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RobertoOrtiz
04-19-2006, 03:38 AM
I would like to thank all who participated in the First Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.

Ok drumroll please, here are the winners!
Keep an eye on this >>Thread (http://forums.cgsociety.org/showthread.php?t=353693)<<for future challenges!


________________
Ok drumroll, here are the winners!



BEST BODY PART!_____________________________________________

Artist: Mashru Mishu (fx81 )

WIP Thread:HARDCORE MODELING!: THE DAVID: Body Part (http://forums.cgsociety.org/showthread.php?t=348401) (http://forums.cgsociety.org/showthread.php?t=348401)
Comments:
Final Submission: Hardcore Modeling Mini-Challenge: The David (Right Hand) by fx81

I hope i am not out of time, anyways here is the final render. My main objective was to creat a replica, not just model the whole thing for the sake of modeling it but appreciate the master piece and understand it. This was a good excercise for learning hand anatomy and i also got to appreciate Michalengelo's art more than before. Thanks everyone for critiques and comments.

http://www.fx81.com/d3d/final/small.jpg

HIGH RESOLUTION (1200x1600): http://www.fx81.com/d3d/final/big.jpg (http://www.fx81.com/d3d/final/big.jpg)

Orthographics:
Front: http://www.fx81.com/d3d/final/front.jpg (http://www.fx81.com/d3d/final/front.jpg)

Back: http://www.fx81.com/d3d/final/back.jpg (http://www.fx81.com/d3d/final/back.jpg)

Right: http://www.fx81.com/d3d/final/right.jpg (http://www.fx81.com/d3d/final/right.jpg)

Left: http://www.fx81.com/d3d/final/left.jpg (http://www.fx81.com/d3d/final/left.jpg)

Top and Bottom: http://www.fx81.com/d3d/final/top_bottom.jpg (http://www.fx81.com/d3d/final/top_bottom.jpg)

Turntable : http://www.fx81.com/d3d/final/hand.mov (http://www.fx81.com/d3d/final/hand.mov)
__________________


http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/17.gif
And the we have a TIE! BEST OVERALL ENTRIES:
Rod Seffen oddity AND Stanislaw Marek (Staszek )

Artist: Rod Seffen (oDDity )

WIP Thread: Hardcore Modeling Challenge: David (Full Body) (http://forums.cgsociety.org/showthread.php?t=347962)
Comments:
Finshed at last *wipes brow*

60 hours well spent I think. This is the hardest model I've ever made, but it's also the best result I've had, and I've learned more from making it than any other model I've done.
I would never have had the willpower or stamina to complete something like this had it not been for this competition.
Well done to anyone else who completes this.
http://www.pixelwerks.be/pictures/davidfinalsmall2.jpg

Link to WIP thread (http://showthread.php/?t=347962&page=3)

Link to 1600x1200 image. (http://www.pixelwerks.be/pictures/davidfinalbig.jpg)

Link to turntable animation (http://208.49.149.118/MOG/LOG/david_turn.avi)









Artist: Stanislaw Marek (Staszek )

WIP Thread:Hardcore Modeling Challenge: David (FULL BODY & SHADING) (http://forums.cgsociety.org/showthread.php?t=348582)
Comments:
Hi,
This is my entry.
im not satisfact - but finaly i have to done with this. i wish to have more time...
I have made many mistakes but i realy try to make it good. (and i now that some things are not...)

http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/dav7.jpg (http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/dav7.jpg%5B/IMG%5D)


http://img397.imageshack.us/my.php?image=david14je.jpg (http://img397.imageshack.us/my.php?image=david14je.jpg)


ortographic views:

http://img236.imageshack.us/my.php?image=davidfront2bz.jpg (http://img236.imageshack.us/my.php?image=davidfront2bz.jpg)
http://img435.imageshack.us/my.php?image=davidback1md.jpg (http://img435.imageshack.us/my.php?image=davidback1md.jpg)
http://img375.imageshack.us/my.php?image=davidleft9jm.jpg (http://img375.imageshack.us/my.php?image=davidleft9jm.jpg)
http://img379.imageshack.us/my.php?image=davidright3db.jpg (http://img379.imageshack.us/my.php?image=davidright3db.jpg)
http://img383.imageshack.us/my.php?image=davidtop5id.jpg (http://img383.imageshack.us/my.php?image=davidtop5id.jpg)

rotation animation

http://www.staszek-marek.pl/tmp/x.avi (http://www.staszek-marek.pl/tmp/x.avi)



Here are the voting results:














Best Body Part





1. Mashru Mishu ( fx81 ) , 2. Rod Seffen (oddity) , 3. Max Edwin Wahyudi
Best Modeling


1. Stanislaw Marek ( Staszek ) , 2. Rod Seffen (oddity) , 3. Max Edwin Wahyudi
Best Shading


1. Rod Seffen (oddity) , 2. Max Edwin Wahyudi 3. Stanislaw Marek ( Staszek )
Best Rendering


1. Rod Seffen , 2. Mashru Mishu ( fx81 ), 3.Max Edwin Wahyudi
Most Realistic Model (TIE for 2nd!)

1. Rod Seffen, 2. Max Edwin Wahyudi (maxedwin) 2. Stanislaw Marek ( Staszek ) 3. Mashru Mishu (fx81)
Best Overall Entry (TIE for 1st!)
1. Rod Seffen oddity 1. Stanislaw Marek (Staszek ) 2. Mashru Mishu ( fx81 )

3. Max Edwin Wahyudi (maxedwin )
Legacy post below:
THE DAVID SIGNUP LIST: Post here those who are looking for partners/teams (http://forums.cgsociety.org/showthread.php?t=347617)

THE HARDCORE MODELING MINI-CHALLENGE!
THE DAVID


Michelangelo (http://en.wikipedia.org/wiki/Michelangelo)'s David, sculpted from 1501 (http://en.wikipedia.org/wiki/1501) to 1504 (http://en.wikipedia.org/wiki/1504), is a masterpiece of Renaissance (http://en.wikipedia.org/wiki/Renaissance)sculpture (http://en.wikipedia.org/wiki/Sculpture) and one of Michelangelo's two greatest works of sculpture (http://en.wikipedia.org/wiki/Sculpture), along with the Pietŗ (http://en.wikipedia.org/wiki/Michelangelo%27s_Piet%C3%83). David portrays the Biblical (http://en.wikipedia.org/wiki/Bible)King David (http://en.wikipedia.org/wiki/David) at the moment that he decides to engage Goliath (http://en.wikipedia.org/wiki/Goliath). The Statue is not so much a portrayal of mere brawn but rather of cleverness, in David's biblical defeat of the giant Goliath. This 5.17 meter (17 ft) marble statue (http://en.wikipedia.org/wiki/Marble_statue) came to symbolise the Florentine Republic (http://en.wikipedia.org/wiki/Florentine_Republic). The completed sculpture was unveiled on September 8 (http://en.wikipedia.org/wiki/September_8), 1504 (http://en.wikipedia.org/wiki/1504).




THE CHALLENGE:________________________________________


Sculpt a digital reproduction of the DAVID in 3D. It took Michelangelo (http://en.wikipedia.org/wiki/Michelangelo) 4 years to sculpt this world treasure, you will only have 3 weeks.


CAN YOU DO IT?




What is the HARDCORE MODELING CHALLENGE?



The idea of these HARDCORE MINI CHALLENGES is to push the modeling skills participants while learning from the past. To get past preconceptions of the limits of digital art. To push digital artists into the world of sculptors & artisans. But we will have variety on these mini challenges. Sometimes we will sculpt a model based on a masterpiece, but on other times we might do Jet fighter or a landmark....

The only thing that will be consistent is the SHORT DATELINES.

In this challenge you may do:


Body Part ( You may do hands, head, torso etc)
Full Body(You aim to sculpt the whole object)
FULL BODY & SHADING (You aim to sculpt the whole object & Shade it)
Since this is a MODELING CHALLENGE we will concentrate on creating a realistic copy of this famous stature.


