th3ta
04-18-2006, 04:41 PM
Ok, this might be kind of complicated, but I'll try to describe it the best I can.
I created a camera in my 3d package(3ds max) following along a spline. I exported the frame sequence as .rpfs, so I could import that 3d cam into AE. That works fine.
I exported the spline as an .AI file, then used that as the mask for 3d stroke in AE. Basically what I'm trying to do is create a 3d camera move in max, following a spline, then use that same camera in AE, as well as the spline as a mask , for 3d stroke. That way I can animate the stroke being written via 3d stroke, while the camera follows it.
So the camera part works fine, but when i import the .AI file for the mask, it doesnt line up right with the camera at all. I've tried rotating it and scaling it(it imports into the scene Way to big). The scale between the camera move and the line are really different. But nothing I do really lines it up the way it was in Max.
Has anyone tried this before? Any tips or other ways to go about doing this? Thanks guys.
I created a camera in my 3d package(3ds max) following along a spline. I exported the frame sequence as .rpfs, so I could import that 3d cam into AE. That works fine.
I exported the spline as an .AI file, then used that as the mask for 3d stroke in AE. Basically what I'm trying to do is create a 3d camera move in max, following a spline, then use that same camera in AE, as well as the spline as a mask , for 3d stroke. That way I can animate the stroke being written via 3d stroke, while the camera follows it.
So the camera part works fine, but when i import the .AI file for the mask, it doesnt line up right with the camera at all. I've tried rotating it and scaling it(it imports into the scene Way to big). The scale between the camera move and the line are really different. But nothing I do really lines it up the way it was in Max.
Has anyone tried this before? Any tips or other ways to go about doing this? Thanks guys.
