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daniel77
04-19-2006, 08:50 AM
I have this particle simulation going on. At a specific time in space I would like to make everything in slowmotion. Like 1/100 the speed of what it was. Is there a way to make this work. Almost like a bullet time effect.

Attean
04-19-2006, 09:18 AM
slow down your keyframes?

daniel77
04-19-2006, 09:41 AM
well.... what keyframes, this is a simulation. I guess I could have done it with timewarp and the animation mixer if it was a translate animation sequence.

mocaw
04-19-2006, 09:24 PM
How much of a transition do you want? I think this would be something to do in post, unless you have something like another object that is moving at the orional speed and interacting with the particals as they move slower.

I'm sure there is a better way though...isnt there a way to control the speed of the particals
based on setting keyframes for the emmiter?

daniel77
04-20-2006, 11:06 AM
post is always a good and fast way but that depends on what you wanna do. I want to freeze the particles do a 360 and then speed them up again. Anyone knows? I have tried to animate the emitter but that dosn't work.

mocaw
04-20-2006, 03:26 PM
Well you could always do it the old way and make an array of cameras that produce stills. You'd have to have cameras x framerate x seconds. You could always constrain the camera as well and just move it around to a differnent spot for the same frame too.

dwigfor
04-20-2006, 06:44 PM
How long is your sequence? You could render out the entire thing (with the camera move) at 1/100 speed, and control the speed via AfterEffects Timeremap.

pierrejasmin
04-20-2006, 06:55 PM
How long is your sequence? You could render out the entire thing (with the camera move) at 1/100 speed, and control the speed via AfterEffects Timeremap.

Or FXTree retiming node (or Twixtor for XSI if you can afford a plugin)
http://www.revisionfx.com/rstwixtor/xsi/twxinfo.html

Pierre

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