, I've been working on this baby nonstop (since 9 PM!), here's the current version:

http://i43.photobucket.com/albums/e368/slickgreekgeo/dmb/4.jpg

cypherx
06-06-2006, 11:40 AM
As far as colours go this is your best yet, bar none. My suggestion [for now] is you watch the thumb. I know it's just in the sketch phase, but make sure you don't have it extended that far out in the final.

Good luck with the colours

Shadowbrooke
06-06-2006, 03:34 PM
Looking very good so far! The model looks very pretty. I'll be back to see updates :)

slickgreekgeo
06-07-2006, 08:29 AM
Jennifer, good call, I almost missed that one.

Smoothed out the skin tones more, refined the eyes, added clothing. I also added a slight glow effect on the left side of her body, helps seperate her from the background a bit:

http://i43.photobucket.com/albums/e368/slickgreekgeo/dmb/5.jpg

pap87
06-07-2006, 12:14 PM
Very nice! Can't find anything to criticise yet so I'll wait and watch this from the sidelines.

Keep up the great work!

Runecaster
06-07-2006, 12:29 PM
Is that a whip? Whee, fun commission lol :)

It's looking lovely greek - really nice :) I almost wish her face was less angular, but that's just a total personal preference thing and means nothing in regards to your skill or rendering.


Or maybe warmer -- that could be it. But like I said, pure personal preference kinda thing.

slickgreekgeo
06-08-2006, 04:16 AM
Renee, indeed the commissioner requested her to have a whip, and I have absolutely no problem rendering her that way :)

As for the face, I'm not sure about it either honestly. I'll probably play around with it a bit more when everything else is finalized.

Now for this update, I upped the saturation throughout, began adding details and started rendering the hand (I suck at hands, so each finger took a loong time to render), but I think I'm getting it right.

http://i43.photobucket.com/albums/e368/slickgreekgeo/dmb/8.jpg

slickgreekgeo
06-09-2006, 02:54 AM
Another update, worked mostly on the hair:

http://i43.photobucket.com/albums/e368/slickgreekgeo/dmb/10.jpg

Salubri3i
06-09-2006, 07:28 AM
this is coming along very nicely. :thumbsup:

slickgreekgeo
07-05-2006, 01:17 AM
Time to revive this thread, here's my current work, 'The Midas Touch':

http://i43.photobucket.com/albums/e368/slickgreekgeo/midas/5.jpg

I learned a crazy amount of new techniques in this one, such as creating my own 'leaf' brushes and such. The two figures are 2 of my friends, I took a reference pic of them myself (I even set up lightning to create the most dynamic effect). Comments/feedback is appreciated.

pap87
07-05-2006, 03:50 AM
Very nice start! The background and the groound especially is already looking awesome.

Watching for updates.

slickgreekgeo
07-05-2006, 04:00 AM
Very nice start! The background and the groound especially is already looking awesome.

Watching for updates.

Thanks, I actually started on this a while ago and put on the side, until last weekend, when I continued progress and went on that 'artistic high'; I'm enjoying this piece, so I'll be working on this nonstop.

eilidh
07-05-2006, 05:41 AM
That's quite a new idea you've laid down here. Well, not exactly new, but relatively unusual. That's a good thing.

Okay, suggestions. The crown: If you're going for an ancient touch, well, kings in those days did not wear such crowns. A golden wreath is more proper; something leaf-shaped and intricate, most likely.

I can't see it yet since it's undefined, but take care with the actual point where their hands are touching. Since it's the central reference point of the image, its balance and dynamics will be very important.

Good work with the environment so far! The ground looks a little crisp still, you might have to soften it a little in places -- also add larger chunks of leaves in places. If you need some more input on leaves, I have posted the brushes and technique I used for my latest sketch at my WIP thread (http://forums.cgsociety.org/showthread.php?t=370970&page=3). It's a different setting, but it might give you an idea (by the way, I'd be interested in knowing what you did with your own leaves, if you feel like sharing!)

Last one for now: hints of golden-yellow would be quite nice in the background apart from that basic cream-like colour it's got now.

mrtristan
07-05-2006, 06:08 AM
Ooh, nice work you have going on here. I like the earthy colors you're using, but, I noticed the blue in her dress almost immediately. That hue might be useful in other spots; bring everything into the same visual field, I guess. Then again, you'll probably tone down the effect as you render the color into the volume of the body. Ah well, that's my rambling $.02.

Mysteryhunt
07-05-2006, 08:00 AM
im sure you're already on it, but just keep an eye on that right arm joint, also take another look at the way the left breast sits, something feels a little funny. it's looking great so far, and i LOVED that last piece with the woman-tree! simple stunning. Actually, if you made a wallpaper sized one i'd use it in a second!

slickgreekgeo
07-05-2006, 03:02 PM
Eleni: Glad you like the idea; I agree about the crown, it's actually a placeholder until I think of something better, A golden wreath is a great idea, I'll look into it.

I'm still experimenting with the position of the hands, I agree that it should be the focal point. As for the leaves, I'll def apply your suggestions in later progress.

The technique that I use for the leaves is similar to yours; I made my own set of custom brushes for the ground leaves, and a seperate brush for the bg leaves. I set them to scattering at different angles to make the 'pattern' less evident; Custom brushes can be useful, but you don't want to overuse the same texture throughout.

Tristan: The dress is still early, I plan to change it a lot.

Evan: I'm planning to add some new wallpapers soon when I re-design my site.

Thanks everyone for the feedback, appreciate it.

slickgreekgeo
07-06-2006, 02:15 AM
Here's another update; Got rid of the cheesy crown, experimenting with different clothes for the characters:

http://i43.photobucket.com/albums/e368/slickgreekgeo/midas/6.jpg

Salubri3i
07-06-2006, 05:37 AM
looking great as always. i see the outfits are taking on a more acurate form. if you need references for the clothes though, a trip to www.artrenewal.org might help. look for john william godward and lawrence alma-tadema.

frostblade
07-06-2006, 07:08 AM
Do you think his hair is a bit modern?

eilidh
07-06-2006, 07:56 AM
The wreath is definitely better. I am not sure about the blue outfit just yet, although with further rendering you might be able to integrate it.