At the end of the challenge, the participant should have done a finished entry that looks EXACTLY like either a body part of the DAVID or a Full representation of the sculpture. Keep in mind contest of high difficulty you will have THREE WEEKS to do the challenge, but the rewards, even if you don't win, will be your improved skills in ADVANCED anatomy.




TYPE OF ENTRIES:____________________________________


Body Part (Difficulty Level HIGH)

Emphasis on detail of a specific body part.
Detailed RESEARCH, and attention to detail are key
Full Body (Difficulty Level HIGH)

Emphasis on detail of whole body..
Detailed RESEARCH, and attention to detail are key
Emphasis on anatomy, sculpting
FULL BODY & SHADING ( Difficulty Level HIGH)

Emphasis on detail of whole body..
Detailed RESEARCH, and attention to detail are key
Emphasis on anatomy, sculpting
Emphasis on lighting, shading & rendering
More emphasis on detail.
Realism is the KEY of this type of entry
The best model will be selected by an open vote
for these categories:

Best Modeling
Best Shading
Best Rendering
Most Realistic Model
Best Overall Entry
The winner will get bragging rights and a small banner
designed by me.


DATELINE: Monday MAY 15th 12:00 PM


YOU HAVE THREE WEEKS do the challenge.




CHALLENGE SPECIFIC RULES:

No work taken DIRECTLY from an existing tutorial. You may use an existing tutorial only for reference.
You may NOT use a pre exiting models. All models must be done from scratch.
GENERAL RULES:

The model must have been done AFTER the topic has been



announced.
WIP are encouraged if they are posted in ANOTHER



thread. Please provide a link to them on this thread.
WIP thread should be posted on the Modeling Forum forum and should follow



the following naming convention: HARDCORE MODELING!: THE DAVID: <<TYPE OF ENTRY >> (Note: Group entries are allowed)
Final RENDERS should be rendered at 1600 X 1200 in JPG format.(post only as link) A smaller 800x 600 image should be posted.
WIP files ARE REQUIRED and should be rendered at 800 x 600.
ORTHOGRAPHIC renderings ARE REQUIRED and should be rendered at 800 x 600.
Please add a brief text description about your piece.



The artist also has to post total length of time it took to do and program used.
Collaborative pieces are accepted and encouraged, but Teams entries must have a identifying name. Shot lists should be included with the entry.
Individuals participating in a team CAN have their own individual entries.



The topics will be picked at random from the list on



this >>thread (http://the%20david%20signup%20list:%20Post%20here%20those%20who%20are%20looking%20for%20partners/teams) << (The author will be given credit). So



guys keep them coming.
Post on this thread your link to your WIP thread and your FINAL piece.
You can add multiple entries, as long as they have different WIP threads.
Only participants who follow the rules and submit a final entry will be eligible for the voting process.
Any piece caught breaking the rules will be taken



off the thread.
REFERENCE:

3D model
http://graphics.stanford.edu/software/scanview/ (http://graphics.stanford.edu/software/scanview/)

IMAGES
http://www.webvisor.com/marilyn2/images/David.jpg (http://www.webvisor.com/marilyn2/images/David.jpg)
http://www.agriturismobelvedere.it/firenze%20inglese/immagini/David.jpg (http://www.agriturismobelvedere.it/firenze%20inglese/immagini/David.jpg)
http://www.pbs.org/wgbh/cultureshock/flashpoints/visualarts/images/david_big.jpg (http://www.pbs.org/wgbh/cultureshock/flashpoints/visualarts/images/david_big.jpg)
http://www.opus1.com/www/jmspics/summer99/image/1006-david.jpg (http://www.opus1.com/www/jmspics/summer99/image/1006-david.jpg)
http://www.opus1.com/www/jmspics/SUMMER99/image/1005-david.jpg (http://www.opus1.com/www/jmspics/SUMMER99/image/1005-david.jpg)
http://www.bluffton.edu/~sullivanm/micheldavid/david.html (http://www.bluffton.edu/%7Esullivanm/micheldavid/david.html)
http://cgfa.sunsite.dk/michelan/p-michela2.htm (http://cgfa.sunsite.dk/michelan/p-michela2.htm)
http://www.artchive.com/artchive/M/michelangelo/david.jpg.html (http://www.artchive.com/artchive/M/michelangelo/david.jpg.html)
http://www.alamy.com/stock_photography/7/1/Niall+McDiarmid/A1H5H5.html (http://www.alamy.com/stock_photography/7/1/Niall+McDiarmid/A1H5H5.html)
http://www.artbible.info/art/large/338.html (http://www.artbible.info/art/large/338.html)
Reference
http://vlsi.colorado.edu/~rbloem/david.html (http://vlsi.colorado.edu/%7Erbloem/david.html)
http://en.wikipedia.org/wiki/Michelangelo's_David (http://en.wikipedia.org/wiki/Michelangelo%27s_David)
http://graphics.stanford.edu/projects/mich/ (http://graphics.stanford.edu/projects/mich/)
http://dsc.discovery.com/news/briefs/20050221/davidpisello.html (http://dsc.discovery.com/news/briefs/20050221/davidpisello.html)
http://graphics.stanford.edu/projects/mich/head-of-david/ (http://graphics.stanford.edu/projects/mich/head-of-david/)


Good Luck

-R

erilaz
04-19-2006, 04:40 AM
You have to provide a heavily edited animation with all the trimmings, as long a you

You missed a bit in that sentence Roberto. This looks intriguing!

RobertoOrtiz
04-19-2006, 04:52 AM
Thanks, I just hope we get at least ONE finished entry..
-R

animalunae
04-19-2006, 07:55 AM
I'm in, I hope to finish it also, this will be a good exercise.

zem
04-19-2006, 08:45 AM
Don't want to be a smarty pants here, but May 14 is a Sunday.


and also, I will try to do this challange.

Body parts you say..? Hmmm, Statue of David. What famous bodypart could I make...?

Nae, I'll make the whole darn body.

vivin
04-19-2006, 09:07 AM
Think ill give this ago. Be interesting to see what others come up with :)

elvis75k
04-19-2006, 09:19 AM
Wow this look cool! I knew the digital Michelangelo.. there is a scan database in ply but only accessible to members (usr/pass) - I always imagine to model from fresh using this pictures as references! Keep going :)

RobertoOrtiz
04-19-2006, 01:37 PM
For the 3d model Check this app:

3D model
http://graphics.stanford.edu/software/scanview/ (http://graphics.stanford.edu/software/scanview/)

-R

JIII
04-19-2006, 03:49 PM
Damit, wish I had time to do this!

-J3

Hexodam
04-19-2006, 03:50 PM
I predict zbrush to win :)

GatorNic
04-19-2006, 03:55 PM
wow this sounds like fun, I wonder if I can put some time aside for this. although I think I am going snowboarding this weekend. I think boarding takes precedence.

Man, I hope nobody tries to get ahold of that scan, that would just be cheating. :curious:

GatorNic
04-19-2006, 03:58 PM
I predict zbrush to win :)

yeah seriously, how is this going to be judged? I mean there is a big difference in modeling correct ('good' would probably be a better phrase) topology for the whole thing and sculpting a low poly model in zbrush.

metamesh
04-19-2006, 04:11 PM
woooow that could be great to do! haven't got time tho... :) i wish, i'm sure that would be a damm good exercise for modelling

EricLyman
04-19-2006, 04:12 PM
Will be following this one, great choice Roberto!

Simon
04-19-2006, 04:19 PM
Ahh I had a nigglin it was gonna be this!

I'll see if i have time to enter.

Womball
04-19-2006, 04:34 PM
This looks really cool! I wish I had the time to do this. But its the end of the semester cram time. :-( I always wanted to model him.

RobertoOrtiz
04-19-2006, 04:37 PM
yeah seriously, how is this going to be judged? I mean there is a big difference in modeling correct ('good' would probably be a better phrase) topology for the whole thing and sculpting a low poly model in zbrush.

