Scott212
12-31-2002, 08:33 AM
Here's a great practice tip for someone who's only been clued in to patch modeling. I stumbled across this process reading Cinefex magazine (great mag by the way).
One of the harderst parts for me when doing a patch model is getting the patches in a working order and still having them look like my model. So here's what I do for practice: Open up one of your ol poly models that's rotting away on your hard drive. Select the poly geometry and then hit Modify>Make Live. This makes your polymesh sticky. eeewww. Then just pull out your ol trusty cv curve tool and start drawing your curves. You no longer have to worry about the modeling aspect of the process and can concentrate on making a great patch model.
I suppose if you're a solid poly modeler you could use this technique in production but it does add time and is no excuse for not learning nurbs! And actually, I think this is a great way of using your already aquired knowedge to teach you more complicated procedures. Good luck to you all, I hope it helps you!!
P.S. Don't forget to turn on the history when surface the curves.
One of the harderst parts for me when doing a patch model is getting the patches in a working order and still having them look like my model. So here's what I do for practice: Open up one of your ol poly models that's rotting away on your hard drive. Select the poly geometry and then hit Modify>Make Live. This makes your polymesh sticky. eeewww. Then just pull out your ol trusty cv curve tool and start drawing your curves. You no longer have to worry about the modeling aspect of the process and can concentrate on making a great patch model.
I suppose if you're a solid poly modeler you could use this technique in production but it does add time and is no excuse for not learning nurbs! And actually, I think this is a great way of using your already aquired knowedge to teach you more complicated procedures. Good luck to you all, I hope it helps you!!
P.S. Don't forget to turn on the history when surface the curves.