Since frostblade mentioned the hair, it struck me that he's right: noblemen in antiquity (ancient Greece at least) wore their hair long; it was mainly slaves and servants that kept their heads shaved. Similarly, the girl -- it's his daughter, right?-- would have an intricate hairdo that would involve at least half of her hair tied up and braided, with some loose curls here and there. I don't know if you care about some minimal historical (? even though it's a myth) accuracy, but in case you are, I thought I'd mention it. :)

Runecaster
07-06-2006, 10:45 AM
I really like how you're doing all these mythological ideas - and that background is coming along nicely... but all the comments about hair are correct - (It was romans who wore their hair short, many hundreds of years after 'the greeks'))

But, that's really kinda irrelevant if you are doing something in your own mode and imagery.

I think it's a wonderful concept and a very good 'moment' to capture - looking forward to updates :)

slickgreekgeo
07-06-2006, 05:02 PM
Ryan: That website is down, but I did manage to find some very good ref's from DeviantArt for the clothing. I'm horrible at painting clothes, so I'll have to spend the most time on it. I'll finish the clothing up before I work on any other element, just to make sure I have it down early.

Linda: You're right about the hair, I'll probably change the hair of the female figure. The male figure I might leave as is, as I have to have a certain respect for my friends who are featured. I always do the hair last, so I might play around within a certain level.

Eleni: To be honest, I thought the yellow outfit would take away from the focal point (I want her hand to be slowly turning gold, having the guy's clothing gold right next to that would take away from that). Perhaps it'll look better at later progress?

You're right about the hair, but I have to keep them close to the people I'm representing, changing the hair too much might not go well with them. I appreciate the historical facts though, and I'll def keep that in mind for future works, if I can't apply it here.

Renee: Glad you're feeling this piece, I'll have updates coming later today.

Thanks again for the helpful feedback, much appreciated.

eilidh
07-06-2006, 06:46 PM
Ideas about the blue outfit: use the current colours as a basis (shadows), and have every tone shades lighter so that it won't make a dark hole in the image. You could integrate it better with small, small hints of green and ochre, too.

Another idea about her arm turning gold: perhaps this one should be in the front, rather at the back. I mean, she should touch him with her left arm rather than the right one, so that you could show the transition from gold to skin better.

Ah, so it's a commission of sorts? I thought they only posed to help you get the scene down. :)

slickgreekgeo
07-06-2006, 10:48 PM
Eleni, great feedback as always. In general, I play it 'safe' with colors, and then go crazy with them toward the final stages so I can try different tones, moods, etc. But I'll def try the said suggestions.

This isn't a commission technically (I'm not getting paid for this, but that' won't stop me from asking :), but my two friends want a copy of it, and they expect it to look like the real thing(which is why I spent an insance amount of time getting the face right). They spent a LOT of time for the poses, me playing with the light source (a lamp next to them), so it'll be nice if I get it to look like them in return (the girl, Brittany, will be going to Greece soon too, so I want this to be a sort of 'gift' to her as well).

slickgreekgeo
07-07-2006, 12:01 AM
Another update, worked mostly on the clothing and background. I'm experimenting with different texture brushes for the treeback (at the right) as well.

http://i43.photobucket.com/albums/e368/slickgreekgeo/midas/7.jpg

frostblade
07-07-2006, 12:50 AM
The fabric on the girl is looking great and the birds are a nice touch.

The trees are a bit sharp on the edges, maybe soften them to suit the field of depth and lighting.

slickgreekgeo
07-07-2006, 01:25 AM
The fabric on the girl is looking great and the birds are a nice touch.

The trees are a bit sharp on the edges, maybe soften them to suit the field of depth and lighting.

Thanks, I actually had to re-work the clothing 3x for her, so I'm glad to hear it's coming along great (altough it still needs work). You're right about the trees, I used a 'grain' feature which sharpened the texture too much, I'll blur it a bit. Thanks for the feedback.

MichaelZHsee
07-07-2006, 09:26 AM
havent been into the wip section for awhile and seems like i have miss quite alot of great stuffs here and there.thats a good one ur progressing here mate~the mood and atmostphere are very well captured,lovely composition and good sense of depths too:thumbsup: keep it coming mate

slickgreekgeo
07-07-2006, 10:45 AM
havent been into the wip section for awhile and seems like i have miss quite alot of great stuffs here and there.thats a good one ur progressing here mate~the mood and atmostphere are very well captured,lovely composition and good sense of depths too:thumbsup: keep it coming mate

Thanks, I'm glad you're feeling this piece. Now stay in this thread! :D

eilidh
07-07-2006, 12:53 PM
I see. They'll be delighted, for sure. :)

Looking better! That gold around the blue cloth helps it blend in better, and I like the work you've done so far on the girl's outfit; especially those highlights on her hip, they make it look glossy, like satin.
The branches at the bottom make the figures stand more 'solidly', adding a sense of depth.

Suggestions at these stage... hmm.. the top bark/branch could be a little more curved, perhaps? They look a little harsh being so straight now (since the figures form straight lines too, more or less. And with a hint of curvature they could help frame the picture better.

Looking forward to the next step.

slickgreekgeo
07-09-2006, 06:11 PM
Alright kids, I'm taking a little break from the 'Midas' piece so I can start fresh on it in a couple of days. I started another piece based on the Godess 'Athena' last night, working nonstop. My good friend posed for me (she happens to be the sister of the girl featured in 'Midas'):

Ref:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/ref.jpg

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/1.jpg

The helmet is just placeholder, I know it's at the wrong angle, just felt like adding it.

close up:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/1b.jpg

pap87
07-10-2006, 10:17 AM
Lol. An ancient greek pinup girl, haha.
Dunno, as nice as she looks, I just don't think it goes with the period (if you are going for some accuracy). I reckon she could use some more clothes.

On another note, the close up of the face looks very good.

eilidh
07-10-2006, 04:15 PM
By the way, if it's Athena you're depicting here, don't forget she was the sort of virgin goddess that would gouge a mortal's eyes out for seeing her in the nude (or almost nude, for that matter!) :D

At any rate: I think you really, really need to work on the pose. Your friend is a tall slender girl, about 8 heads tall; this figure is just 7 heads, and it shows.
The pelvis is slightly slanted backward in the original pose; I don't know what is going on in the painting, and there's also this strange line seemingly going on straight to the crotch :) -- this middle abdominal definition stops at navel point, and from there and on the bellly is round (you can see it in the photo, too).
The head is also way too tilted, almost unconnected to the neck.
Issues with the shoulders... they look unnaturally constricted.
The smile is also somewhat stilted, even in the photograph. I'd suggest softening the expression.

