c4d-jack
04-15-2006, 11:02 AM
http://features.cgsociety.org/gallerycrits/104774/104774_1145098932_medium.jpg (http://features.cgsociety.org/gallerycrits/104774/104774_1145098932_large.jpg)
Title: Blockland 3: Blockgrown
Name: Frank Willeke
Country: Germany
Software: CINEMA 4D, Photoshop
"There's Life in the Land of Blocks."
Here we can finally see new life developing in a peaceful hidden place in the Land of Blocks. It was hard to find...
Like my previous Blockland pictures, this was completely modelled by hand (and NO, I did not use any 3rd party plugins), and was created in about 25 minutes. Setting the three parallel angular spots and two illuminating lightplanes, in short creating the lighting took another 30 minutes.
Rendering was done in 4000x2750 (scaled down to 1280x880 for better screen display) and took more than a week on a Dualcore P4. As usual, everything was done in Cinema 4D R9.1.
I've done a little postwork in Photoshop, like the DoF fake + Grain in DoF + Glow and a little color correction.
Main goal was to show that a good lighting can very well be achieved in Cinema4D's AdvancedRender, so you don't need Maxwell or vRay to get a good Global Illumination effect. In addition to that, I just liked the contrast between blocks and waves.
Feel free to criticize everything you want, that's why we're here. This is my first submission to the CGtalk gallery, but it doesn't mean you have to go easy on me ;-)
Title: Blockland 3: Blockgrown
Name: Frank Willeke
Country: Germany
Software: CINEMA 4D, Photoshop
"There's Life in the Land of Blocks."
Here we can finally see new life developing in a peaceful hidden place in the Land of Blocks. It was hard to find...
Like my previous Blockland pictures, this was completely modelled by hand (and NO, I did not use any 3rd party plugins), and was created in about 25 minutes. Setting the three parallel angular spots and two illuminating lightplanes, in short creating the lighting took another 30 minutes.
Rendering was done in 4000x2750 (scaled down to 1280x880 for better screen display) and took more than a week on a Dualcore P4. As usual, everything was done in Cinema 4D R9.1.
I've done a little postwork in Photoshop, like the DoF fake + Grain in DoF + Glow and a little color correction.
Main goal was to show that a good lighting can very well be achieved in Cinema4D's AdvancedRender, so you don't need Maxwell or vRay to get a good Global Illumination effect. In addition to that, I just liked the contrast between blocks and waves.
Feel free to criticize everything you want, that's why we're here. This is my first submission to the CGtalk gallery, but it doesn't mean you have to go easy on me ;-)
