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View Full Version : Mocca Bones - How to set up?


mecha
12-30-2002, 06:44 PM
Hi,

I am delving into the world of Mocca & Bones in C4D8 and am trying some bone rigging. Does anybody have some advice on how to set-up bone structures? Some simple "does" and "donts" would be helpful?

Also, one specific question. When switching between the Mocca "Bone Tool" and "Move Active Element" tool, I have noticed that any unfixed bones suddenly jump axis. Why do they do this?

Thanks in advance!

imashination
12-30-2002, 07:24 PM
Don't put all the bones in a character you see in reality. Common mistake no.1 is to add some rubs. Use the smallest number of bones possible. The simler it is, the easier it will be to deal with.

The bone tool works on the default positions. You can use the move or rotate tools if you then fix them before you go back to the bone tool.

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