rustbucket
04-13-2006, 09:17 PM
I've imported an obj model of mine into zbrush (with the UV's all layed out in a 1:1 block), sculpted to my hearts content, and am now ready to start texturing. The problem im having is that when I import my photoshoped texture into zbrush, it displays it on the model as if it hasent been UV mapped. I opened the original obj. into a clean maya scene just to make sure the UV's were there and everything was gravy. Do I need to flip my texture? Is there a setting im missing? is there even a way to check your uv's? Any insight would be great.
Thanks in advance,
Colin
Thanks in advance,
Colin