Open voting.
Belive it or not, it is a simple who can make a model that looks as close to the real deal.
-R

Rod Seffen
04-19-2006, 04:51 PM
I'd imagine this contest will be virtually impossible to judge though.
Everyone modeling the same thing, and we all have access to very, very detailed scans of it, so every model will be virtually identical.
I don't envy the judges.

rasmusW
04-19-2006, 04:54 PM
this sure sounds cool:)
i'll see if i can sqeeze in some time for this.

-r

RobertoOrtiz
04-19-2006, 04:57 PM
I'd imagine this contest will be virtually impossible to judge though.
Everyone modeling the same thing, and we all have access to very, very detailed scans of it, so every model will be virtually identical.
I don't envy the judges.


That is why we are doing open voting.

To be honest, as in most of our challenges,
the emphasis is more in LEARNING than WINNING.
After all the prize is a silly graphic, and hopefully a nice entry for your portfolio.

We may think it is easy to do a single human figure in three weeks,
but to do one with PERFECT anatomy, that is another story.

The advantage of picking masterpieces, is that it show us,
mere mortals WHY they are masterpieces, and that there is a
LOT we still have to learn.

And I am 100% sure we will not end up with identical entries, and that is OK.
We are here to learn not be judged (pun intended)
:)

-R

warpy
04-19-2006, 05:02 PM
umm, definitely worth considering...

phone33
04-19-2006, 05:05 PM
well ive been wanting to try and model david for a long time now, and u just had to make this challenge fall right on finals...... im gonna give it a go as my first challenge but i really dont see myself finishing by the 15th

RobertoOrtiz
04-19-2006, 05:07 PM
well ive been wanting to try and model david for a long time now, and u just had to make this challenge fall right on finals...... im gonna give it a go as my first challenge but i really dont see myself finishing by the 15th

If you dont have time
Do a Body Part...

The hands of The David are marvels of sculpture.
or better yet, sculpt The face.

By taking apart this model, you will learn a lot from the master.
And here is alink where you can SEE a HIGH RESOLUTION SCAN
in 3D of the original. (http://graphics.stanford.edu/software/scanview/ (http://graphics.stanford.edu/software/scanview/))

That kind of entry will take you a week tops.

-R

gaiXyn
04-19-2006, 05:08 PM
I'd imagine this contest will be virtually impossible to judge though.
Everyone modeling the same thing, and we all have access to very, very detailed scans of it, so every model will be virtually identical.

Not exactly true, believe or not, we all are at a different ( even if it's slightly ) level for modeling. Not all of us will see the same thing (details). I for example suck at modeling, but I will be considering joining this, b/c even if I don't come close I think I'll walk away with a great deal from this excerise.

RobertoOrtiz
04-19-2006, 05:14 PM
Not exactly true, believe or not, we all are at a different ( even if it's slightly ) level for modeling. Not all of us will see the same thing (details). I for example suck at modeling, but I will be considering joining this, b/c even if I don't come close I think I'll walk away with a great deal from this excerise.

God I am going to sound like a cheesy motivational speaker... but what the hell.

Yes you will learn.
By the mere act of TRYING it, you will learn more than just doing NOTHING.
There is this myth among art students, that people keep tabs of your faliures, and that all you post has to be perfect.

Well guess what, they dont care.

Just try it, fail, get up and try again. That is how you learn.

As I like to say:
"There are enough people who will tell you you cant do something, they dont need YOUR help."

Rols574
04-19-2006, 05:16 PM
hey roberto
ill join and hopefully ill have time to finish this model. my work takes up 75 percent of my hours, no kidding

since its not going to be an animated piece i would think edgeflow is not important and can be modeled in its normal pose; but ill try

about scanview......love it, best thing that could ever happen to my modeling.
is there a way we can so other members models through it or not?

id be interested in seeing a few of the models posted here. and in the forums in general

if its off-topic please move this if necessary

Rolando

Rod Seffen
04-19-2006, 05:20 PM
Not exactly true, believe or not, we all are at a different ( even if it's slightly ) level for modeling. Not all of us will see the same thing (details). I for example suck at modeling, but I will be considering joining this, b/c even if I don't come close I think I'll walk away with a great deal from this excerise.

What I mean is the entries from the best modelers will be identical, since the point of the exercise is to model as close to reality as possible, and they'll be able to do that to more or less the same degree, and therefore end up with virtually identical results.
Still, you're right, it's nice to have a extra reason to model something like this, and an extra incentive to do it, not only to the best of your ability, but to raise your personal bar and make it even better.

ChewyPixels
04-19-2006, 05:31 PM
Would love to jump in on this. Could use the practice. Too bad I'm deep into my Journey entry. :(

depleteD
04-19-2006, 06:00 PM
Yea I'm gonna do this :D. Break in my new modo. GL everyone!!

Im gonna go start a 3D wip thread.

-Andrew

paperclip
04-19-2006, 06:16 PM
Wow, this sure is hardcore. I'm not entering as I'm not a 3der, but good luck guys and I'll be keeping an eye on this! :thumbsup:

rosem
04-19-2006, 06:21 PM
I have a little tip for everyone thats going to be entering...

David's body, if you were to look at it strait on, or from far away looks very awkard and long - this is because it's meant to be viewed up close and looking up at it (because it's so tall). When you do view it from up close and underneath his body proportions seem normal.

This is a very important detail that Michelangelo worked very hard on - just wondering if anyone wants to give it a shot in their model :)

zem
04-19-2006, 06:40 PM
Did I miss something or is there a reason that I'm the only one with a wip thread in the 3D still wip section?

You're loosing valuable time here, guys, I'm already one hour ahead of you all!:)

ffourier
04-19-2006, 07:19 PM
excellent idea. Even I've got enough time to participate to this challenge I wish a good luck to everybody :) Can't wait to see the entries.

MrJames
04-19-2006, 07:37 PM
Fantastic Idea for a challenge, I always felt there should be a modelling challenge ;) Subject is great also, learn from the true masters! :D

habs111
04-19-2006, 08:04 PM
Awesome idea. Im in. :)

CoolDuck
04-19-2006, 08:15 PM
Just want to say that I think it is a very good idea, and cool! I'm happy that this challenge is taking place. Unfortunately this challenge is too advanced for me at this moment, and I'm in the middle of something else. Next time! :)

Good luck everyone!

RobertoOrtiz
04-19-2006, 08:51 PM
Just want to say that I think it is a very good idea, and cool! I'm happy that this challenge is taking place. Unfortunately this challenge is too advanced for me at this moment, and I'm in the middle of something else. Next time! :)

Good luck everyone!

My advice it to at least try a body part.
Feet, hands, Hell even the eyes .

It will be a valuable experience.

-T

DDS
04-19-2006, 08:58 PM
heck, right in the day my company moves to another country and we all get fired :shrug:

6foot5
04-19-2006, 09:49 PM
hmm, might just try this as i need the practise.

Would it be ok to try and pose david differently, could come up with some funny results??

sitnikvladimir
04-19-2006, 09:51 PM
Very nice Challenge! I wont to see this.:thumbsup:

alshakno
04-19-2006, 09:56 PM
i m in
everybody welcome :D

deli-rium
04-19-2006, 10:19 PM
3 Pages and no WIPS. Damn, you people are afraid to face the master. Well, me too.

Rod Seffen
04-19-2006, 10:32 PM
I like to wait until I've something decent to show before showing it)
Nothing worse than a WIP showing 3 polygons.

ares623
04-19-2006, 11:15 PM
hey, can i model his genitals? :p
i'll definately be doing this... great idea! i'll probably do the arm or head..

Nathellion
04-19-2006, 11:22 PM
Fun!

I'll join in if I can.

MSke3D
04-19-2006, 11:53 PM
It would at least give me something to do to eat away the downtime. I will try and enter.

