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dickma
04-16-2006, 04:25 PM
I made a human head and I would like to have my eyebrows and eyelashes polys to detached for hair (due to bad distributions of hair when sub-dee). And shape animation is made before the detaching.

I try to use the cage deformer to deform the eyebrows and eyelashes polys, but it fails to interact with the shape animation of my human head.

1. Is it any work around, if I use the cage deformer?

2. If Cage is not applicable for my request, I use GATOR for shape transfer. Well new shapes and new tracks is created in the Mixer. I made a customDataTemplate with all shape slider. How can I use one numeric parameters for imputing two or more shape value?

ShadowM8
04-16-2006, 04:46 PM
Put your cage deform into the secondary shape modeling mode, sot hat it takes the shape animation into account when deforming.

If cage deformer gets heavy you can always place some cluster binded weight nulls and weight your eyebrows to them, it is a lot lighter that way.
Here's a script I wrote a while back to automate the process.

dickma
04-17-2006, 06:29 AM
What about Question 2?

I am just a newbie using XSI and may be using script is a bit difficult to me, and I can deform the cage deformer works now but the effect isn't very good. I would like to use the method 2, that is using GATOR to transfer shapes.

So how can I make a shape slider that I can control two or more parameters in the same time with same value?

Currently now I am just use XSI for image creation but I would like to know more in depth.

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04-17-2006, 06:29 AM
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