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View Full Version : Humourous MaxScript Stories?


martinez
04-11-2006, 04:29 PM
So, I thought I was clever and added an error check with a pop up message to see if the user needed to reset x-forms. I spent an hour trying to figure out why my simple check wasn't working, because the pop up always...popped up.

Once I became officially frustrated, I realized that I just needed to reset the x-forms on my test object. Woah is me.

erilaz
04-13-2006, 02:23 AM
I spent the good portion of a day trying to work out how to make a script that could let a user post to cgtalk from inside max. :D

Jeff_hanna
04-13-2006, 02:19 PM
I spent the good portion of a day trying to work out how to make a script that could let a user post to cgtalk from inside max. :D

Wrote a three line script once that added a "Page art director" entry to Max's help menu. When the user clicked it (assuming they had AOL Instant Messenger running), it would send an IM to the art director that just said, "HELP!"

After about 20 minutes and quite number of "HELP!" messages he had me disable it.

TheGameMaker
04-15-2006, 08:23 PM
i realy got serious, caus a script didnīt update correcly...
after 1 1/2h i realised, that i actually never pressed "evaluat".
I hit save everytime:D

soulburn3d
04-15-2006, 11:48 PM
I spent 3 hours debugging a script once, until I figured out that 1 divided by 2 didn't equal 0.5, but it equalled 0, because I was dividing two integers instead of two floats, it returned the value as an integer...oh wait, that's not a humorous story, that was just annoying :)

- Neil

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04-15-2006, 11:48 PM
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