View Full Version : Vue 5 xStream for C4D beta
Don't know if it was announced already in this forum (did a search), but I got an e-mail from e-on about this:
Vue 5 xStream for LightWave and Cinema 4D in the Starting Blocks:
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We are really pleased to let you know that the production proofing of Vue
5 xStream for LightWave and Cinema 4D has started. xStream is currently
being put under the high pressure of professional production to make sure
that any remaining issues are tracked down and eliminated before final
release.
We hope to have a pre-release version available within the coming weeks.
I haven't heard experiences from xStream users in Maya, but when I read the features it looks promising!
odo
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only problem with XStream is you have to use Vue's rendering engine, nice but very slow. I'd like to use C4D's. I hope they get this fixed.
JamesMK
04-18-2006, 08:13 PM
only problem with XStream is you have to use Vue's rendering engine, nice but very slow. I'd like to use C4D's. I hope they get this fixed.
Highly doubt that it will change though. The whole idea of XStream is that it's sort of an inline compositor - shoving zillions of polys over from Vue to be rendered in the host app's renderer would probably be an unrealistic solution :shrug:
.
You mean that doesn't work? They advertise xStream as a way to bring Vue-environments into Maya and other 3D apps so it can also be rendered from that app:
Open any Vue 5 Infinite scene directly inside Maya/Max. Blend native objects and animations with the Vue environments, with full 2-way mutual shadow casting, reflection, refraction and lighting.
Render everything in a single pass with Maya Mental Ray, Maya software renderer and Max Mental Ray*.
So this is false advertising? What a shame :(
odo
JamesMK
04-18-2006, 08:20 PM
So this is false advertising? What a shame :(
I would certainly not claim that, or the opposite either for that matter. I've just read a lot of stuff about the Max and Maya version, and from what I can gather, it really is the Vue renderer doing all the Vue elements, but it's seamlessly blended into the native renderpass so to speak, so you wouldn't actually notice that while the render is running.
But I'm not entirely well-informed by means of information from the actual source, just various threads in the Vue forum here at CGS. Check it out yourself to make sure :thumbsup:
But I'm not entirely well-informed by means of information from the actual source, just various threads in the Vue forum here at CGS. Check it out yourself to make sure :thumbsup:
Ok I will! :)
Curious about the results of this kind of hybrid-rendermethod.
So if anyone have actual experience with xStream and willing to share the pros/cons here then that would be very welcome!
odo
Katachi
04-19-2006, 07:36 AM
DPITīs instances are using Cinema 4Ds render engine. However, instances will generally be slower than "normal" rendering.
DPITīs instances are using Cinema 4Ds render engine. However, instances will generally be slower than "normal" rendering.
Hi Samir,
I'm still very impressed about the ecosystem approach of Vue as I need a solution for populating landscapes with vegetation. This is of course in a way similar to the "cloning" in DPIT. I'm no big fan of Vue and prefer to do everything in C4D. So DPIT is my tool of choice in most cases. But Vue does have a very userfriendly approach for this ecosystems with lowpoly vegetation and all kind of great options for tweaking the placement and distribution so that still makes me dream for a toolset in C4D that takes this same approach. I'm sure DPIT 3.5 will offer a lot of new tricks and functionality. I'm really looking forward to that :) Any news yet?
odo
Katachi
04-19-2006, 08:43 AM
Hi Samir,
I'm still very impressed about the ecosystem approach of Vue as I need a solution for populating landscapes with vegetation. This is of course in a way similar to the "cloning" in DPIT.
It is the same. :) Probably the generation is different but itīs the same procedure.
I'm no big fan of Vue and prefer to do everything in C4D. So DPIT is my tool of choice in most cases. But Vue does have a very userfriendly approach for this ecosystems with lowpoly vegetation and all kind of great options for tweaking the placement and distribution so that still makes me dream for a toolset in C4D that takes this same approach.
I donīt know how it works in Vue. Could you tell me how they distribute the trees? And do they have "preset" trees that are distributed or can you build your individual trees?
Thanks for letting me know!
And yes, DPIT will have loads of new and useful stuff for anything related to the spirit of nature. ;) I can say that 70% of the features for 3.5 are ready. This week the first issue of the small DPIT mag will be available and a preview (which delayed) will also very soon be available.
