View Full Version : HARDCORE MODELING!: THE DAVID: Body Part
alshakno 04-20-2006, 07:18 AM Hi
I m entered :D
the Body Part choosen cuz i havn t enough tome for full body and i want to work all of my free time on the head for good resault
surely i will make the whole body also the shading later but at now i think it s good to just make the part
wish best for all enteries
so let doenload some refrences :D
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WIP UPDATE:
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alshakno
04-20-2006, 08:51 AM
Here will model started!
alshakno
04-20-2006, 12:35 PM
Here is what i done in about 2 hoursmaking suck a fantastic anatomy is realy fantastic
crits are welcome
MattVogt
04-20-2006, 03:20 PM
Mohammad great start. Looks like the topology you've created will serve as a great foundation. Keep up the good work (ass pat).
Matt
alshakno
04-20-2006, 05:34 PM
the anatomy is so hard :D
but realy fantastic
here is the head base
i know that there are many problems with it so i want ur crits to solve them
tanx for support!!!
alshakno
04-20-2006, 05:37 PM
Mohammad great start. Looks like the topology you've created will serve as a great foundation. Keep up the good work (ass pat).
Matt
tanx Matt for ur support
pleas give me more commnets
the sculpture is too complex
more complex than real :D
siamakcgm
04-20-2006, 05:45 PM
hey mohammad. cool. just think more and look better. i'll give you comments later. you have 3 weeks to model a head. just spare more time on it. you can do it man:thumbsup: .
best regards
alshakno
04-20-2006, 09:24 PM
hey mohammad. cool. just think more and look better. i'll give you comments later. you have 3 weeks to model a head. just spare more time on it. you can do it man:thumbsup: .
best regards
Tanx sia
agree with u
i m looking more at refrences
good start, only comment i can give is dont try to model too many details too early before you get the rough proportions right but keep going since time is short :D
alshakno
04-21-2006, 07:00 AM
good start, only comment i can give is dont try to model too many details too early before you get the rough proportions right but keep going since time is short :D
tanx mashru
that is realy important trick
i should pay more attention at that and details will done in zbrush
i want to know my model topology problems
there are lots of it with that
may be when i done the other side it be more like the David!
tanx for ur comment
gl
alshakno
04-21-2006, 11:27 AM
Hi
this is how david is shaping
plz give me more comments to make it better
tanx for support
I think the face is the better of all posts. But it is needed see the eyes placed to see
how it looks.
good work, keep going :)
for crits,
compare the distance between elements and their height relations.
the corner of the lips are softer
you need a small dent in the chin
compare the width of the nose cartilage, it needs to be little wider on the top part.
the tear duct extends a little bit more
hope this helps :)
http://www.fx81.com/temp/4a.jpg
alshakno
04-25-2006, 07:03 PM
I think the face is the better of all posts. But it is needed see the eyes placed to see
how it looks.
Tanx Bao
i will do that soon after solving some problems!
alshakno
04-25-2006, 07:08 PM
good work, keep going :)
for crits,
compare the distance between elements and their height relations.
the corner of the lips are softer
you need a small dent in the chin
compare the width of the nose cartilage, it needs to be little wider on the top part.
the tear duct extends a little bit more
hope this helps :)
Oh realy tanx
that is so useful
i will solve these problems soon.
i realy need this kind of crits!
Staszek
04-25-2006, 07:22 PM
Head look not bad but first thing what is hit in the eyes is shape of the cheeks and jaw.
Around the lips - you have muscles - try to pinch it more in the sides
lower jaw and cheeks are more full
alshakno
04-26-2006, 04:04 PM
tanx staszek for support
i will fix that
alshakno
04-26-2006, 04:07 PM
i fix some problems in this
i solve some problems with lawe jaw and cheeks
and solve some of problems that fx814 said
tanx guys for supporting me!
rasmusW
04-26-2006, 08:25 PM
hey alshakno!
this is coming along nicely.
-but i think his jaw is a bit to broad compared to the scanview.
keep it coming:)
-r
alshakno
04-26-2006, 08:58 PM
hey alshakno!
this is coming along nicely.
-but i think his jaw is a bit to broad compared to the scanview.
keep it coming:)
-r
tanx abyss
i will fix that,
i have some problems with the web site that u upload ur wip in that so i cant see them but when reading the other user replys it seems that u are doing a nice process!
gl
rasmusW
04-26-2006, 09:04 PM
ohh! sad to hear that.
-hmm, sorry but atm. i don't know how to fix it... haven't heard of anyone else having that problem. but i'll sure take a look at it.
-r
RobertoOrtiz
04-30-2006, 02:55 PM
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID! (http://forums.cgsociety.org/showthread.php?t=352022)
Just a reminder
-R
RobertoOrtiz
05-08-2006, 03:11 PM
FYI
ONE WEEK TO GO :The Hardcore Modeling MINI-Challenge #1: The David (MAY 15th) (http://forums.cgsociety.org/showthread.php?t=354766)
ROBERTOS BULLHORN: Expanded RULES for the FINAL RENDER (http://forums.cgsociety.org/showthread.php?t=354104)
-R
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