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IDownupI
12-31-2002, 08:40 PM
This is a model that i am working on what do you think soo far?:shrug:

Soft: 3Dstudio Max
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IDownupI
12-31-2002, 09:20 PM
well thank for all ......................

Well upgrade

wiklander
12-31-2002, 09:25 PM
I think you could make the helmet a bit bigger, it looks a bit tight on the head right now.

maybe tilt it a bit too!?

IDownupI
12-31-2002, 11:30 PM
A what more?:wavey: :shrug:

IDownupI
12-31-2002, 11:31 PM
yes i know some of the polys is little strange...:hmm:

IDownupI
01-01-2003, 02:51 AM
ooo soo many reply's

:(:thumbsdow :thumbsdow :thumbsdow :thumbsdow :thumbsdow

Well here is a new



render (ftp://217.211.125.193/Billy%20render%20test%20no%20lights.jpg )


Bones setup (ftp://217.211.125.193/1.jpg)

Sandpiper
01-01-2003, 03:03 AM
It's a good start I think. You just need start looking hard at proportions such as the head to the rest of the body and same goes for the hat to the head. Get some detail in there to give it more life. Show us a rendering and a screenshot of the mesh too if possible. Keep up the good progress....:thumbsup:

IDownupI
01-01-2003, 03:43 AM
well...is this good or bad with 1 meshsmooth 8000polys 2 15000polys

IDownupI
01-01-2003, 01:12 PM
PLease help with this one ARGH

I have 8000polys "nothing":bounce:

And i can rotate and move smooth "nothing" :scream:

And when i move the bones it goes slow ass h-ll :shrug:

Why

Slow = lagg hacks crash bash bush mush

And i also run in bounding box view ????

This is strange

:Comp:
amd 1,77ghz
512ddr
geforce 4 ti4200
160gb
:Comp:

3D studio max 5:annoyed: :annoyed: :annoyed: :annoyed:

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