Gabe
04-19-2006, 07:19 AM
I'm trying to teach my self how to use Zbrush better...
This is a muscle study that I'd like to bring to portfolio quality.
Any critiques are welcome.
(I'm updating the wip images as I progress)
http://home.comcast.net/~gabe687/head.jpg (http://home.comcast.net/~gabe687/head.jpg)
http://home.comcast.net/~gabe687/base.jpg (http://home.comcast.net/~gabe687/base.jpg)
Here is my base mesh, .obj file for download.
http://home.comcast.net/~gabe687/3D-WIP.zip (http://home.comcast.net/~gabe687/3D-WIP.zip)
The base mesh was modeled in 3ds.max. I started with basic boxes for the body, and used poly by poly modeling for the head.
I first modeled the torso, arms and legs using boxes.
Added turbo smooth then modeled hands and feet. I attached them to the body and simplified the geometry under the crotch area.
Added 1 more turbo smooth and attached the head to the smoothed body.
I unwrapped the mesh in max, then started sculpting in Zbrush.
This is a muscle study that I'd like to bring to portfolio quality.
Any critiques are welcome.
(I'm updating the wip images as I progress)
http://home.comcast.net/~gabe687/head.jpg (http://home.comcast.net/~gabe687/head.jpg)
http://home.comcast.net/~gabe687/base.jpg (http://home.comcast.net/~gabe687/base.jpg)
Here is my base mesh, .obj file for download.
http://home.comcast.net/~gabe687/3D-WIP.zip (http://home.comcast.net/~gabe687/3D-WIP.zip)
The base mesh was modeled in 3ds.max. I started with basic boxes for the body, and used poly by poly modeling for the head.
I first modeled the torso, arms and legs using boxes.
Added turbo smooth then modeled hands and feet. I attached them to the body and simplified the geometry under the crotch area.
Added 1 more turbo smooth and attached the head to the smoothed body.
I unwrapped the mesh in max, then started sculpting in Zbrush.