Sorry if I sound irritatingly picky! I just see you're aiming for a high level of realism, so paying attention to such things is pretty much necessary.

slickgreekgeo
07-10-2006, 10:46 PM
Lol. An ancient greek pinup girl, haha.
Dunno, as nice as she looks, I just don't think it goes with the period (if you are going for some accuracy). I reckon she could use some more clothes.

On another note, the close up of the face looks very good.

You're right, I think it'll better fit the period when I add proper clothing and other elements.

slickgreekgeo
07-10-2006, 10:49 PM
By the way, if it's Athena you're depicting here, don't forget she was the sort of virgin goddess that would gouge a mortal's eyes out for seeing her in the nude (or almost nude, for that matter!) :D

At any rate: I think you really, really need to work on the pose. Your friend is a tall slender girl, about 8 heads tall; this figure is just 7 heads, and it shows.
The pelvis is slightly slanted backward in the original pose; I don't know what is going on in the painting, and there's also this strange line seemingly going on straight to the crotch :) -- this middle abdominal definition stops at navel point, and from there and on the bellly is round (you can see it in the photo, too).
The head is also way too tilted, almost unconnected to the neck.
Issues with the shoulders... they look unnaturally constricted.
The smile is also somewhat stilted, even in the photograph. I'd suggest softening the expression.

Sorry if I sound irritatingly picky! I just see you're aiming for a high level of realism, so paying attention to such things is pretty much necessary.

I have a habit of letting too much cleavage showing with my female characters (it can be beneficial to me, as painting skin tones is now second nature to me, unlike clothing). Having said that, I will give her more clothing to better suit the mythology I'm trying to convey.

You're right about the anotmy, it needs some work, I'll def apply those corrections. Don't be afraid to be picky as well, your comments are always highly constructive, so LET LOOSE!

eilidh
07-10-2006, 11:04 PM
it can be beneficial to me, as painting skin tones is now second nature to me, unlike clothing

One more reason to work on cloth more, then ;)

slickgreekgeo
07-11-2006, 06:09 AM
Another update on the Athena piece. I think I'll finish this one before I continue "Midas', as this composition is a lot more simpler:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/2.jpg

slickgreekgeo
07-12-2006, 04:31 PM
It looks like I have to place my two recent WIP's on hold for the moment, as I have a commission to get to. This piece will feature some of the most recent characters I illustrated, playing a game of poker. I want this to convey a classy and natural sense:

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/1.jpg

slickgreekgeo
07-12-2006, 07:45 PM
Another update, altered/added characters, experimenting with some background concepts.
http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/2.jpg

Zephyri
07-12-2006, 08:15 PM
wow.. i dont envy you on that last piece, the lighting there looks like it'll be a real challenge! And is that the same character as has recently been posted in the 2D showcase?

As far as composition and things go, I'd maybe get rid of the foliage up top, as it gives the eye reason to linger up on the ceiling, when I'd say the characters would need to keep the attention. Not much else to crit in these early stages. Do you paint your characters nuce before you put the clothing on, or is this going to be strip poker!

And the setting is nicely captured too, by the way, I really get a sense of old style las vegas glamour.

slickgreekgeo
07-12-2006, 09:28 PM
Zephyri: yes, it is the same character from my recent 2D post, I'm glad you noticed, especially at this early stage. I agree about the foilage, getting rid of it. The female figure is another character (chick with the whip), so I can see why you made the assumption (I only paint the skin completely if there's very little clothing on the figure). I actually like that idea. Strip poker it is.

I'm still playing with the setting, I toned it down a bit as it distracts from the characters. Great feedback, appreciate it.

slickgreekgeo
07-12-2006, 10:08 PM
Been working on this baby nonstop, here's an update:

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/3.jpg

eilidh
07-12-2006, 10:23 PM
Wouldn't some lineart sketches help you get the composition down better?

Right now I feel the picture is too condensed; the room too small, the ceiling too low, the girl couldn't possibly fit at that distance from the table. It needs some breathing and better arrangement. Also, since it's strip poker, you might want to add heaps of clothes on the floor (if that's where one puts them.. never played :p): one more reason for extra space.

slickgreekgeo
07-12-2006, 10:39 PM
Eleni, you post some of the most constructive feedback, appreciate that. I def agree with you, I'm applying the changes now. I'm not too sure if I should add the extra clothing on the floor (it'll make it obvious it's strip poker, which I have no problem with, but my client might), so I'll get back to you on that.

eilidh
07-12-2006, 10:49 PM
You're welcome!

Actually, before you apply the changes, I really suggest some separate sketches. Don't know if it plays a role, might be a personal thing, but small, rough pencil sketches often work best. I've solved many problems that way. :)

slickgreekgeo
07-12-2006, 11:05 PM
I guess it's a personal preference: I almost never sketch backgrounds, although I agree it probably would have helped for this image.

slickgreekgeo
07-12-2006, 11:29 PM
Another update, worked mostly on the composition:

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/4.jpg

slickgreekgeo
07-13-2006, 05:01 AM
Another update, worked mostly on the background:

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/5.jpg

eilidh
07-13-2006, 06:19 AM
Definitely better. It's a good thing you added the bar on the left, as it gives more sense of space. Similarly, you might want to push the wall on the right further away, so that it will be a large lounge. I would find it more interesting if there is something -- even hazy -- to look at in the background rather than the surface of a wall. Don't know, might be personal, a claustrophobic sort of thing, but it's an idea anyway.

slickgreekgeo
07-13-2006, 02:54 PM
Great suggestion. I'm planning to add 'smoke' in the background, so the characters can pop out more...

hybridcst
07-13-2006, 06:34 PM
The figure is starting to get that rich texture from working it over and over, keep it up- Its starting to shine!!

slickgreekgeo
07-16-2006, 02:11 AM
I wanted to concentrate more on the composition before I went crazy with the details, so I opted for a more 'widescreen' format. I think that this adds to the breathing space the central characters are screaming for. A pug will be added to the empty chair. Speaking of which, I can't seem to find a good ref with a pug in a back or 3/4 view. Any help would be appreciated.