MSke3D

bigquix
04-20-2006, 01:12 AM
Damn it!!
I was planning to make this model for my own portfolio before this challenge,and I had gathered many references (containing the ones written here...)to do it in a near future, but now.... because of the F**king assignments I can't even touch it, otherwise I would certainly join this competition.
Damn it!...

Hamilcar
04-20-2006, 01:59 AM
Great Challenge! If I want to model more than one body part can I make all my work one entry? or do I have to do seperate entries for each?

Ok I'm in my WIP thread is HERE (http://forums.cgsociety.org/showthread.php?p=3470061#post3470061)

Icarus
04-20-2006, 03:21 AM
wow, nice choice.. will be following this!

RobertoOrtiz
04-20-2006, 03:42 AM
Oh here are some orthographical images..

http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/d4.jpg
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/d3.jpg
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/d2.jpg
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/d1.jpg

Intervain
04-20-2006, 04:44 AM
This is quite a challenge - a model with such high level of detail in such short span of time 0_o - absolutely crazy [in a good way!] Wish I could enter :] Still, good luck to everyone.

ShadowM8
04-20-2006, 05:45 AM
Nice challange, I might have some time for a body part (probably the right hand since i like it's pose.)! Good luck to all.

habs111
04-20-2006, 05:51 AM
Robert, is there a way to zoom in on the ScanView? Thanks for giving us all those references, usually takes me a couple days to find all the pics for me.

Here is the link to my thread.
http://forums.cgsociety.org/showthread.php?p=3470343#post3470343

jorust
04-20-2006, 06:13 AM
Thanks for this challenge, and that ScanView is super cool!

I'm not a organic modeler, but going to give this a go. :thumbsup:

Rod Seffen
04-20-2006, 06:34 AM
Robert, is there a way to zoom in on the ScanView? Thanks for giving us all those references, usually takes me a couple days to find all the pics for me.

Here is the link to my thread.
http://forums.cgsociety.org/showthread.php?p=3470343#post3470343

zoom = crtl+LMB. To move the light it's ctrl+RMB.



I think it will be interesting to see people's strategies for this. I am goign to model it in it's current pose, in parts, the way it was sculpted, but I'm sure some will do the common T-stance, pose it after, and then tweak the mesh.

DiM
04-20-2006, 06:56 AM
Good Idea.

dnk
04-20-2006, 08:25 AM
Oh :eek: strong idea.
But, these last images already deserve the award :p

Staszek
04-20-2006, 09:56 AM
This is it :) Im in.

elvis75k
04-20-2006, 11:52 AM
Wheepp .. the huge david database is for user only..
i wish i had just one of this model to look at, better.
Anyway i like this challenge. Maybe i'll do the right foot
(i like the pose) or the full figure..
Dunno if i get extra time.. Hmm - Good luck everyone.

edited: whoo stupid me.. I've just installed scanview and.. surpise!!

Bao2
04-20-2006, 12:05 PM
hey, can i model his genitals? :p


But you must have in mind the sculpture is intended to be viewed from ground level
so they are greater than the real ones so you must don't look your own for reference!!! :shrug:

Well, I am afraid. My first man modelled ever if I enter. The most difficult part for me
is face of course. In the face you moves a vertex a milimeter and the entire face changes
so I think judges will be focusing on the face to find the winner. If I enter and I achieve
a good face I will be satisfied.

6foot5
04-20-2006, 12:07 PM
excuse my ignorance :blush: , but what is 'scanview'??:curious:
thanks.


*edit: should really learn to actually read some of the links, sorry, i think ive got it.:D

CoolDuck
04-20-2006, 12:24 PM
My advice it to at least try a body part.
Feet, hands, Hell even the eyes .

It will be a valuable experience.

-T

Thx for your encouragement. :P I'll try a body part. :D

RobertoOrtiz
04-20-2006, 01:26 PM
Robert, is there a way to zoom in on the ScanView? Thanks for giving us all those references, usually takes me a couple days to find all the pics for me.

Here is the link to my thread.
http://forums.cgsociety.org/showthread.php?p=3470343#post3470343

Yes try the left mouse button.

RobertoOrtiz
04-20-2006, 01:27 PM
Oh :eek: strong idea.
But, these last images already deserve the award :p

Those images, taken from SCAN VIEW, are real life SCANS of the David.
Stanford University led the effort.
:)

-R

Leshiy3d
04-20-2006, 01:32 PM
well, does anybody know, how to extract the model from scanview? :applause:

gaiXyn
04-20-2006, 01:52 PM
Hey RobertoOrtiz, first I would like to say thx you very, very much for the great references. I was wondering if there's a way to snap rotate in scanView. Like a 3/4 view which would be like 45degrees going around the model? I've never model something this complex before so I think I'll need all the views I can get. And with only a hour or so every night to participate, the more images I have, the better chance I have to finish or come close to doing so.

hmsapry
04-20-2006, 02:00 PM
:thumbsup: i am in ...
but it's my first time to do a statue ..... (i've never thought that when i'll do one ... it could be a statue of Michel Angelo .. !!) hehe coz he cared too much about details...
but thats good for learning and practice modling....

*thanx Roberto to open my mind to have a good practice ,
i'll do my best to do it.... i think i'll choose a part of the model ... (the right hand..)
coz i have a lot of work this days.

RobertoOrtiz
04-20-2006, 02:15 PM
People dont forget to post your ideas FOR THE NEXT mini challenge.

3 week do go fast.

THE HARDCORE MODELING CHALLENGE: Topic Suggestions (http://forums.cgsociety.org/showthread.php?t=347616)

The idea is that ANYTHING can be a topic.
A classic sculpture, a painting, An Aircraft Carrier, A classic plane, a Landmark etc
will be mechanical...

-R

Rols574
04-20-2006, 02:32 PM
for everyone who i asking how to zoom, rotate and what not. there is a way to find out only if you spend a little time exploring the program.

go to view and options and you will find that you can also view it in smooth shaded and flat shaded view

if you go to help you will see an option that say "help with controls"

to zoom you have to hold control and left click to change the light control and right click

Rod Seffen
04-20-2006, 03:01 PM
YOu may think scanview makes it easier to model this, but it's actually harder, since you can see literally every single little detail, and you have to include it all...

DaveLEWIS
04-20-2006, 03:02 PM
Hi RobertoOrtiz,

Thankyou, just the challenge I need at the moment:)

The reference material will give us all the best shot at doing our best.

Good Luck everyone taking part. This one rocks:)

My entry will be here:

http://forums.cgsociety.org/showthread.php?p=3471497#post3471497

DaveLEWIS

machha
04-20-2006, 03:13 PM
Hey i am in i will try my best.:buttrock:
thanx Roberto to open a good challenge.

ekah
04-20-2006, 03:43 PM
Kudos to Roberto Ortiz. What a great challenge. For me, this is what made CGTalk special to visit in its early days. No prizes, just plain, good modeling exercises.

Those of you interested in entering and want additional references other than photos, there are many mini replicas of David available on the web. I own a few of these myself and use them for drawing from life. I use them for sketching when I don't have access to a live model. Of course, they are not the real thing, but they're excellent references for modelers and illustrators alike.


"David" full body mini replica: Price range $35 - $295
http://www.designtoscano.com/shopping/product/detailmain.jsp?itemID=2482&itemType=PRODUCT&iProductID=2482

"Fragments of David": $35 for a resin face set
http://www.designtoscano.com/shopping/product/detailmain.jsp?itemID=5749&itemType=PRODUCT&RS=1&keyword=david

David - Plaster Pieces: These are more expensive than Design Toscano's version.
http://www.sculpt.com/catalog_98/CLAYTOOLS/Anatomical_refs.htm
http://www.sculpt.com/


Anyhow, good luck to everyone participating. This will be fun to watch.

fx81
04-20-2006, 03:51 PM
this is a great challenge. i will participate if i can.
may be ill try to model the bust

thanks Roberto for creating the challenge :thumbsup:


ok, i am planning to do the right hand of David since time is short.

http://forums.cgsociety.org/showthread.php?t=348401

Spin99
04-20-2006, 06:40 PM
Sounds like a great exercise, also David's statuette been taunting me for ages now..

