tCREAM36
04-19-2006, 07:04 PM
hello,
when I originally started browsing this site I was using lightwave as my program of choice, up until now. I have recently made the switch to Maya simply because to my understanding the majority of the industry uses it and most schools teach Maya. I figure that if I wish to peruse my career in 3D I would have to make the switch to Maya. I am currently doing tutorials and reading books, but I have one question, coming from lightwave I only used polys and then switched to meta-nurbs when necessary--now using Maya there’s sub-ds, nurbs, polys, and polys-smothed. My question is what would be the best way to go about starting a character similar to the way lightwave works. I want to have complete control over my subdivisions....here is a better way of phrasing this what is the normal procedure in making an organic character (like a human), in the aspects of starting in nurbs switching to polys.. Smoothing polys....I’m lost in this sense
Taylor
when I originally started browsing this site I was using lightwave as my program of choice, up until now. I have recently made the switch to Maya simply because to my understanding the majority of the industry uses it and most schools teach Maya. I figure that if I wish to peruse my career in 3D I would have to make the switch to Maya. I am currently doing tutorials and reading books, but I have one question, coming from lightwave I only used polys and then switched to meta-nurbs when necessary--now using Maya there’s sub-ds, nurbs, polys, and polys-smothed. My question is what would be the best way to go about starting a character similar to the way lightwave works. I want to have complete control over my subdivisions....here is a better way of phrasing this what is the normal procedure in making an organic character (like a human), in the aspects of starting in nurbs switching to polys.. Smoothing polys....I’m lost in this sense
Taylor
