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View Full Version : Strange render in Maya/MR when importing a Zbrush OBJ


Haider of Sweden
04-12-2006, 08:28 AM
Does anyone recognise this weird kind of render-problem?
http://www.animadesign.se/haider/wip_gallery/images/soldier_head.jpg


Look at the areas that are totally dark. They should be shaded, but instead they become single-colored.

Any help is appreaciated :D

comic-craig
04-20-2006, 01:33 AM
I'm not sure I follow- are you saying that a texture should be apparent? If so- and I'm guessing you know this already- you have to rebuild your shading network in Maya. OBJ is only geometry- you can export you texture map from zbrush, and use it with a match exported model (with UVs set).

craig

Haider of Sweden
04-20-2006, 07:04 AM
Hi Craig

In fact - the shader used in the pix is just lambert or blinn. I am not using any shading network. Its just that the simple shader itself behave weird, and I have a feeling that it only happened to me with meshes that I recently imported to maya from zbrush.

I dont know if its some weired normal thing or anything else.

So I was hoping that someone else had the same experience, or at least some tip to give me.

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04-20-2006, 07:04 AM
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