I'd love to join, but don't know if I'll have two weeks for this or not (lol)
On the other hand, maybe I'm going to wait see if I'm getting some brush sculpting tools also.
So I really don't know.

But nice idea for a competition :thumbsup:

RobertoOrtiz
04-20-2006, 06:43 PM
Sounds like a great exercise, also David's statuette been taunting me for ages now..

I'd love to join, but don't know if I'll have two weeks for this or not (lol)
On the other hand, maybe I'm going to wait see if I'm getting some brush sculpting tools also.
So I really don't know.

But nice idea for a competition :thumbsup:

Why dount you do a body part.
Maybe the hands. They are quite awesome.

:)

-R

Voron
04-20-2006, 08:28 PM
Here are some of my favorite sculptures that I would love to see attempted in 3D. Some are a bit tough but you guys are supposed to be...:arteest: ;)HARDCORE ... :p :thumbsup:

I intend to attempt these but I havn't reached this plateau of existence yet. :bowdown:


Dying Gaul
Rodin's Thinker
Laocoon Group
Gianlorenzo Bernini, David
Clodian, Nymph and Satyr
Gianlorenzo Bernini. Apollo and Daphne
Antonio Pollaiuolo, Hercules and Antaeus
Antoine-Louis Barye, Jaguar Devouring a Hare


:wip: Do David justice... May the best...er... "man" win :beer:

- -

thondal
04-20-2006, 09:44 PM
i suck at modeling... and 3d in general, so i don't think im able to finish my dragon before this contest is over, but i may do it so I may just enter/do a body part just for the learning part of it...

-thondal-

habs111
04-21-2006, 01:16 AM
Yes try the left mouse button.

Thanks, how come only some of the WIP threads are listed in the " The Hardcore Modeling MINI-Challenge #1: The David (http://forums.cgsociety.org/showthread.php?p=3471354#post3471354) " area?

Gabe
04-21-2006, 02:38 AM
I think I'll give this a shot.

qwed88
04-21-2006, 05:27 AM
I'm going to try this, I'm not sure if this is the right section to post in or not, I also posted it in the WIP/Critique: 3D Stills (http://forums.cgsociety.org/forumdisplay.php?f=43).

link below--

http://forums.cgsociety.org/showthread.php?p=3473682#post3473682

MrPositive
04-21-2006, 06:03 AM
I'm not sure if this has been asked yet or not....but is there a way to get the model out of scan view so I can look it over in a package I'm comfortable with?

SimonGibson
04-21-2006, 08:24 AM
Sounds like an awesome challenge! Hope I have some time to partake.

Rod Seffen
04-21-2006, 08:25 AM
I'm not sure if this has been asked yet or not....but is there a way to get the model out of scan view so I can look it over in a package I'm comfortable with?
No. And that would be cheating anyway, since you could then use it as a template to build the structure of your own model around.

MrPositive
04-21-2006, 10:24 AM
No. And that would be cheating anyway, since you could then use it as a template to build the structure of your own model around.

Er, well not what I had in mind, but I can understand the concern. Wish I could entertain the thought of participating but alas too much outside time...good luck guys!

P.S. I love some of your works oddity!

Rod Seffen
04-21-2006, 11:03 AM
THanks... I wasn't accusing you of trying to cheat, just saying it's a good thing we can't get hold of a model of this to import to our 3d apps, since it would rather defy the point of trying to model it. As has been said, this isn't so much a competition as a learning experience.
It becomes more of a join-the-dots, or painting-by-numbers than real modeling.

MrPositive
04-21-2006, 11:06 AM
THanks... I wasn't accusing you of trying to cheat, just saying it's a good thing we can't get hold of a model of this to import to our 3d apps, since it would rather defy the point of trying to model it. As has been said, this isn't so much a competition as a learning experience.

True dat, but I only wanted to examine it more easily, no time for modeling Dr. Jones. Well I did finally figure out the app controls better and I must say I don't think I've ever been so giddy zooming in close to an art piece like this, just astonishing. I seriously have been looking it over for the past hour.....I'm in second heaven. This has to be one of the cooler things technology has provided us......I can't even imagine how much time will be spent on creating his hair.......holy canoles!

*edit* ok maybe a body part....like the abs....which I keep marveling at....

Rod Seffen
04-21-2006, 11:08 AM
Yes, it's a great invention. I wish there were more classical sculptures for it.
THis is probably the best chance most people wil lhave of seeing great sculptures this close and personal.

Oliver'Raz'
04-21-2006, 12:57 PM
Five days ago, i saw a report on french tv about "Michelo Angelo". They talked about the "David" of course. They said that the head(+neck) and hands of David are out of proportion in regards to his body(smaller). It was wanted by Michelo Angelo himself to show the big intelligence and the hands skilful of David.

Spin99
04-21-2006, 06:56 PM
Why dount you do a body part.
Maybe the hands. They are quite awesome.

:)

-RThanks, I'll try :surprised Actually I really need to work on hands?
But this isn't going to help my current situation lol.

Well I got to get some actual work, I'm totally disorganised,
AND I just came back from holiday.

LOL.

rasmusW
04-21-2006, 08:43 PM
here's the link to my thread
http://forums.cgsociety.org/showthread.php?p=3472627#post3472627

-as you'll read in my thread i narrowed my task down to "just" the torso:)

-r

teapot77
04-22-2006, 09:52 PM
Definitely the best challenge! ...we will see what would Michelangelo do if he had ZBrush!

AndyDay
04-22-2006, 11:15 PM
Well my modeling skills are pretty mediocre compared to a lot of you guys, but since I'll be doing this more for just for the learning experience, I'm in. Good luck everybody!

DaveLEWIS
04-23-2006, 08:53 AM
Hi,

Good Luck AndyDay.

Here is my progress:

http://forums.cgsociety.org/showthread.php?p=3471497#post3471497

DaveLEWIS

leandrop
04-23-2006, 07:20 PM
Hello to you all.

I'm signing in for the head. Here is my link:

http://forums.cgsociety.org/showthread.php?p=3481074#post3481074

Good luck and happy learning.

Leandro.

Rambiert
04-24-2006, 09:54 AM
To be or not to be. Nurbs'n lofts or Polys? It's perfect example to train Ratner's advanced nurbs modeling methods that seems to be much more effective to do upper part of the head with hairs. Anyway. I'v got my Goliat on the way. Is here at CG any statistic? What is more prefered way in high-end modeling? I mean, way of modeling with Max or Maya? Nurbs or Polys?

Rod Seffen
04-24-2006, 10:02 AM
It doesn't matter what other's preferred method is, you have to try all methods and choose one you like yourself.

Bao2
04-24-2006, 12:08 PM
Nurbs vs Poly? Well, perhaps the union of the two: patches. I am loving
patches just now better than any other modelling method.

Well, I entered the competition and this is my WIP thread (http://forums.cgsociety.org/showthread.php?t=349552). I almost forget
post here the entry. I do this for learning no for the 1 million of the prize.:)

zem
04-24-2006, 12:26 PM
Personally I will make the statue using sub-d. But that is only for exercise. I haven't used it for several years so I thought this was a good place for practice.
My WIP (http://forums.cgsociety.org/showthread.php?t=347680)

kirigoi
04-24-2006, 12:55 PM
Good luck everybody!

I've been itching to try Michelangelo's David for ages, and I've got a copy of ZBrush just out of the shrinkwrap... Unfortunately I've got loads of work on and would never finish within 3 weeks, but just wanted to say I'll be following everyone's progress with interest...

M

carlostelevida
04-24-2006, 06:14 PM
So I Think I Could'n Finish All The Detail Of The Big Model But Count With Mine In The Last Entries.