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/6.jpg

pap87
07-16-2006, 04:38 AM
This is looking awesome, kinda like a still out of a movie. Heh, they're smoking like a chimney in there! Nah, the smoke is done really well, especially the way it's catching the light too.

You had this same problem with your last finished piece, the hat on the guy was too big. Looks like you've done the same thing again. Maybe just narrow it a little?

Looking forward to some updates!

eilidh
07-16-2006, 06:22 AM
Yepp, definitely looking much much better. This is actually a nice environment.

The dome light behind suggests the ceiling is at a normal height; however the one in the front makes it look like the ceiling is just above their heads. I mean, if perspective applied, you wouldn't be able to see the front dome light. As it is now it's like there are two ceiling levels.

slickgreekgeo
07-16-2006, 06:49 AM
John, that's pretty much the look I was going for, so I'm glad you noticed. You're right about the hat, I toned it down a bit. I also altered the 'curves' throughout the image and saturatation to create a better sense of depth, and a more dynamic atmosphere:

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/7.jpg

slickgreekgeo
07-16-2006, 07:02 AM
Eleni, you make a very good point; I'll have this rectified by the next update. Good eye!

slickgreekgeo
07-17-2006, 07:19 AM
With this update, I refined the background greatly as well as made the lights more evident. I think this emphasizes the characters a bit more, in addition to adding to the atmosphere.

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/8.jpg

pap87
07-17-2006, 07:34 AM
Haha, the dog's great.
The new barstools you drew have a bad perspective. We shouldn't be able to see so much of the top surface from this angle, they should look much flatter to us, more of a side view.

eilidh
07-17-2006, 01:18 PM
Perhaps it would be better to remove that front dome light altogether rather than lower all the others. People would be bumping their heads on them anyway. :) But it's mainly because that stark white is very distracting. It's a sort of general rule to avoid using pure white or pure black in paintings (doesn't apply everywhere, but here I think it does).

A window with a daylight scene? I am not too sure about that. I thought of this scene taking place in the middle of the night, like most dirty deeds. :p

And yes, gotta fix the bar stools. Where's your perspective grid? ;)

slickgreekgeo
07-17-2006, 07:34 PM
Eleni, some good suggestions you have. I'll experiment with the brightness and position of the lights, I'll probably tone them down a bit.

As for the window, it's actually a painting. I didn't add a frame yet so maybe it's not evident yet, but yeah, it's def not a window!

Damn that perspective grid! Actually I have a focal point (in a layer, hidden); It's on the central character's forehead, so everything is leading to him in a sense.

Thanks for your feedback, always constructive as always.

klyp
07-24-2006, 04:24 PM
George, wow! Your details are awesome. You only need to work on pespective and you'd be set. :D I'm watching this thread.

slickgreekgeo
07-25-2006, 04:14 AM
Pam, glad you like. I'm still toying with perspective. There was a blackout in my area for over a week, I just got power back, so please forgive the lack of updates. Having said that, here's the current progress:


http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/9.jpg

slickgreekgeo
07-25-2006, 05:54 AM
Here's an update on the Athena piece. I'm multitasking!

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/3.jpg

klyp
07-25-2006, 02:35 PM
No power must be really bad. The eletricity went out in my neighborhood for an hour and I had to leave the house. :)

Athena looks great. I'm always so amazed how you can go into so much detail. :thumbsup: I can't spend more than a couple of hours on anything or I completely loose focus.

Runecaster
07-25-2006, 02:37 PM
George! I saw your stuff in ImagineFX - what a gentleman to not brag about getting it published! :) Congratulations on that!


It's kind of weird to see so many people I talk to here on CGTalk in that Magazine and 2dArtist... is the community really that small??

Anyway, super kudos to you!

slickgreekgeo
07-25-2006, 03:42 PM
Thanks, appreciate it. I still didn't receive the issue :shrug: ! Still, it's great to have my work published with other artists that I look up to, means a lot.

klyp
07-25-2006, 04:33 PM
Congrats George -- Slightly off-topic, but I was really just born yesterday -- there's a MAGAZINE for digital artists? :bounce:

Where can I get an issue?

slickgreekgeo
07-26-2006, 09:20 PM
Pam, there are some great digital magazines available, including 2d artist, It's Art Magazine, and of course, ImagineFX. Some are available free online as well, hope this helps.

slickgreekgeo
07-29-2006, 02:33 PM
I'm trying to finish the Athena piece before I go back to the 'poker' one. Here's an update, still toying around with colors at this point:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/4.jpg

Dianae
07-29-2006, 02:48 PM
Nice work :) The left thigh is a little bit too stiff maybe. The armour on her breasts seems a little bit out of perspective. Nice face and lighting, it will be great :)

acidlullaby
07-29-2006, 02:54 PM
Your initial work always look like a lost cause :P I say this because they're messy as hell, but it seems to work out just fine in the end, so... good! Great thread, lots of fun to follow.

slickgreekgeo
07-29-2006, 05:34 PM
Diane, good suggestions, I'll try to fix the said problems.

Wen-Xi: You pretty much described my workflow. I tend to work very messy at the early stages, just because it's easier for me to decide what works and doesn't work at an early stage, and to get a rough idea of the composition.

slickgreekgeo
07-30-2006, 12:06 AM
Here's another update, worked mostly on the stone and the leather:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/5.jpg

jmBoekestein
07-30-2006, 03:43 AM
I think the previous one was better, either because the lighting seems to fall into a more likely direction or because there's a slightly higher dynamic in the previous one.

At first glance the inconsistent lighting is making it look flat, it doesn't help that her bust region is allready defined and the rest is only a few dabs. Going from her face and helmet I'd guess the sun is behind us striking her from more to the left than middle. But her boob says flashlight from directly behind the viewer. I also noticed you seem to not work with cast shadows. Is there a reason for that? Are you trying a sort of flared overexposed look? where you find them of the ref you do place them it seems.
A lightbulb is a very localised source as a point with strong perpsective artifacts as opposed to the sun being a more directional lightsource, so going from the ref will probably be a bad idea if you're going for realism.

