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c4d-jack
04-15-2006, 11:02 AM
http://features.cgsociety.org/gallerycrits/104774/104774_1145098932_medium.jpg (http://features.cgsociety.org/gallerycrits/104774/104774_1145098932_large.jpg)

Title: Blockland 3: Blockgrown
Name: Frank Willeke
Country: Germany
Software: CINEMA 4D, Photoshop

"There's Life in the Land of Blocks."
Here we can finally see new life developing in a peaceful hidden place in the Land of Blocks. It was hard to find...


Like my previous Blockland pictures, this was completely modelled by hand (and NO, I did not use any 3rd party plugins), and was created in about 25 minutes. Setting the three parallel angular spots and two illuminating lightplanes, in short creating the lighting took another 30 minutes.
Rendering was done in 4000x2750 (scaled down to 1280x880 for better screen display) and took more than a week on a Dualcore P4. As usual, everything was done in Cinema 4D R9.1.
I've done a little postwork in Photoshop, like the DoF fake + Grain in DoF + Glow and a little color correction.

Main goal was to show that a good lighting can very well be achieved in Cinema4D's AdvancedRender, so you don't need Maxwell or vRay to get a good Global Illumination effect. In addition to that, I just liked the contrast between blocks and waves.

Feel free to criticize everything you want, that's why we're here. This is my first submission to the CGtalk gallery, but it doesn't mean you have to go easy on me ;-)

chalkman
04-15-2006, 08:53 PM
Very interesting image, I like it a lot. I have just recently come back to Cinema 4D and I am enjoying it.

Cheers!

childplay
04-15-2006, 09:06 PM
hej,


So simple and so great. I just like simple images. This one look like you spend three days just modeling. I like the overall color, the lightning.

nice work

all the best
Nikola

Billabong
04-15-2006, 09:12 PM
I love it, but i do have a question or two, how exactly did you do this, ive been contemplating over it, at first i thought you might have used greebles, but you said no plugins, then maybe its just an inner extrude, extrude, inner extrude, extrude,i think its a great concept

rawwad
04-15-2006, 09:41 PM
Fantastic work! I love scenes like this, Also great lightning and render, it looks so real :applause:

depleteD
04-16-2006, 02:15 AM
I really really like the lighting and composition

alfy
04-16-2006, 02:47 AM
Cool concept and execution. Congrats.

Fredivoss
04-16-2006, 04:10 PM
Very nice work! Nett,nett,nett:)

Heliodor
04-16-2006, 04:51 PM
Matrix-Extrude and some deformers are the keys, I guess?
But a really nice work, Jack. I like it so much. :)

c4d-jack
04-16-2006, 05:21 PM
No Matrix extrude, and only one deformer ;-)

Try the standard extrude tool with high variation values and 'Preserve Groups' deactivated, and you'll quickly see how it was done. Together with Inner Extrude and FormulaDeformer the modelling was quickly finished. Real simple geometry. Hardest thing to do (and most important) was the lighting.

wybl
04-16-2006, 06:15 PM
Why did you render it at such a high resolution? Are you going to print it as poster or something? And, wow, rendertime of one week?! Don't get me wrong but i would freak out if i couldn't use my pc for a week.

Cool image nonetheless.

4dcube
04-16-2006, 06:39 PM
like image :)

c4d-jack
04-16-2006, 10:09 PM
Yes, it's gonna be printed on HighGloss photo paper and on canvas. I would have liked to render it in an even higher resolution, but since I knew about the heavy render time from the WIP, I decided to leave it at 4000x2750. That's the bad thing about the stochastic radiosity: With some finetuning it looks really awesome, but it takes a long time to finish. Well, this is due to the technique and we can't do much about it except buying faster computers ;-)

Of course, I would also freak out, about the time I couldn't use my PC. That's why it was rendered on a friends machine, and it was rendered in -I don't know exactly- 12 or 16 separate parts, stitched together in Photoshop afterwards. Rendering took place only during the nights, so it took almost 2 weeks until I recieved the final image for postprocessing.

Greetings,
Frank

P.S.: Thank you all for you nice votes! 3 stars is quite satisfying for my first gallery submission on CGtalk.

CGadrian
04-16-2006, 10:34 PM
beautiful ! I like it a lot !
Bravo !

takahashi
04-16-2006, 11:42 PM
great. i love that kind of images. the light and the overall effect is very well done.

c4d-jack
04-17-2006, 12:17 AM
Addition to the printing story: I thought of making a calendar one day, when I have 12 blockland pictures finished. Well, that's future talk...

AmpedDigital
04-17-2006, 02:16 AM
hey ive seen similar tutorials with blocks for lighting and the usual outcome is great quality light like this one... well done 4 stars from me

fenixash
04-19-2006, 04:09 PM
if u are in the big prints, u might be interested in Genuine Fractals from Altamira Group - fractal lossless compression, better read this (if u don't know this soft) - http://www.imaging-resource.com/SOFT/GF/GF.HTM
no need for monstersized renders
btw. great image :thumbsup:

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