I Think Modeling In Zbrush Isn't A Cheat. After All It's A Modeling Software. And The Mine Is 3ds Max 8 And Xsi. Ten Years Ago Were A Cheat To Have They Like They Are Today. You Catch Me

nurcc
04-24-2006, 06:34 PM
Hi,
This contest caught my eye, and after discussing it with my company, we decided to make the full version of the T-Splines Maya plugin available to anyone who would like to use it for this contest. We think it may be valuable for adding fine details, and it may also be a good learning experience. We hope it can be useful.

If anyoneís interested, I made a direct download page (http://www.tsplines.com/resources/cgtalk.html) (no registration required). From the page, you can download the plugin, as well as a license for T-Splines that will expire a week after the contest is over. If you do decide to model using T-Splines, youíll be able to convert your model losslessly to NURBS or polygons, so thereís no need to worry about losing access to your model once the contest is over. You can also start modelling with SubDs or Nurbs and use T-Splines to add detail.

Iíve just finished part one of a workflow video (http://www.tsplines.com/doc/) that shows how to model with T-Splines. Itís rather large (240 MB.. needs reencoding) but you might find it helpful as youíre getting started. I'm also working on a video which shows how to texture and render T-Splines.

Throughout the contest, if anyone has any questions, feel free to PM me, or we've got a support forum at http://www.tsplines.com/forum (http://www.tsplines.com/forum/)

Good luck!

rasmusW
04-24-2006, 09:31 PM
hey nurcc

thanks for this special offer:)

-don't think i'll get to use it for this challenge though (i'm using silo:)), but i sure will give a go after we finish this one.

-r

DaveLEWIS
04-25-2006, 01:21 AM
Hi nurcc,

Nice offer for Maya users. I'm usng Lightwave for the body and Silo for the Head:P

Here is my progress:

http://forums.cgsociety.org/showthread.php?p=3485274#post3485274

DaveLEWIS

gaiXyn
04-25-2006, 06:55 AM
Hi,
This contest caught my eye, and after discussing it with my company, we decided to make the full version of the T-Splines Maya plugin available to anyone who would like to use it for this contest. We think it may be valuable for adding fine details, and it may also be a good learning experience. We hope it can be useful.

If anyoneís interested, I made a direct download page (http://www.tsplines.com/resources/cgtalk.html) (no registration required). From the page, you can download the plugin, as well as a license for T-Splines that will expire a week after the contest is over. If you do decide to model using T-Splines, youíll be able to convert your model losslessly to NURBS or polygons, so thereís no need to worry about losing access to your model once the contest is over. You can also start modelling with SubDs or Nurbs and use T-Splines to add detail.

Iíve just finished part one of a workflow video (http://www.tsplines.com/doc/) that shows how to model with T-Splines. Itís rather large (240 MB.. needs reencoding) but you might find it helpful as youíre getting started. I'm also working on a video which shows how to texture and render T-Splines.

Throughout the contest, if anyone has any questions, feel free to PM me, or we've got a support forum at http://www.tsplines.com/forum (http://www.tsplines.com/forum/)

Good luck!

Greatly, I thank you. I don't think I'll use this, but I do appreciate you doing this for us. Do me a favor and thank your company as well, great sports.

uwil
04-25-2006, 06:17 PM
heres mine
http://forums.cgsociety.org/showthread.php?t=349450

brianclark
04-27-2006, 01:58 PM
my thread
http://forums.cgsociety.org/showthread.php?t=351009

brianclark
04-27-2006, 01:59 PM
my thread
http://forums.cgsociety.org/showthread.php?t=351009

RobertoOrtiz
04-27-2006, 05:39 PM
People dont forget to suggest topics for future challenges


THE HARDCORE MODELING CHALLENGE: Topic Suggestions (http://forums.cgsociety.org/showthread.php?t=347616)

-R

RobertoOrtiz
04-30-2006, 02:57 PM
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID! (http://forums.cgsociety.org/showthread.php?t=352022)
Just a reminder

-R

Rod Seffen
04-30-2006, 03:03 PM
Huh?
I thought it was a total of 3 weeks, and we've already had almost 2.
MAy 15 means we actually had a full month.
It started april 19th, so 3 weeks means it should end on May 10th.

gaiXyn
04-30-2006, 03:53 PM
Huh?
I thought it was a total of 3 weeks, and we've already had almost 2.
MAy 15 means we actually had a full month.
It started april 19th, so 3 weeks means it should end on May 10th.

sshhh!! Don't be a meanie :D

Rod Seffen
04-30-2006, 05:17 PM
It's just that it definitely says 3 weeks in the first post in this thread, and now it's suddenly 4 weeks...with no reason given for the extended date.

fx81
04-30-2006, 06:00 PM
i agree, this does seem confusing and makes the challenge less challenging :sad:

gaiXyn
04-30-2006, 06:28 PM
It's just that it definitely says 3 weeks in the first post in this thread, and now it's suddenly 4 weeks...with no reason given for the extended date.

Well the original post about the challenge had always said May 15th ( if I'm not mistaken ) so that part never changed, it did say 3weeks also, but I went with the May 15th part.


i agree, this does seem confusing and makes the challenge less challenging :sad:

I understand where you guys are coming from, but for a guy like me, its a blessing. I don't work in the field, so I don't model half as much as I would like to, and therefore I'm kinda slow at it. I work 9hr days six days a week, add an hr for traveling to and from work, so that's 10hrs a day gone. then 5 - 7hrs of sleep, and the rest left for daily tasks. I don't have all that time to work on something as complex as this. So I'm speaking for myself when I say that this challenge is challenging, and I'm glad I have the extra 5days.

Besides, now you guys have a lil more time to enhance your already awesome models to perfection.:bowdown:

RobertoOrtiz
05-01-2006, 02:52 AM
We always do the posting a few days before the official plug.
The May 15th dateline has ALWAYS been there.
-R

fx81
05-04-2006, 08:41 PM
i got few question for the final submission
where do we post the final render?
does the dimension of the final render have to be 1600x1200 ?
because most of our models are vertical.
and since this is modeling do we just do our final render from one angle or different angles and composite them in one image? need some specific direction.

RobertoOrtiz
05-04-2006, 08:55 PM
And that is a really good point...

Ill post some new rules in a few minutes.

-R

RobertoOrtiz
05-04-2006, 09:08 PM
Ok here is how we are going to do this...
The orange text is the NEW rules


BEAUTY RENDER:
Final RENDERS should be rendered at 1600 X 1200 OR 1200 x 1600 in JPG format.(post only as link) A smaller 800x 600 OR 600 x 800 image should be posted.

- This is your beauty render, it may be comprised of a collage of multiple renders of your model.


ORTHOGRAPHIC RENDERINGS:
Ortographic renderings ARE REQUIRED and should be rendered at 800 x 600 OR 600x800.

- This means you need to submit renders of the from the Front, Sides (2), Back, Top and bottom. The renders might be done as a Quickshade or Beauty Render.


NEW RULE! (VOLUNTARY!)

TURNTABLE ANIMATION.
- I recomentd to aid the voters a turntable rendering of the model. It would have to be done in QuickTime or Windows Media at a resolution of 600 x 400 OR 300 x 200. The render might be done as a Quickshade or Beauty Render.
All the renders go in the WIP, ALSO post the Beauty Render (And if you wish, the turntable anim) here at the core challenge thread.

fx81
05-04-2006, 09:44 PM
BEAUTY RENDER:
A smaller 800x 600 OR 1200 x 1600 image should be posted.


OR 600 x 800 you mean

also

where do we post all these? in our wip thread?

ps. im sorry if you already answered this but i couldnt find it.

turntables sound a really good idea to judge the quality of models. im definitely doing it.

Rod Seffen
05-04-2006, 09:57 PM
For this particular model, a size of 1600x1200 doesn't seem appropriate.
A height of 1600 and width of about 700 fits the model in perfectly. A width of 1200 just leaves a ton of blank space at ether side of the figure, which seems pretty pointless.

fx81
05-04-2006, 11:30 PM
we can collage to fill up the emptyness

RobertoOrtiz
05-05-2006, 01:43 AM
we can collage to fill up the emptyness
That is the main idea.
:)
-R

Rod Seffen
05-05-2006, 06:44 AM
Yeah, closeups of the hands, feet, head etc. Never thought of thst...