You should take some things into consideration when you continue on her pose since you can still mold her around. For instance a wargoddess is unlikely to take a weak stance or tip toe around. This girl is still on her high heels.
You seem to want the pov to be looking upwards, suits the theme enough. But you need to be consistent on that because her hip and knees are really parallel to the image borders, making them look flat and non significant besides not being in perspective. The direction of both her feet/feet outlines are almost parallel as well. I think her torso midline has a problem too, it's a bit stiff and lacks some anatomic definition.

Probably getting more shades and hints to the chosen perspective will solve a lot of problems in this piece. And the tinyt things like getting the right colour on the reflectiv eparts like the helmet.

Good luck.

slickgreekgeo
07-30-2006, 04:19 AM
Jan Mark: You make some very valid points, I'll refine the lightning in later progress. Some of her body needs definition like you said, I'll get to that as well. Lightning can be one of my worst enemies, so thanks for pointing out the said mistakes.

I'll refine her pose as well, specifically her feet. I don't want to alter it too much, because I do like the 'proud' look her pose conveys. I'm also thinking about adding some more rocky mountains in the background to bring depth, but I think it might take away from the pose/iconic look).

Colors are something I tend to refine once I have the general values down. As for cast shadows, I'm planning to add one caused by the shield and staff soon, as well as the cape. Is there any other area that I be missing? Thanks for the constructive criticism, you took some time to post all that, so I appreciate it.

Here's another update.

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/6.jpg

slickgreekgeo
07-30-2006, 08:59 PM
Another update, playing around with a more dynamic color scheme:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/7.jpg

pap87
07-31-2006, 03:25 AM
Oooh, that's a great change in the colour.
I think the line going down from her navel could still be too harsh or the bright highligths on either side of it are too strong. But I'm really liking the skin tones in the face. And the background's fantastic now.

Eagerly watching for updates.

slickgreekgeo
07-31-2006, 03:46 AM
You're right about the stomach area, fixing it now. Also changing/altering some of the lightning, mainly the highlights on her skin.

slickgreekgeo
08-01-2006, 04:15 AM
Here's another update, still got a long way to go; I didn't like the perspective of the helmet previously, it just didn't match the figure, so I repainted it. Also refined the cape and skin tones:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/8.jpg

slickgreekgeo
08-02-2006, 03:48 AM
Worked on this a lot more; Defined her waist area, and added a ton of textures using some new custom brushes (I made several for the rocks, skin, etc.). Here's an update:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/9.jpg

Close up of the face:
http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/9b.jpg

Digitalpaint
08-02-2006, 11:29 AM
It’s really fun to see how your beautiful character develops.



I would try to give the skin of her face more subtle shading(/shaping)

Have you ever tried to airbrush the skin following the shape of each part and if your satisfied with the result you can us the smudge tool to sharpen edges or shapes like a nose, eye etc etc. this is how I worked in PS-CS2.

cheers

slickgreekgeo
08-02-2006, 07:09 PM
Great advice Emile, I'll def experiment with that.

Dianae
08-02-2006, 07:10 PM
It starts looking much better! You should desaturate a little bit the pink shadow under her head though, it's too vivid for now. I love how you've done the hair :)

slickgreekgeo
08-02-2006, 11:28 PM
Diane you're right about that, I'll def fix it. Hair still needs a lot of work at this point...

slickgreekgeo
08-04-2006, 03:39 AM
Another update:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/10.jpg

pap87
08-07-2006, 06:38 AM
Just comparing to the photo ref, the inner calf muscle of the leg next to the spear looks too high up and the knee is pretty skinny. Even if you aren't making this true to the reference the inner calf does need lowering, just a tiny bit.

slickgreekgeo
08-19-2006, 03:54 PM
Good eye, John, i'll definitely fix that. I'm getting my cpu back from the repair shop finally (using my bro's laptop now), so I'll work on this more.

slickgreekgeo
08-20-2006, 02:42 AM
Here's the current progress; I used some of Linda B's brushes for this, specifically the blending, which allowed for a more natural, less 'plastic' look. The yellow 'halo' around her makes her look more Goddess like IMO.

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/11.jpg

100% close up:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/11b.jpg

slickgreekgeo
08-20-2006, 05:48 AM
Another update before I catch some of those elusive Zzzz's:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/12.jpg

pap87
08-20-2006, 12:14 PM
The halo in the background behind her head looks great. But if that is actually the sun and not some godly light then it's not matching with the lighting on the rest of her because judging by the highlights on her skin she is clearly lit from the front but that contradicts with the light directly behind her. Stop me if I'm wrong.

The design on the shield just caught my eye on the last picture because it almost looks like a crucifix. What exactly is it?

CyborgJA
08-20-2006, 12:14 PM
I think you should check her belly shape. It doesn't respect her pose, expecially in its 'fat' areas.

Looking forward,
Serena.

slickgreekgeo
08-20-2006, 06:22 PM
John, it definitely is a 'godly light', and not the primary light source. The design on the shield is a crucifix, not sure if it's gonna stay though (I might put an owl or Zeus's face, not sure yet at this point).

Serena, you're right indeed; I altered her belly more (although it still needs more work), here's the current progress:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/13.jpg

Talaria
08-20-2006, 09:01 PM
That's amazing, her armor and helmet are looking very good. Though I don't like her clothes, they're looking very nice. About athena's shield, after Perseus cut the head of the gorgon he gave it to the goddes for her to put it in her shield, just thought you'd like to know :)

Your thread is very inspiring by the way .

frostblade
08-20-2006, 10:46 PM
Very nice work so far. Love the godly light in the back :)

The shield looks quite heavy considering the material you plan to use for it and it's quite windy for the lovely cape to dance in the air... so how does the shield stay balanced in that scene?

Maybe next to the shield draw some rocks to support it or stop it from rolling off.

Her spear head looks a bit small too.

slickgreekgeo
08-21-2006, 02:34 AM
Mariana, I actually forgot about that. I really like that idea, I will implement Medusa's head on the shield, I think that will work wonders visually. I'm glad you brought that up, the shield was giving me some trouble I'll admit, but not anymore.

