rebo
04-16-2006, 02:06 PM
http://www.fortress-forever.com/upload/ff.jpg
Fortress Forever is a total conversion for the Half Life 2 source engine. As we come to the final stages of the development some opportunities have opened in the art team.
We are recruiting one dedicated prop artist. Applicants for this position must be able to model, uv map, texture and compile props for the Source engine to a specification provided by level designers. Animation skills are not required. The packages used to create the content aren't important, as long as the applicant is able to export their work for use with the Source engine. In addition to working to a specification, successful applicants will be able to suggest their own ideas when working with a specific map theme. There's a lot of variety in the fortress world; artists will have the chance to work on a multitude of subjects -- including vehicle wrecks, cornstalks and industrial machinery.
Applicants must be proficient in all of the above areas as we're looking for self-sufficient prop-makers who require little (technical) assistance from others when creating assets. Source compilation is not difficult and can be picked up by anyone with good modelling skills. We're looking for active, strong team players who welcome constructive criticism.
This is a good opportunity to join an established mod team, and be part of one of the most anticipated HL2 mods.
To apply please send an email to fortressforever@gmail.com please post a link to some example work and please indicate how much time you are able to commit to the mod. Thankyou.
Some screens:
http://www.fortress-forever.com/upload/crossover.jpg
http://www.fortress-forever.com/upload/detpack.jpg
Fortress Forever is a total conversion for the Half Life 2 source engine. As we come to the final stages of the development some opportunities have opened in the art team.
We are recruiting one dedicated prop artist. Applicants for this position must be able to model, uv map, texture and compile props for the Source engine to a specification provided by level designers. Animation skills are not required. The packages used to create the content aren't important, as long as the applicant is able to export their work for use with the Source engine. In addition to working to a specification, successful applicants will be able to suggest their own ideas when working with a specific map theme. There's a lot of variety in the fortress world; artists will have the chance to work on a multitude of subjects -- including vehicle wrecks, cornstalks and industrial machinery.
Applicants must be proficient in all of the above areas as we're looking for self-sufficient prop-makers who require little (technical) assistance from others when creating assets. Source compilation is not difficult and can be picked up by anyone with good modelling skills. We're looking for active, strong team players who welcome constructive criticism.
This is a good opportunity to join an established mod team, and be part of one of the most anticipated HL2 mods.
To apply please send an email to fortressforever@gmail.com please post a link to some example work and please indicate how much time you are able to commit to the mod. Thankyou.
Some screens:
http://www.fortress-forever.com/upload/crossover.jpg
http://www.fortress-forever.com/upload/detpack.jpg