Staszek
05-05-2006, 02:48 PM
:) VERY BEAUTY RENDER: 3200x2400

RobertoOrtiz
05-05-2006, 05:20 PM
:) VERY BEAUTY RENDER: 3200x2400
Well if you guys want to do an additional render that size,
hey it is fine by me.

-R

Rod Seffen
05-08-2006, 10:54 AM
Finshed at last *wipes brow*

60 hours well spent I think. This is the hardest model I've ever made, but it's also the best result I've had, and I've learned more from making it than any other model I've done.
I would never have had the willpower or stamina to complete something like this had it not been for this competition.
Well done to anyone else who completes this.

Link to WIP thread (http://forums.cgsociety.org/showthread.php?t=347962&page=3)

Link to 1600x1200 image. (http://www.pixelwerks.be/pictures/davidfinalbig.jpg)

Link to turntable animation (http://208.49.149.118/MOG/LOG/david_turn.avi)

http://www.pixelwerks.be/pictures/davidfinalsmall2.jpg

RobertoOrtiz
05-12-2006, 08:33 PM
OR 600 x 800 you mean

also

where do we post all these? in our wip thread?

ps. im sorry if you already answered this but i couldnt find it.

turntables sound a really good idea to judge the quality of models. im definitely doing it.
Post it HERE and in the WIP thread..
And I meant 600 x 800.
:)
-R

rasmusW
05-14-2006, 03:07 PM
here we go. my final submission for "the david".
it's been a blast to learn from all of you and see all the different approches. i really learned a whole lot from this.

orginal thread (http://forums.cgsociety.org/showthread.php?p=3544250#post3544250)

http://img49.imageshack.us/img49/3624/thedavidsmallwip120om.th.jpg (http://img49.imageshack.us/my.php?image=thedavidsmallwip120om.jpg)

highres (%5BURL=http://img447.imageshack.us/my.php?image=thedavidhighwip127dr.jpg%5D%5BIMG%5Dhttp://img447.imageshack.us/img447/8839/thedavidhighwip127dr.th.jpg%5B/IMG%5D%5B/URL%5D)

-and the orthos...

http://img513.imageshack.us/img513/8746/thedavidwip129yf.th.jpg (http://img513.imageshack.us/my.php?image=thedavidwip129yf.jpg)
http://img447.imageshack.us/img447/1333/thedavidwip133tz.th.jpg (http://img447.imageshack.us/my.php?image=thedavidwip133tz.jpg)


-r

maxedwin
05-15-2006, 11:46 AM
hello,

I'ts been a week since I'm having this health problem, which prevent me to work. So the model isn't finished....but I managed to do the big render, so here they are...

http://i39.photobucket.com/albums/e174/maxedwin1/DavidFinalrender800.jpg

800x1600:
http://img239.imageshack.us/img239/6267/davidfinalrender5xh.jpg

front and back ortho:
http://i30.photobucket.com/albums/c341/maxedwin/frontback.jpg

Left and right ortho:
http://i30.photobucket.com/albums/c341/maxedwin/frontback.jpg

proggress image:
http://i30.photobucket.com/albums/c341/maxedwin/steps.jpg

WIP thread:
http://forums.cgsociety.org/showthread.php?t=350499

BobbyB
05-15-2006, 02:10 PM
ok here are my final images
http://forums.cgsociety.org/attachment.php?attachmentid=95445


1200x1600- http://forums.cgsociety.org/attachment.php?attachmentid=95446 (http://attachment.php?attachmentid=95446)
front- http://forums.cgsociety.org/attachment.php?attachmentid=95448 (http://attachment.php?attachmentid=95448)
back- http://forums.cgsociety.org/attachment.php?attachmentid=95449[/url]
left- http://forums.cgsociety.org/attachment.php?attachmentid=95450 (http://attachment.php?attachmentid=95449)
right- http://forums.cgsociety.org/attachment.php?attachmentid=95451 (http://attachment.php?attachmentid=95451)
top- [url]http://forums.cgsociety.org/attachment.php?attachmentid=95452

gaiXyn
05-15-2006, 07:41 PM
I'm very disappointed with myself, I didn't get to do the whole thing like I was hoping to. So I'm only going to enter in a body part or parts rather, only the hands and head are missing. ( plus a few places that needed some tweaking here and there )

So from the navel down is pretty much what I'm entering.

I will finish it, I spent too much time not too.


http://www.cghost.de/mediahost/img20/800x6006X7f.jpg (http://www.cghost.de/)



1600x1200 -here (http://www.cghost.de/mediahost/img4/1600x1200bfw3.jpg)

another 1600x1200 -here (http://www.cghost.de/mediahost/img20/1600x1200sidesRlxE.jpg)

wireShaded 360 turnable of David -here (http://download.yousendit.com/8D4E316050A1D522) -here (http://download.yousendit.com/4B49E3757FC5D6D7) and -here (http://download.yousendit.com/5C24D0390BCFE58D)

another turnable of David that I decided to have a lil fun w/ -here (http://download.yousendit.com/F3AD4A2F042D0508) -here (http://download.yousendit.com/9F6A618715134881) and -here (http://download.yousendit.com/55E4C0B2768F6799)

and my WIP for David is over -here (http://forums.cgsociety.org/showthread.php?t=348898)


I don't have a website, so you'll have to download the turnables which are in AVI format and are pretty small in size.

Great modeling everyone, I had a blast doing this.

Staszek
05-15-2006, 10:37 PM
Hi,
This is my entry.
im not satisfact - but finaly i have to done with this. i wish to have more time...
I have made many mistakes but i realy try to make it good. (and i now that some things are not...)

http://img397.imageshack.us/img397/9126/david14je.th.jpg (http://img397.imageshack.us/my.php?image=david14je.jpg)


http://img397.imageshack.us/my.php?image=david14je.jpg (http://img397.imageshack.us/my.php?image=david14je.jpg)


ortographic views:

http://img236.imageshack.us/my.php?image=davidfront2bz.jpg (http://img236.imageshack.us/my.php?image=davidfront2bz.jpg)
http://img435.imageshack.us/my.php?image=davidback1md.jpg (http://img435.imageshack.us/my.php?image=davidback1md.jpg)
http://img375.imageshack.us/my.php?image=davidleft9jm.jpg (http://img375.imageshack.us/my.php?image=davidleft9jm.jpg)
http://img379.imageshack.us/my.php?image=davidright3db.jpg (http://img379.imageshack.us/my.php?image=davidright3db.jpg)
http://img383.imageshack.us/my.php?image=davidtop5id.jpg (http://img383.imageshack.us/my.php?image=davidtop5id.jpg)

rotation animation

http://www.staszek-marek.pl/tmp/x.avi (http://www.staszek-marek.pl/tmp/x.avi)

Giangmatric
05-15-2006, 11:20 PM
Well here is mine. If only that I have more time and enough sources. This is my first entry to a challenge so I just post what I have finish up until now. I have learned a few things along this challenge and I think this is good practice so I am really looking forward for the next one. Thank you for looking.
render
http://img122.imageshack.us/img122/2531/newrender3kk.jpg

Othos
http://img122.imageshack.us/img122/6928/newrender25rn.jpg (http://img147.imageshack.us/img147/4251/frontback3xj.jpg)
http://img122.imageshack.us/img122/3632/newrender38sp.jpg (http://img126.imageshack.us/img126/8781/profile2be.jpg)
http://img108.imageshack.us/img108/8021/newrender42ek.jpg (http://img126.imageshack.us/img126/7307/topdown9dv.jpg)
http://img113.imageshack.us/img113/4117/wip7iw.jpg
Wip:
http://forums.cgsociety.org/showthread.php?t=356718

