TheGrandMaster1
04-13-2006, 03:57 PM
Time to call in the cavalry.
I seem to have a problem with black materials when using global illumination. They lose their specularity and shininess, and detail when using the skylight, global illumination, and mental ray, despite this way being much more realistic for anything else. When rendered standard, or with regular lights of no global illumination, they, whole not looking very realistic, keep at least the shininess and detail. See, check it out.
http://web.ics.purdue.edu/%7Emjschwei/images/cameranormal.jpg
While not being realistic, the black materials keeps detail and highlights.
http://web.ics.purdue.edu/%7Emjschwei/images/cameraskylight.jpg
It looks like it’s made of black construction paper or something. I have a similar problem with the black pieces of my chess set. Any dark material, the detail is lost, and you can basically see the outline of a black silhouette for the black pieces. Shininess is also gone. :(
http://web.ics.purdue.edu/%7Emjschwei/images/chessexample.jpg
Wondering how to get nice realistic renders of black materials (plastic/wood/shiny) with global illumination, hopefully a technique that would work in both mental ray and Vray. Thanks.
I seem to have a problem with black materials when using global illumination. They lose their specularity and shininess, and detail when using the skylight, global illumination, and mental ray, despite this way being much more realistic for anything else. When rendered standard, or with regular lights of no global illumination, they, whole not looking very realistic, keep at least the shininess and detail. See, check it out.
http://web.ics.purdue.edu/%7Emjschwei/images/cameranormal.jpg
While not being realistic, the black materials keeps detail and highlights.
http://web.ics.purdue.edu/%7Emjschwei/images/cameraskylight.jpg
It looks like it’s made of black construction paper or something. I have a similar problem with the black pieces of my chess set. Any dark material, the detail is lost, and you can basically see the outline of a black silhouette for the black pieces. Shininess is also gone. :(
http://web.ics.purdue.edu/%7Emjschwei/images/chessexample.jpg
Wondering how to get nice realistic renders of black materials (plastic/wood/shiny) with global illumination, hopefully a technique that would work in both mental ray and Vray. Thanks.
