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Night Hawk
04-20-2006, 03:41 AM
hi, i have created a simple fluid simulation for a fountain waters but i realised after i finished rendering it that my water are a little bit thick so that they appear like a "jelly" not water!!:rolleyes: , is it a rendering or fluid problem?? i played with transparency but it still looked like jelly, ideas ??

PaulyC
04-20-2006, 05:09 AM
This looks to be a combination of things. You should look into raising the fluid resolution, increasing the entire scene size scale, and for mesh applying speed stretching and flattening which will make the break aparts of your fluid be less spherical. Those should be able to find under the help files if you need to look more into it. But def. look into raising the scene size scale, since the scale of your poly object in the scene seems to be much too small compared to the scale of the liquid.. hope that makes sense.

baran
04-20-2006, 06:19 AM
Yes, increase the scene size.

in mesh option, ther is a column called filter. make it on and adjust the values. so that you can avoid the bubbly look.

also reduce the viscosity of the liquid in emitter section.

hope this help you.

Night Hawk
04-20-2006, 10:36 AM
Thanks alot guys for your help and i really appreciate it as i always face that problem when i use realflow, i will try your way and see if it works.

Night Hawk
04-20-2006, 10:45 AM
and for mesh applying speed stretching and flattening which will make the break aparts of your fluid be less spherical.and where can i find that "speed stretching and flattening" thing?? is it in realflow or maya ??

Night Hawk
04-20-2006, 10:52 AM
Yes, increase the scene size.

in mesh option, ther is a column called filter. make it on and adjust the values. so that you can avoid the bubbly look.

also reduce the viscosity of the liquid in emitter section.

hope this help you.i have used the mesh filters and it worked really nice but i have noticed that my mesh are being cut during my simulation, and here are my filter settings:-

*Relaxation= 0.5
*Tension=0.5
*Steps=20
*Viscosity=1

Ideas??

Night Hawk
04-20-2006, 12:09 PM
i have done some experiments on the mesh filters and i got hard edged water:shrug: , is there is a way to improve the appearence so that it looks like REAL water?? Or i just got my real water appearence and i dont know??!!:rolleyes:

ChristianZ
04-20-2006, 09:39 PM
The high setting "relaxation" is responsible for the sharp edges of the meshes. You probably noticed, that many particles were no longer inside the mesh. Additionaly I would not use step values below the default 64 steps, rather increase that parameter for accuracy. You may also try to increase the resolution of the emitter.

That was my first comparison between default and filtered meshes
http://www.c4d-arena.de/upload/forum/bilder/239.jpg

Night Hawk
04-21-2006, 04:10 PM
What if i wanted to create a movie including a Wave Tank like that put on http://www.nextlimit.com/realflow/index.html

am i gonna need filtered mesh or my default mesh???:rolleyes:

Bonedaddy
04-21-2006, 04:27 PM
You'll have okay results once you tweak your mesh, but what's holding you back is your shader. Try something like l_glass or a dielectric shader, and tweak it out some. Make sure to have an environment for it to reflect -- an HDRI ball would do well for testing purposes. That'll do wonders for you.

Night Hawk
04-24-2006, 04:42 PM
i played with the filters & i set my relaxation to 0.2, tension 0 & steps 64 but it gave me hard edged water, i played also with viscosity but i didnt get a good looking flow:shrug:. I want my water to be as realisitic as possible concerning the simulation.

modernPrimitive
04-24-2006, 10:31 PM
Haven't played with Rf for ages, but I think your problem hs something to do with surface tension. Increase this value. Also Rf can be very sensitive to small values - it can takes days to get the right sim going. Oh yes - also try increasing resolution quite a bit (say *4) and then decreasing the relaxation, so you get a finer mesh but with less relaxation.

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