Hamfam
04-16-2006, 07:47 PM
I've got a polygonal object that has a lattice deforming it, which I then UV unwrapped using planar mapping.
Now instead of the UV's staying static in the texture editor, as the object is deformed/animated by the lattice, so are the UVs in the texture editor.
Does anyone know why this is, and the easiest way I can fix it?
Now instead of the UV's staying static in the texture editor, as the object is deformed/animated by the lattice, so are the UVs in the texture editor.
Does anyone know why this is, and the easiest way I can fix it?