Hi Samir,
Looking forward to that first DPIT Mag :thumbsup:
More on Ecosystems in Vue here (short video-tutorials):
http://www.e-onsoftware.com/support/tutorials/?page=14&cf=%2Fsupport%2Ftutorials%2F
http://www.e-onsoftware.com/support/tutorials/?page=15&cf=%2Fsupport%2Ftutorials%2F
http://www.e-onsoftware.com/support/tutorials/?page=16&cf=%2Fsupport%2Ftutorials%2F
http://www.gr3da.republika.pl/SCENY_F.htm
As you can see it's a matter of dragging and dropping the various objects/materials in the ecosystem and then populate your landscape. In the last link you see in what way you can also tell the ecosystem which part of the landscape should be populated with a chosen vegetation or object. So it looks all very userfriendly and easy to work with to get a very natural result. So you can imagine why this appeals to me.
odo
Katachi
04-19-2006, 09:48 AM
Hi Samir,
Looking forward to that first DPIT Mag :thumbsup:
More on Ecosystems in Vue here (short video-tutorials):
http://www.e-onsoftware.com/support/tutorials/?page=14&cf=%2Fsupport%2Ftutorials%2F
http://www.e-onsoftware.com/support/tutorials/?page=15&cf=%2Fsupport%2Ftutorials%2F
http://www.e-onsoftware.com/support/tutorials/?page=16&cf=%2Fsupport%2Ftutorials%2F
http://www.gr3da.republika.pl/SCENY_F.htm
As you can see it's a matter of dragging and dropping the various objects/materials in the ecosystem and then populate your landscape. In the last link you see in what way you can also tell the ecosystem which part of the landscape should be populated with a chosen vegetation or object. So it looks all very userfriendly and easy to work with to get a very natural result. So you can imagine why this appeals to me.
odo
Thank you Odo for the links! Will investigate on these. :)
Katachi
04-19-2006, 12:05 PM
ah now I see what you mean. Most of the stuff however, can already be easily accomplished with DPITīs Transplant object in conjunction with a MV object.
But there will be additions in 3.5 that will bring you most of the desired possibilities. :)
Jorge Arango
04-19-2006, 12:13 PM
To me, the biggest strength of Vue is that it has very good and varied presets for athmospheres, outdoor lighting and especially, ecosystems. Ecosystems are somewhat similar to DPIT's Instance 2.5/3D, only, I think Vue uses 2 planes at 90š angle for its instances with variation in color.
But since you have such great presets to start with, it's easy to render a beautiful scene in minutes.
But Vue is slow, buggy and not integrated to Cinema (yet?).
My two cents.
Jorge Arango
Katachi
04-19-2006, 12:20 PM
Thanks for your experiences Jorge! Such comments are very useful to me as they reflect how the user actually would like to work and on what he focuses.
Be sure that Iīll try to increase usability ease.
Am open for more suggestions, experience reports and such as odo and jorge did.
Katachi
JamesMK
04-19-2006, 12:39 PM
Well then, I'll chime in and second pretty much all that Jorge said. The good thing about Vue really is the extreme ease-of-use, and that you can set up fairly impressive scenes in no time at all. The bad thing is indeed that there are some stability issues, and that both rendering speed and quality suffers from quite a few quirks.
So, in short, if you could get the slick setup from Vue coupled with the superior reliability of C4D rendering - you've got a winner.
.
Katachi
04-19-2006, 12:54 PM
Thanks James!
bobzilla
04-19-2006, 05:00 PM
I'm looking forward to next DPIT update and some info on the new version. I've looked at it a million times and have been on the fence about buying it, but I really need a fairly easy way to make landscapes (prehistoric ones, at that) with vegetation and I like to stay in Cinema as much as I can rather than use an outside app.
mmhnemo
04-20-2006, 11:07 AM
Ok ill chime in too.
I have been looking for a good landscape generation tool for some time now. I have investigated both Vue and DPit by a fair amount and came to the conclusion neither of both suit me currently.
Vue's strength is setup speed. With very few and intuitive steps you can get the results you expect. Its a fine tool and i also had no problems regarding stability BUT ... deep integration with Cinema4D is a must and in this field Vue can't deliver.
DPit on the other hand gives lots and lots of tools to create, tune, and adjust even the smallest things in the scene with precision... precision that i do not need in most cases. I dont want to design every leaf on every tree, design every tree in the wood etc.
As i see it you have laid out the groundwork of tools - now please put these tools to good use by offering systems that enable the user to concentrate on essential things as scene setup - with ease!
So that as a starter of what would bring me into your customer base ;)
If you are interested i can point out several systems that could use the synergies of your accumulated tools to reach this goal.
regards
North
Katachi
04-20-2006, 11:46 AM
Thanks Bobzilla and mhnemo! I see, that ease-of-use is really a weak part in DPIT concerning management. Be sure that there will be improvements now that I know more precisely which areas need additional work. (Probably not for 3.5 though, the feature list is already too long :) )
And yes, I am always interested in having a glance at similar systems!
Thx
Katachi
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