View Full Version : Lighting test

04-12-2006, 11:46 AM
Hi guys

I'm going to make some lighting test, can you give me some advise? :)



04-12-2006, 11:54 AM
Maybe explain what mood you want to get? The lightening looks ok for maybe a dark pool-room now.. but maybeb you want to get something really different, i cant tell :D

04-12-2006, 12:08 PM
Well, yeah, you're right.

I would like to archive something like photo-studio-like rendering. Am I on a right way? :D

04-12-2006, 12:13 PM
I'm no expert at this but I know you can recreate the way they use reflective panels near the object to light the object and its environment a bit.
Just make some planes, say next to the camera facing the objects, with their incandecence levels turned up and with final gather they will cast light making soft shadows and the reflections will also look better too.
Maybe you are already doing this but if you aren't give it a try and see what you think.
It's looking good so far.

04-12-2006, 01:57 PM
First post ever here....

I think this looks very nice! Is there anyway you can show a lighting beginner what you light set-up looks like via screen shot? Any help is greatly appreciated...


04-13-2006, 08:00 PM
Hi guys, thanks a lot for your comments and advises. :)

I've changed my illumination set, can you tell me which one do your like more?

And here you can find (http://www.cgreality.com/screen/ipod_hifi/ipod_hifi_05.jpg) the screen of my light setup.



04-13-2006, 08:06 PM
Btw, today I've made interior rendering for lighting study purpose, what do you think?


04-13-2006, 08:12 PM
Looks pretty decent, what renderer and settings did you use? It must have rendered for quite a while, didn't it?

EDIT: sorry, you're using mental ray... didn't see it. I never was able to get such crisp GI/FG renders with mental ray without huge rendertimes

04-13-2006, 08:18 PM
Great lightning...

04-13-2006, 08:29 PM
Thanks :)

Yes, interior test rendering was done with MR/Maya using FG/GI. About render times, well, it was less that 3h on my laptor (1.7Ghz Dothan). It isn't so bad I think.

And about iPod lighting, what do you think? Which one of two is better?

04-13-2006, 09:12 PM
Beautiful render IMO. However, the green LED kind of sticks out like a sore thumb. I'm not sure how to make it look right. The way it looks currently is... it's there, and it's bright. Kind of like a luminescent green sticker on the surface of the speaker. If it's behind a clear panel maybe there needs to be a reflective layer over it or something? If it's in a hole then maybe the LED needs a dome shape? It's hard to say really, but that's the only thing that strikes me as 'odd' about the iPod w/ speaker render.

HTH, and keep up the good work :)

04-13-2006, 09:14 PM
oh yeah, and to answer your last question about which is better... I like the second one with the lights down low... :)

04-13-2006, 11:09 PM
Nunyas, thanks for you advise, I'll try to adjust that green led. :)

Btw, I've tried another lighting set, what do you think?


04-13-2006, 11:14 PM
i think the first one was better, i really dont like like the purple floor.

04-13-2006, 11:18 PM
I like how the details on the speaker cones and domes are more visible in the new render. However, I still like the composition of the render with all the back lighting the most.

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