lacan
04-14-2006, 06:19 PM
As I highly respect the opinions on this forum, and having got good responses from the community my movie was released in: http://ggl.com/news.php?NewsId=2793
I think its about time I get the artist perspective.
Bit of a advertisement and a bit of a call for crit, as I'm in the production of my next movie I would love to strengthen the artistic side of my next movie.
Main links, 1st link has the mirrors under the "Download links" on the right side:
http://www.own-age.com/vids/video.aspx?id=6212
http://www.esreality.com/?a=post&id=905693
A little back ground for those not familiar with this small growing category of video editing: This movie was made by me (gaming nick: fei) and Robo-k1ll, we worked on our separate sections from the USA and New Zealand respectively, then he sent his section to me on DVD-Rs via snail mail for the final compression and color correction work. A lot of the work was done in Vegas Video.
Getting high quality images out of the game and working with the demos of the people playing is the part that separates this from traditional film, it involves tweaking the game's image quality and engine and working with other tools, but after we get the footage out of the game (1st person view, in eyes, or with caming tools) its virtually a music video, sorta like MTV, with a goal of video / audio sync and overall flow of all the elements that make of the movie. Some stats about the movie such as "13 months of work" may not seem like much compared to real film work, but in this immature community (really only 4-6 years old) thats a LONG time. Note this production is done by (mainly) 2 guys with no proper film schooling and in our free time, and for no one but the community of Quake 3 gamers, aka unpaid.
Rest of the info you should need is in the descriptions on the site. Note the file I recommend is the "HQ x264" or "lite x264" versions and playback using the VLC player www.videolan.org (http://www.videolan.org) as compression is done with the latest in open source applications, not silly .mov :-)
Any comments are greatly appreciated.
I think its about time I get the artist perspective.
Bit of a advertisement and a bit of a call for crit, as I'm in the production of my next movie I would love to strengthen the artistic side of my next movie.
Main links, 1st link has the mirrors under the "Download links" on the right side:
http://www.own-age.com/vids/video.aspx?id=6212
http://www.esreality.com/?a=post&id=905693
A little back ground for those not familiar with this small growing category of video editing: This movie was made by me (gaming nick: fei) and Robo-k1ll, we worked on our separate sections from the USA and New Zealand respectively, then he sent his section to me on DVD-Rs via snail mail for the final compression and color correction work. A lot of the work was done in Vegas Video.
Getting high quality images out of the game and working with the demos of the people playing is the part that separates this from traditional film, it involves tweaking the game's image quality and engine and working with other tools, but after we get the footage out of the game (1st person view, in eyes, or with caming tools) its virtually a music video, sorta like MTV, with a goal of video / audio sync and overall flow of all the elements that make of the movie. Some stats about the movie such as "13 months of work" may not seem like much compared to real film work, but in this immature community (really only 4-6 years old) thats a LONG time. Note this production is done by (mainly) 2 guys with no proper film schooling and in our free time, and for no one but the community of Quake 3 gamers, aka unpaid.
Rest of the info you should need is in the descriptions on the site. Note the file I recommend is the "HQ x264" or "lite x264" versions and playback using the VLC player www.videolan.org (http://www.videolan.org) as compression is done with the latest in open source applications, not silly .mov :-)
Any comments are greatly appreciated.
