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Stroker
01-01-2003, 03:11 AM
Normally I opt for a plane with an image on it. However, I indulge sometimes and use an image in the viewport background. Lately, for some reason, I've been having a scale problem with an image for a background.

I have two images, both are 300x391. I toss them into their appropriate viewports as backgrounds. I lock the zoom/pan and use the bitmap dimensions (I forget what it's called, but I use it).

You would think that they would line up, but they don't. Um, one image will be bigger than the other. For example, if I draw a spline from the eye to the tip of the nose in one, it will go from the forehead to the chin in the other.

Sometimes the scale is way out of whack, and sometimes it's very subtle.

So far the only thing I can think of is to setup the viewport backgrounds from a fresh start. You know, before I start zooming and panning all over the place. No dice so far.

Any ideas?

edit: I just tried a cold boot and a fresh start. Seems to be fine now. Does adding viewport backgrounds after the fact (zooming/panning) affect the aspect ratio? Seems to be the case. I don't know. Driving me nuts.

Projectkmo
01-01-2003, 05:32 AM
I too ran into this problem last week....so, I'd love to hear the solution too....

for now, I've gone back to useing Rectangles with edit mesh on them as my image planes....

again, I too would like to hear the solution for this.

thanks!

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