View Full Version : Very Muscular Character - First serious try in LW
Bruzundanga 12-30-2002, 08:24 PM Just a month playing with Lightwave, used to be a maxer, but not anymore, hehe
Lightwave rules!
Very cartoon look, serious anatomy (i guess)
critics?
coments?
money!
hehe
ps - in some browsers, the image seems not to appear, try to copy the following link and try again, please.
:buttrock:
Low res:
http://www.torreismo.kit.net/arquivos_torres/lw/muscle4.jpg
High res:
Click here to see the high res version (http://www.torreismo.kit.net/arquivos_torres/lw/muscle5.jpg)
|
|
Bruzundanga
12-30-2002, 09:51 PM
nobody?
58 visits and nobody for replying?
:annoyed:
Nelis
12-30-2002, 10:36 PM
are you for real? is that serious anatomy. not thaqt i am good at it. but its a bit drastic dont you think?
but hey its your model..
Agraba
12-30-2002, 10:54 PM
lol.
He might be a bit funny with cell shading :)
But his legs are puny in comparison.
lragno
12-30-2002, 11:05 PM
Just curious. Why'd you switch to LW?
proton
12-30-2002, 11:21 PM
I think it looks cool but I think it would look better if his head was up higher and u gave him a big fat neck....
studiomiguel
12-30-2002, 11:58 PM
I like the 'lost head' idea. Although, I think it may be too lost. Make it bigger I think. the model looks pretty good. Pose him. That'd really make him interesting. What's the poly count on this guy?
m
Bruzundanga
12-31-2002, 12:04 AM
hello everybody
First I have to say thanks for all of you that came to my thread and spent time answering.... always happy to hear you
It was not intended to be a REALISTIC caracter, but a quick and very funny to make, cartoon study of anatomty
In this case, a huge man, with muscles and more muscles. It was made for study only... I think the structure, despite it's size, is OK, or not?
I thought that a head covered by muscles, could be a bit funy than a huge neck, but it's kind of personal.... someday i'll try a guy with a neck, haha
I switched because I want to study 3D in all of it's posibilities.. and heard a lot of LW, and now I'm with it. Better and lot faster than max...
That's all
thanks again
Bruzundanga
12-31-2002, 12:06 AM
talked about the reason of the head on post before that ;)
about poly count
5165 polys (cage count)
allquads
tying to give him more details with fell polys
proton
12-31-2002, 12:07 AM
I have a few goofy muscle models here:
http://www.lightwave3d.com/tutorials/modeling/modelsteps001/index.html
http://www.lightwave3d.com/tutorials/modeling/modelsteps002/index.html
u can download the models and all the steps that it took to make them....:thumbsup:
CGTalk Moderation
01-14-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.