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The chad
04-11-2006, 08:49 PM
hi
im wondering if anyone knows a way to stop getting a outline around transparent texture files shadows
i found tutorial using a surface shader nestled in anotherone but cannot get it to work
does anyone know of a way to set this up

thanks

slipknot66
04-11-2006, 09:13 PM
You need to increase the Ray Depth limit under your light ray traced shadows attribute, also in the Raytracing mental ray tab render settings, increase the Trace Depth value to something like 20 or so.

The chad
04-11-2006, 11:46 PM
thnks for the help but i am unable to use mentalray for this
is there any other solution you can think of?

tnx in advance

volXen
04-15-2006, 08:08 PM
Try setting the Shadow Attenuation in the Raytrace Options of your material (lambert) to 0, that worked for me :-)

ftaswin
05-05-2006, 04:57 AM
@volXen,

Thanks very much for the tip.... very handy

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