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NY3D
01-01-2003, 06:10 PM
Hi guys,

I have the following question,I am working on a subject that has many sub-parts or "children".I just noticed that the scaling is too big,so now I must go through every "child" and accordingly make my adjustments,this is very time consuming.Im using Version7.3 with bodyPaint 6.I have both manuals,so if you can give me a reference I will be thankfull.

Happy New Year from Brooklyn NY!!!!!!!!:beer:

LucentDreams
01-01-2003, 09:15 PM
what specifically is too big, if a whole bunch of objects using a procedural noise (bhodinut SLA) then todo mass scaling you can change it in the material under global scale, if its a raster image though then you need to adjust scaling for each one (not totally a bad thing, while time consuming it will allow you to put an extra little variance into the scale, have different parts slightly different scales)

AdamT
01-01-2003, 10:25 PM
If you have the same texture on each object you can adjust the parent's tex and then use the "copy to children" command.

TimC
01-02-2003, 11:29 AM
if it is the scale of the objects not the texture then group all the objects in a null and scale the null using the model tool, all objects will scale together.

TimC

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