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wierdteaparty
04-14-2006, 10:20 PM
Ok so a bunch of bizzare things. So im new to displacement maps but I generated one in zbrush then exported as tif and I try loading it in maya and when I go to render it just gives me an error saying it dosnt recognize the file format. Then I try to convert it to a .map using the:
"Imf_copy p originalfile.tif newfilename.map" command prompt way and then it gives me the error message:

Main 0.0 fatal: Imf_copy: unknown format "newfilemap.map"

So if anyone can tell me why the tif in maya isnt working or why cant I change to .map it would be great. Thanks in advance.

wierdteaparty
04-17-2006, 02:20 AM
Sorry to reply to my own thread but dosnt anybody know the answer or have the time to give a quick reply.

-Vormav-
04-17-2006, 02:42 AM
If I remember correctly, this is a problem with the colorspace that ZBrush spits the texture out into. Try taking your image into Photoshop, and convert it to RGB color.

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04-17-2006, 02:42 AM
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