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View Full Version : Render light maps in Max


RSFlux
04-19-2006, 02:02 AM
I'm building a game engine, and would like to export light maps from 3d studio max. Best case scenario would allow me to use a GI solution and export a texture for each object, as well as UVW coords for that object. I have no idea where to look for this functionality though. Anyone able to point me in the right direction? Thanks.

Let me know if I'm not clear enough in what I'm looking for.

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04-19-2006, 02:02 AM
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