View Full Version : heavy mesh selection question
visualboo 12-30-2002, 03:47 PM Does anyone know of a way to grab a selection from the top of the stack?
I have a mesh that's just choking my system and I need to select part of it for material mumbo jumbo. Anywho, here's my stack
edit mesh <-- Have selection here
optimize <-- Gotta go
editable mesh <-- Need selection here. Heavy mesh... whooo doggies!
I guess what I'm trying to do is keep my selection but collapse the stack to the full res mesh.
Anyone have some input?
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visualboo
12-30-2002, 08:00 PM
oh well. I just spent a couple hundred hours selecting rotating waiting, selecting rotating waiting... etc. Taa Daa ;)
I'm still interested if anyone know's a way to do that.
not sure what your trying to do, but do you know you can cut and paste modifiers?
visualboo
12-30-2002, 09:47 PM
I have a single mesh... about a BILLION polys. Needed to make selection sets. Ultra slow vp speed. I had the selections made but they were on the edit mesh on top. That means that the optimize was being used. Can't use the optimize modifier. Need full res. Tried to get the selection from the edit mesh down the stack to the editable mesh. :D
Hope that made sence. It's late and I'm still at work.
viperman
12-30-2002, 10:05 PM
what are you building with such a high poly count??
ivan iliev
12-30-2002, 10:19 PM
visualboo!
There is a contradiction in this story,man.
The Optimise modifier change the topology of the mesh, on the top of the stack you have an objekt with less vertices. You have to collapse the stuck there is no way through the optimiser.
But you can try this as a joke, man:
With selection on the top(in Edit Mesh), disable Optimise(unactive), make sift-copy, collapse the copy and there is a new Editable Mesh with the same selection of sub-objekts as in the Edit Mesh! This only to have fun, man, we need it sometimes, by heavy Meshes:thumbsup:,can not solve your problem. :D
ivan
megaflaizer
12-30-2002, 11:25 PM
maybe you should question why your model is so poly-dense.
or perhaps ur running on a 486 80 mhz machine with 32 mb ram...?
:buttrock:
i understand what ur sayin g - you want to collaps your stack but have the resulting object retain the vertex selection from the original stack.
try practicing it on a simple object such as a sphere [ps. odnt make it a billion polys]
i suspect that max may renumber the vertices on stack collapse. but i thik i remember doing this and having it retain the vert selection.
in the future, if you find that ur stack looks like yours:
edit mesh
optimize
editable mesh
youll find that the best way to actually do it is to make the first item inthe stack [editable mesh] lower poly. adding optimize and then wwanting to collapse indicates that the original mesh was more dense than it needed to be - make sense?
ivan iliev
12-31-2002, 02:57 PM
Originally posted by megaflaizer
i suspect that max may renumber the vertices on stack collapse.
You are perfectly right, man, max woudnt do this job.
That's why, do selection sets at the lowest level boys!!!
ivan
megaflaizer
12-31-2002, 03:54 PM
u know what, i re-read your question and i realized i got it wrong... i thought you wanted to collapse, when what you actually want to do is remove the optimize and transfer the selection from the edit mesh to the editable mesh in your stack.
sorry... i also re-read my reply and it was alittle condescending...:hmm:
btw, who thinks this is an air guitar??:airguitar looks like hes letting someone know hes thier daddy is if u know what i mean
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