Linda, I'll probably change the material of the shield to bronze, maybe I'll add some rocks as well. You're right about the spear, I'll definitely fix that. Right now the costume is giving me trouble (a lot of trial and error in terms of design).

slickgreekgeo
08-21-2006, 06:44 AM
Here's the current stage, experimenting with colors at this point, adding details, etc.:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/14.jpg

CyborgJA
08-22-2006, 01:11 PM
Serena, you're right indeed; I altered her belly more (although it still needs more work), here's the current progress:



Mm...In my opinion there are 2 troubles with it.

1. Her navel is too high. It's placed right under her stomach while in nature is in the middle of lower area of belly.

2. You are not considering body' perspective on this area. You are showing a frontal belly while your girl has not a frontal pose plus a light torso's rotation. Too see that movement see how different is legs axis compared to shoulders' one.
So... try to twist yourself in front of a glass. You'll see that all your belly follows this movement, skin,fat and abdominals muscles too.

I've searched online for photo references to help you. See this belly dancer...

http://www.orientaldancer.net/belly-dance-costumes/turkish-belly-dance-costume_3.jpg

or the perspective of this one (right side more larger of left one cause of perspective and pose)
http://www.saveursdumonde.net/belle/corps/ventre/biotherm.jpg

while this one has got a quite frontal view
http://www.planet-dz.com/_En-Cours/NOVEMBRE02/rigaud-ventre-rouge.jpg

one more...
http://www.rts.sn/RTS_beaute/BT_Fem_Diet_Ventre.jpg

Hope that it will help you.

Looking forward,
Serena.

slickgreekgeo
08-23-2006, 02:08 AM
Serena, I worked on the belly more early in the morning, before you posted the references. Here's the current preview:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/15.jpg

Having said that, I'll def work on it more while keeping an eye on those ref's, and save them for future use as well. Thanks for taking the time to look for them, they'll def be a great help, appreciate it greatly.

frostblade
08-23-2006, 07:37 AM
After looking at it a bit, I think if you have more sky it would look better and you can get more room for the spear head which still looks small and not epic enough for this godly lady warrior.

pap87
08-23-2006, 04:21 PM
Compositionally I reckon you could have as much space above her head as there is on either side of her, so by enlarging the canvas you will have more room for a taller spear. Spears, at least Greek ones are pretty huge so it's gotta be a little bit taller than her at the very least. The way you connected the spearhead with the leather doesn't really match well with the style and period, it looks more tribal and primitive in my opinion.

Maybe something more like this?
http://lawranceordnance.com/new/images/swords/greek-spearhead.gif

Anyway, that background is just killer!
I'm liking where this is heading.

slickgreekgeo
08-24-2006, 06:48 PM
Linda, I'll def consider that. The spearhead hasn't been worked on for a while I admit. John, that's a great ref, I'll definitely incorporate. Thank ya.

slickgreekgeo
08-25-2006, 08:26 PM
Here's an update, with a lot of help from you guys:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/16.jpg

eilidh
08-25-2006, 10:45 PM
Hey there George!
Several improvements since I last saw this. The abdomen in your last post is pretty much correct now.
I find your figure to be kind of stocky. This is not necessarily a problem, but by the look of it (large breasts and pose) you probably want something more pin-up like , so a more slender figure might have worked better for you. I see you've worked more on the face too in this last update. That's good. Her expression has been very problematic -- very stiff -- so far. The medusa head on the shield is not perspectively aligned, so better watch that. (I'm glad I missed the cross phase: I'd have gone nuts!)

Other than that, lovely looking sky, great flow on that cape, and nice rendering on the metal parts. That tarnished bronze-like look is good.

Overall, and this applies to all your works, you seem to rush to get to the details and often ignore the structure. You're good at details, so that's not really the point you should focus from the start -- besides, having to scratch all that work each time you have to fix something must be terribly frustrating.

eishiya
08-26-2006, 12:14 PM
Her left arm looks a bit flat right now, the shading makes it look almost like a rounded rectangular prism rather than a more cylindrical shape. I love the new sky and the extended spear, but I think it still looks a bit odd because it's so close to the edge. Perhaps you could extend the sky more but keep the spear as it is, or enlarge the spearhead and have it go off the canvas (but I suppose that's a compositional no-no). Also, it seems positioned wrong. To match her hand, it would have to be tilted to our right a bit.

The "shirt" part of her armor isn't centered. The left half goes lower sooner than the right half. The rest of the armor is fairly symmetrical, so I doubt that's what you were going for.

pap87
08-26-2006, 12:29 PM
The changes are a great improvement. I like the way the shield is coming along. I happen to have modelled a face just like that and I'm trying to get the material to look like bronze with the soft reflections. So far your's looks better, heh.
The motion blur on the cape works quite well.
And I see you've changed the helmet too, looks way better now.

This just keep getting better!

slickgreekgeo
08-27-2006, 01:49 AM
Elisa: You're spot on about, well everything. I have a tendency to rush into details extremely fast (especially with the faces), it's a very bad habit that I'm trying to break. And ye s, I get extremely frustrated when I have to constantly repaint everything (I didn't expect this image to take this long, honestly. I spent over 100 hours on it at this point). Glad you noticed the improvements; The shield still needs a lotta work (I'm probably gonna have to repaint it... Again).

Svetlana: You're right about the arm, i'll fix that soon. I also rectified the image based on your comments.

John: Stop trying to steal my ideas :) I kid! I'm looking forward to your piece. I wish you I could give you some advice on the armor, but I have no idea about 3D. Glad you noticed the helmet, looks like I got it right after the 20th time lol.



Thanks everyone for the feedback, I'ts making a world of a difference.

Iridyse
08-27-2006, 07:38 AM
I can't seem to see all the images (slow connection) so my apologies if I'm talking about stuff you've already fixed :) I don't see an image in the latest post, but there's a bit of space there...is there an image there? :D

I think her left arm looks a little odd right now, especially the hand/wrist area. The hand doesn't look like it is resting on her waist, it looks like just the fingers are touching it. Maybe something like this? (http://sarahmoran.com/webreadystudio/images/1%20hand%20hip.jpg). Notice the V at the wrist.
The face on the shield is also aligned differently (different axis). Right now it looks like you drew a front face and did a perspective adjustment. If you're going for a relief look, the face should be in a 3/4th angle.
I think the image needs more space on the top, so that the tip of the spear doesn't touch the edge. The lower part of the image needs some shadows to help to ground her.You're probably concentrating on the upper half for now though.

