googlo
12-31-2002, 05:20 PM
I'm a little confused by this handler in how it works. I understand like event driven handlers, but how is the buildmesh handler initiated?
How is it different than just building a mesh manually through code, like:
on create pressed do (
mesh vertices:*some array* faces:*some array*
)
instead of
on buildMesh do (
mesh vertices:*some array* faces:*some array*
)
I've already built a script that generates a mesh automatically, but withough using the buildMesh handler, how and what makes it so different than 'manually' telling max to build a mesh like on a button press?
How is it different than just building a mesh manually through code, like:
on create pressed do (
mesh vertices:*some array* faces:*some array*
)
instead of
on buildMesh do (
mesh vertices:*some array* faces:*some array*
)
I've already built a script that generates a mesh automatically, but withough using the buildMesh handler, how and what makes it so different than 'manually' telling max to build a mesh like on a button press?