Cya
Giangmatric

fx81
05-16-2006, 11:05 AM
Final Submission: Hardcore Modeling Mini-Challenge: The David (Right Hand) by fx81

I hope i am not out of time, anyways here is the final render. My main objective was to creat a replica, not just model the whole thing for the sake of modeling it but appreciate the master piece and understand it. This was a good excercise for learning hand anatomy and i also got to appreciate Michalengelo's art more than before. Thanks everyone for critiques and comments.

http://www.fx81.com/d3d/final/small.jpg

HIGH RESOLUTION (1200x1600): http://www.fx81.com/d3d/final/big.jpg (http://www.fx81.com/d3d/final/big.jpg)

Orthographics:
Front: http://www.fx81.com/d3d/final/front.jpg (http://www.fx81.com/d3d/final/front.jpg)

Back: http://www.fx81.com/d3d/final/back.jpg (http://www.fx81.com/d3d/final/back.jpg)

Right: http://www.fx81.com/d3d/final/right.jpg (http://www.fx81.com/d3d/final/right.jpg)

Left: http://www.fx81.com/d3d/final/left.jpg (http://www.fx81.com/d3d/final/left.jpg)

Top and Bottom: http://www.fx81.com/d3d/final/top_bottom.jpg (http://www.fx81.com/d3d/final/top_bottom.jpg)

Turntable : http://www.fx81.com/d3d/final/hand.mov (http://www.fx81.com/d3d/final/hand.mov)

RobertoOrtiz
05-22-2006, 04:00 AM
I would like to thank all who participated in the First Hardcore modeling challenge.
It has been a great experience, and we will have the next micro challenge up soon.

Ok drumroll please, here are the winners!
Keep an eye on this >>Thread (showthread.php?t=353693)<<for future challenges!


________________
Ok drumroll, here are the winners!



BEST BODY PART!_____________________________________________

Artist: Mashru Mishu (fx81 )

WIP Thread:HARDCORE MODELING!: THE DAVID: Body Part (http://showthread.php?t=348401)
Comments:
Final Submission: Hardcore Modeling Mini-Challenge: The David (Right Hand) by fx81

I hope i am not out of time, anyways here is the final render. My main objective was to creat a replica, not just model the whole thing for the sake of modeling it but appreciate the master piece and understand it. This was a good excercise for learning hand anatomy and i also got to appreciate Michalengelo's art more than before. Thanks everyone for critiques and comments.

http://www.fx81.com/d3d/final/small.jpg

HIGH RESOLUTION (1200x1600): http://www.fx81.com/d3d/final/big.jpg (http://www.fx81.com/d3d/final/big.jpg)

Orthographics:
Front: http://www.fx81.com/d3d/final/front.jpg (http://www.fx81.com/d3d/final/front.jpg)

Back: http://www.fx81.com/d3d/final/back.jpg (http://www.fx81.com/d3d/final/back.jpg)

Right: http://www.fx81.com/d3d/final/right.jpg (http://www.fx81.com/d3d/final/right.jpg)

Left: http://www.fx81.com/d3d/final/left.jpg (http://www.fx81.com/d3d/final/left.jpg)

Top and Bottom: http://www.fx81.com/d3d/final/top_bottom.jpg (http://www.fx81.com/d3d/final/top_bottom.jpg)

Turntable : http://www.fx81.com/d3d/final/hand.mov (http://www.fx81.com/d3d/final/hand.mov)
__________________


http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/17.gif
And the we have a TIE! BEST OVERALL ENTRIES:
Rod Seffen oddity AND Stanislaw Marek (Staszek )

Artist: Rod Seffen (oDDity )

WIP Thread: Hardcore Modeling Challenge: David (Full Body) (http://showthread.php?t=347962)
Comments:
Finshed at last *wipes brow*

60 hours well spent I think. This is the hardest model I've ever made, but it's also the best result I've had, and I've learned more from making it than any other model I've done.
I would never have had the willpower or stamina to complete something like this had it not been for this competition.
Well done to anyone else who completes this.
http://www.pixelwerks.be/pictures/davidfinalsmall2.jpg

Link to WIP thread (http://showthread.php?t=347962&page=3)

Link to 1600x1200 image. (http://www.pixelwerks.be/pictures/davidfinalbig.jpg)

Link to turntable animation (http://208.49.149.118/MOG/LOG/david_turn.avi)









Artist: Stanislaw Marek (Staszek )

WIP Thread:Hardcore Modeling Challenge: David (FULL BODY & SHADING) (http://showthread.php?t=348582)
Comments:
Hi,
This is my entry.
im not satisfact - but finaly i have to done with this. i wish to have more time...
I have made many mistakes but i realy try to make it good. (and i now that some things are not...)

http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/dav7.jpg (http://img.photobucket.com/albums/v308/robertoortiz/cgtalk/dav7.jpg%5B/IMG%5D)


http://img397.imageshack.us/my.php?image=david14je.jpg (http://img397.imageshack.us/my.php?image=david14je.jpg)


ortographic views:

http://img236.imageshack.us/my.php?image=davidfront2bz.jpg (http://img236.imageshack.us/my.php?image=davidfront2bz.jpg)
http://img435.imageshack.us/my.php?image=davidback1md.jpg (http://img435.imageshack.us/my.php?image=davidback1md.jpg)
http://img375.imageshack.us/my.php?image=davidleft9jm.jpg (http://img375.imageshack.us/my.php?image=davidleft9jm.jpg)
http://img379.imageshack.us/my.php?image=davidright3db.jpg (http://img379.imageshack.us/my.php?image=davidright3db.jpg)
http://img383.imageshack.us/my.php?image=davidtop5id.jpg (http://img383.imageshack.us/my.php?image=davidtop5id.jpg)

rotation animation

http://www.staszek-marek.pl/tmp/x.avi (http://www.staszek-marek.pl/tmp/x.avi)



Here are the voting results:














Best Body Part





1. Mashru Mishu ( fx81 ) , 2. Rod Seffen (oddity) , 3. Max Edwin Wahyudi
Best Modeling


1. Stanislaw Marek ( Staszek ) , 2. Rod Seffen (oddity) , 3. Max Edwin Wahyudi
Best Shading


1. Rod Seffen (oddity) , 2. Max Edwin Wahyudi 3. Stanislaw Marek ( Staszek )
Best Rendering


1. Rod Seffen , 2. Mashru Mishu ( fx81 ), 3.Max Edwin Wahyudi
Most Realistic Model (TIE for 2nd!)

1. Rod Seffen, 2. Max Edwin Wahyudi (maxedwin) 2. Stanislaw Marek ( Staszek ) 3. Mashru Mishu (fx81)
Best Overall Entry (TIE for 1st!)
1. Rod Seffen oddity 1. Stanislaw Marek (Staszek ) 2. Mashru Mishu ( fx81 )

3. Max Edwin Wahyudi (maxedwin )

DDS
05-22-2006, 01:10 PM
congrats to the winners! :bounce:

the level was really high, I was really impressed. Keep the challenges coming Roberto!

MVP
05-22-2006, 01:51 PM
Congrats to all those brave 3ders who took part and well done to the winners.

I have viewed this thread over the last days in almost obsessive suspense for the final models...and they did not dissapoint.

Nice work.

Staszek
05-22-2006, 03:53 PM
ooo wow ! cool!! its super!!! Congarts oDDity and fx81, maxedwin!!!
HAHHAHA that was very good challenge! : ))))
It was realy fun for me guyz!
I need to breake for while but im sure we will meet in the challenges in the future!!
So
KEEP IT UP!!! :)

rasmusW
05-22-2006, 03:59 PM
congrats to all the winners!

-it was diffently well deserved:)

-r

Rod Seffen
05-22-2006, 04:40 PM
Yes, we're literally all winners, since the contest is about learning, and we all learned, but yes, it's always nice to 'win' :bounce:

fx81
05-22-2006, 05:37 PM
congrats to Staszek and oDDity on winning and also Maxedwin for a great entry.

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05-22-2006, 05:37 PM
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