All that aside, I think this image is beautiful! I love the colours you have used and her stance looks really good. I really like the attidue she's projecting, fits her very well. Great work on the metal too!

slickgreekgeo
08-27-2006, 11:41 AM
Shreya: You're absolutely right about the hand, I'll def fix that. The ref you gave me is very good, thank you. As for the shield, I reworked it again, although there are still some perspective issues I'll get to soon. Thanks for the compliments and feedback, here's the latest update, I've been working on this all night, literally:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/18.jpg

Close up of the face:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/18b.jpg

Talaria
08-27-2006, 10:55 PM
I'm glad I could help :> .

O: Well that's looking awesome, I love the texture you gave it. Her belly looks a lot better now, and the head of medusa is looking very good too.

slickgreekgeo
08-28-2006, 06:12 AM
Here's another update; I'm pleased with most of the elements excluding the shield at this point. I also got rid of the cheesy 'fire' behind her, I thought it was competing too much with the mood of the image.

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/19.jpg

pap87
08-28-2006, 06:33 AM
Awesome man, I like the expression more now. Makes her look more powerful.
About the medusa head, is it supposed to be a flat design on the shield or is it embossed in it or something?
Just looking at the foot nearest the spear. I don't think we should be able to see the smaller toes much. Take a look at the reference, the foot is almost side on.

Other than that, no probs.
Looking excellent.

slickgreekgeo
08-29-2006, 09:12 PM
....And it's finished. Here's the final, with some close ups:

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/cg.jpg

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/face.jpg

http://i43.photobucket.com/albums/e368/slickgreekgeo/kk/st.jpg

Thanks everyone for the help, really appreciate it.

CyborgJA
08-30-2006, 10:13 AM
My god...I've a 3 days holiday and you finish it in such way...is incredible.
I love the roughness of your brushes/paper effect and her nails are perfect.
I love it !

pap87
08-30-2006, 01:42 PM
Congrats man. Excellent work.
Can't wait to see your next works. They just keep getting better.

slickgreekgeo
08-31-2006, 12:38 AM
Serena: Thanks, glad you like the final.

John: Great to hear I'm improving. I'm starting on a self portrait. Reference of myself used, obviously (I set up lightning and everything for most dyamic results).

http://i43.photobucket.com/albums/e368/slickgreekgeo/me/1-1.jpg

eishiya
08-31-2006, 02:57 AM
The sketch looks a bit rough right now to crit, but the side-lighting is a good idea. Have you ever tried not following the lighting in a ref, though? That is, changing the light source/direction when painting? It's a fun challenge since it takes more skill as an artist, and it also eliminates the need for perfectly lighted (or even high-quality) photos to use as references.

slickgreekgeo
08-31-2006, 03:28 AM
Svetlana: I haven't tried not following the lightning as of yet (I don't think I'm quite up to that level, but I'm working on it :). What I do is push colors a bit, and don't really rely on the photograph for them (it's more for the color values). Having said that, I like to make my artwork as much 'mine' as I can. For example, I'll opt to use personal refences than use someone else's stock photo.

Here's an update, worked mostly on the face:

http://i43.photobucket.com/albums/e368/slickgreekgeo/me/2-1.jpg

Runecaster
08-31-2006, 12:12 PM
beautiful paint job on your face. I'm not so sure about the pose, but you could be working more elements into the painting to explain the reason for it. Love the gladiator feel to it :)

W-I-L
08-31-2006, 12:19 PM
the lighting and backgorund are excellent.. like the atmosphere so far... however like runcaster said the pose doesnt sit well with me.. to me his inner diolgue might say "...maybe if i look up in the sky no one will notice my erection... dum dee dum dee do"

slickgreekgeo
08-31-2006, 12:41 PM
I'm definitely gonna be playing around with the composition and pose in this one. William, lmfao at your post, I see what you mean. I'll def change that (this is a self portrait, so I definitely don't want to look to 'happy').

Here's the current progress; I'm using some of Linda B's brushes for this one, and I'm getting desired results. I'm also trying to be a bit more loose, want to make my brush strokes more evident. I'm using this technique I never used before (ex the brush strokes in the background). The bird is a placeholder for now, I want to make it something a bit more creative.


http://i43.photobucket.com/albums/e368/slickgreekgeo/me/3.jpg

Runecaster
08-31-2006, 01:47 PM
ack I liked the warmer lights from before -- -but that's just opinion. That helmet looks the same as the Athena one, and I didn't like it in that piece, either -- but that's just my opinion, again lol


Looking forward to this one's progress!

pap87
08-31-2006, 03:04 PM
Great start!

What exactly is going to be happening in this picture?

slickgreekgeo
08-31-2006, 06:22 PM
Renee, I'm representing myself as a Spartan warrior in this picture, therefore they'll be some similarties in the design to my previous piece (but I'll try to keep it as original as possible).

John: I'm still toying around with some ideas, there's going to be a lot more symbolism in this one than my previous paintings.

Here's an update:

http://i43.photobucket.com/albums/e368/slickgreekgeo/me/4.jpg

Iridyse
08-31-2006, 06:32 PM
Oh wow, a new one already!
The face is fantastic, that angle is hard to do!
Is the bird bringing him the helmet?

slickgreekgeo
09-01-2006, 11:09 AM
Oh wow, a new one already!
The face is fantastic, that angle is hard to do!
Is the bird bringing him the helmet?

