PDA

View Full Version : OBJ/UV import problem


rustbucket
04-13-2006, 10:17 PM
I've imported an obj model of mine into zbrush (with the UV's all layed out in a 1:1 block), sculpted to my hearts content, and am now ready to start texturing. The problem im having is that when I import my photoshoped texture into zbrush, it displays it on the model as if it hasent been UV mapped. I opened the original obj. into a clean maya scene just to make sure the UV's were there and everything was gravy. Do I need to flip my texture? Is there a setting im missing? is there even a way to check your uv's? Any insight would be great.

Thanks in advance,

Colin

benclark
04-14-2006, 02:58 AM
You got it right, if you've mapped the UVs in Maya then you need to flip the texture.

Its in the texture menu at the top somewhere.

CGTalk Moderation
04-14-2006, 02:58 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.