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Diffused
04-16-2006, 01:56 AM
Help!

I'm getting MAD seams using AUV tiles and zmapper.

Here is a screenshot.

any ideas how to fix this? I'm using tangent normals.
I'm using Maya.

http://cgmesh.com/upload/Mark_wip/Samurai/normalmap_seams.jpg

krolichka
04-18-2006, 05:59 PM
try turn off your filters in maya in disp bump and color map. think that will make a difference

AVTPro
05-05-2006, 11:48 PM
Help!

I'm getting MAD seams using AUV tiles and zmapper.

Here is a screenshot.

any ideas how to fix this? I'm using tangent normals.
I'm using Maya.

http://cgmesh.com/upload/Mark_wip/Samurai/normalmap_seams.jpg

Did you fix the seams? What helped?

Diffused
05-06-2006, 12:23 AM
I pretty much gave up. GUV tiles in zbrush + zmapper dont work in maya. I tried everything. Read every topic on it on zbrushcentral too. no help. What did work was doing Uvs by hand or modo/uvmapper. Then mess with the settings. Still get SOMe seams, but nothing as bad as before with guv/auv.

AVTPro
05-06-2006, 02:14 AM
I can't say it doesn't work because others are getting it, but I think you made the right decision and that manually editing UVs are a better workflow. If you want check out a really good UV mapping DVD get Sean Mills from Gnomon. It may help.

Thanks.

benclark
05-06-2006, 02:55 PM
I tried to do this for a while when Zmapper was first released but it drove me crazy. I got slightly better results but eventually conceded that there was no shortcut to mapping the object yourself and hiding the seams.

I would love to know if anyone has got this to work well

AVTPro
05-06-2006, 09:25 PM
http://forums.cgsociety.org/showthread.php?p=3520841#post3520841

Look at the bottom of the post I have a couple of videos I just made. But I am using a program that is new to ZBrush.

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05-06-2006, 09:25 PM
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