Yes, I never rest :) I took out the birds, trying something else instead (something much darker).

slickgreekgeo
09-01-2006, 07:27 PM
OK, I've been working on this baby nonstop since the last update. I gotta admit, I'm learning a lot with this one in terms of color and perspective. Feedback encouraged, as always:

http://i43.photobucket.com/albums/e368/slickgreekgeo/me/5.jpg

Close Up (100%):

http://i43.photobucket.com/albums/e368/slickgreekgeo/me/c.jpg

Salubri3i
09-02-2006, 02:26 AM
if i may suggest... i think that a stronger pose would be that he's(well technically, you. :D) holding the helmet to his side. putting the helmet like that in the foreground creates a dillemma of focus... one is in the foreground (helmet) and one in the middleground (you). i'd say the same with the tree... except that i think it will be fine there as long as you don't detail it much so as to keep the focus on the subject.

you've got great skills with portraits and figures man... that face is very close if not spot on. :thumbsup:

Salubri3i
09-02-2006, 02:31 AM
... actually i like the original idea with the pigeon. i was gonna suggest then that instead of it bringing the helmet... why not make the pigeon carry a message? then the spartan warrior could seem like he's about to recieve a secret order... he could still be sitting there holding maybe a spear in one arm and holding his helmet to his side. something like that.

anyways these suggestions are modifications to your design. i hope i'm not hitting a nerve here. that's not my intention. :)

CyborgJA
09-02-2006, 12:43 PM
I think you should first decide WHAT you want to describe and then organize all elements in an organic composition.
As example, in latest version the 'heart' of the pic is the area on the intersection of trees' lines and man's look. As you can see the focus point is out of the pic's edges.

What is he looking at? Why is he sitting in the middle of a wood?

Check also cloth's lines on his legs: now they are describing a wrong anatomy.
Looking forward for updates,
Serena.

slickgreekgeo
09-03-2006, 05:27 AM
Thanks everyone for the great feedback, some very creative ideas you've got. I'll get around working on the image tomorrow, right now, I revised an older painting.. Here's the newer version for those interested:

http://i43.photobucket.com/albums/e368/slickgreekgeo/apollo/tree.jpg

slickgreekgeo
09-11-2006, 08:00 AM
Went back to the Midas piece, since it's probably the most complete out of the rest. I really need to stop multitasking, it's driving me insase I tell ya!

Here's the current progress; Added a lot of depth to the background /foreground mostly.

http://i43.photobucket.com/albums/e368/slickgreekgeo/midas/9.jpg

CyborgJA
09-11-2006, 08:43 AM
I'm loving it. Expecially for color palette.

slickgreekgeo
09-11-2006, 10:48 AM
Another update: Pushing those colors a bit more, added details throughout.

http://i43.photobucket.com/albums/e368/slickgreekgeo/midas/10.jpg

pap87
09-11-2006, 11:11 AM
Composition wise this is looking very nice.
Still early for me to crit on anything.

Looking forward to an update.

slickgreekgeo
09-13-2006, 04:59 AM
Here's an update on the 'poker' piece. I've switched priorities yet again, don't sue.

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/10.jpg

Salubri3i
09-13-2006, 07:43 AM
whoah! you're juggling several projects. :D

anyways updates are looking great. i like how you redid the hair on the midas piece.

slickgreekgeo
09-13-2006, 08:43 AM
Yep Ryan, I gotta get organized; Right now I want to work on the poker piece nonstop till it's done, get it out of the way (without rushing it). Thanks for the compliment on the hair, hair is still giving me trouble (it's one of my weak points, that and clothing). Thanks for the comments.

slickgreekgeo
09-13-2006, 11:46 AM
Here's the current update:

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/11.jpg

Squash-n-Stretch
09-13-2006, 12:17 PM
There's something niggling at me about the guy on the right and his chair...maybe perspective issues? Try flipping it and see if you notice anything.

Gisaiagami
09-13-2006, 12:50 PM
very nice
i liked the color vivid :)
love the theme too

slickgreekgeo
09-13-2006, 08:27 PM
There's something niggling at me about the guy on the right and his chair...maybe perspective issues? Try flipping it and see if you notice anything.

I agree; I don't think it's necessaly the chair, I think it's the way he's sitting on it, or the lack of shadows at this point. I'll get to it, good eye.

Squash-n-Stretch
09-13-2006, 11:19 PM
I agree; I don't think it's necessaly the chair, I think it's the way he's sitting on it, or the lack of shadows at this point. I'll get to it, good eye.

Us Greeks tend to, don't we? :D I've seen your stuff in Imagine FX...keep it up man.

slickgreekgeo
09-15-2006, 10:45 AM
Andreas, you're right about us Greeks lol. Glad you noticed my stuff in Imagine FX as well.

Here's an update, I'm starting to fix some perspective issues, adding details throughout.

http://i43.photobucket.com/albums/e368/slickgreekgeo/poker/12.jpg

jmBoekestein
09-15-2006, 10:58 AM
Hey tis one's got great potential for lighting, I like the lamps above the table, good stuff. The way I see it in my head it'd be great if you greatly increased the contrast on the scene and left the main characters in light as is... film noir almost. :thumbsup:

Shanytc
09-15-2006, 11:02 AM
slickgreekgeoת

great progress,
but you seems to forget that the table is reflective, and the lamps above it doesn't reflect on the table, take care of that ;)

slickgreekgeo
09-15-2006, 11:06 AM
Jen, Shany; You both have good point, and I'm definitely going to implement them. What I want to do first is get the composition down perfectly before i worry about the lightning, otherwise I'll end up constantly repainting like I always do :)

Thanks for the comments, appreciate it. Free toothpicks for all!

Iridyse
09-15-2006, 04:41 PM
Hey George! :)
I love the Midas piece, it looks soo beautiful. The colours and the figures themselves are lovely. Is this in relation the the Midas story? I don't like the branch which touches the male figure though. I like the way you deal with foliage, the colours are always so fresh.
In the new piece too (I remember seeing this one in GFX?), I like the defocussed plant in the foreground. I also like how you made the room smaller, I think it looks much better this way.
More updates!

slickgreekgeo
09-15-2006, 04:51 PM
Shreya, hola!

Thanks for the comments about the Midas piece; The male figure is Midas himself (I'm going to revamp his face, more elderly, "King" looking is the goal). You're right about the branches, I'll remove them. The foilage, glad you like (still needs a lot more detailing, however). I want to finish the 'poker' piece before I continue on Midas.

More updates on the way today! Bare with me I tell ya!

CyborgJA
09-16-2006, 01:04 AM
You are going to describe a complex scene. I'ts a challenge.
Looking forward for updates,
Serena.