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View Full Version : Muscle study - male


Gabe
04-19-2006, 07:19 AM
I'm trying to teach my self how to use Zbrush better...

This is a muscle study that I'd like to bring to portfolio quality.

Any critiques are welcome.


(I'm updating the wip images as I progress)

http://home.comcast.net/~gabe687/head.jpg (http://home.comcast.net/~gabe687/head.jpg)

http://home.comcast.net/~gabe687/base.jpg (http://home.comcast.net/~gabe687/base.jpg)


Here is my base mesh, .obj file for download.

http://home.comcast.net/~gabe687/3D-WIP.zip (http://home.comcast.net/~gabe687/3D-WIP.zip)



The base mesh was modeled in 3ds.max. I started with basic boxes for the body, and used poly by poly modeling for the head.


I first modeled the torso, arms and legs using boxes.


Added turbo smooth then modeled hands and feet. I attached them to the body and simplified the geometry under the crotch area.


Added 1 more turbo smooth and attached the head to the smoothed body.


I unwrapped the mesh in max, then started sculpting in Zbrush.

Womball
04-19-2006, 07:30 AM
The overal muscular looks pretty decent. However his upper body proportions are off. His forearms look too large, as does his trapezius muscles (back muscles that attach to the skull) Also the wrist and ankle areas are too thick. I think he looks a bit inflated. And his lower abdomnial area lacks detail. Its a little jarring compared to the ultra detail of the body. The toes look really small too. The hands and head may need to be larger too, that may get rid of the comic style proportions. I saw this at zbrushcentral too, I can't wait until I create something like this in zbrush! Its looks like fun!

Gabe
04-19-2006, 07:55 AM
I'll check the proportions like suggested.


Thanks

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04-19-2006, 07:55 AM
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