CobraX
04-17-2006, 12:25 PM
Hi everyone,
I am learning about the Instancer and Goals. I started this weekend and i did a first test.
Along a NURBS cylinder i have particles that are emitted from the surface.
Then they are attracted towards their goalU, which is the top of the cylinder.
http://www.magmafx.com/thelab/tests/Test_01.mov
I still need to find to:
Make the particles move at different speeds
Make sure they avoid each other so i do not have intersecting geometry once i'll instance the right geometry. I am trying to get something with having the particles act as radial fields, it probably needs more tweaking than that...as i have attenuation to 0...it might be too drastic.
Have the particles move along the cylinder with a random motion. to the left and right. Right now i am badly emulating this with a turbulence field with a runtime expression in it PhaseX attribute.
As you can see in the 1st render, the shadows are flickering too much. I need also to find a way to stop that. It may be due to the radial and turbulence fields.
Later i will need to replace the spheres with animated geometry and i'll need to play with the cycles of the animation.
I am learning this with, Learning Maya 5: Dynamics (Book), Advanced Particle Instancing (DVD from Alias by Adrian Graham), even though the DVD is intensive and oriented towards advanced users i manage to understand slowly...
I'll keep you updated.
Feel free to drop in suggestions.
Xavier.
I am learning about the Instancer and Goals. I started this weekend and i did a first test.
Along a NURBS cylinder i have particles that are emitted from the surface.
Then they are attracted towards their goalU, which is the top of the cylinder.
http://www.magmafx.com/thelab/tests/Test_01.mov
I still need to find to:
Make the particles move at different speeds
Make sure they avoid each other so i do not have intersecting geometry once i'll instance the right geometry. I am trying to get something with having the particles act as radial fields, it probably needs more tweaking than that...as i have attenuation to 0...it might be too drastic.
Have the particles move along the cylinder with a random motion. to the left and right. Right now i am badly emulating this with a turbulence field with a runtime expression in it PhaseX attribute.
As you can see in the 1st render, the shadows are flickering too much. I need also to find a way to stop that. It may be due to the radial and turbulence fields.
Later i will need to replace the spheres with animated geometry and i'll need to play with the cycles of the animation.
I am learning this with, Learning Maya 5: Dynamics (Book), Advanced Particle Instancing (DVD from Alias by Adrian Graham), even though the DVD is intensive and oriented towards advanced users i manage to understand slowly...
I'll keep you updated.
Feel free to drop in suggestions.
Xavier.
