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dennishmiller
04-11-2006, 01:45 PM
Greetings. I've got a scene that will not render due to memory limitations (despite having 4 GB on board!).I tried the 9 Tile camera, and it only rendered a portion of the scene - a small region in the lower center of the image, about 1/6 of the entire scene. It also scrambled the frames quite a bit, and when I stitched them back together, they were in the following order:
7 3 0
4 2 1
5 6 8

I am going to try this again with the 25 Tile Cam and I wonder if anyone knows what arrangement that will produce...

Also, any thoughts on why the 9 Tile Cam only rendered a portion of the scene? There was no camera in the scnee previously, and I simply inserted the 9 Tile Cam as an object, selected it as the current scene cam, enabled Tiling in the Exp Tag, and rendered frames 0 - 8. Quite frustrating all in all.
Thanks for any suggestions.
Best,
Dennis

Srek
04-11-2006, 02:04 PM
Hi Dennis,
if you have 9.5 you should used the new tiled camera preset that comes with the "Misc" library.
It provides a variable number of tiles (2x2 - 5x5) and the tiles are numbered from left to right and from top to bottom.
If you want to use a tiled camera create a normal camera from your current viewport first so that it shows exactly what you wnat to render. Then drag it in the link field in the tiled camera preset and enable the "Use Tiling" field. An explanation can be found as a user data field on the Preset object.

Hope this helps
Björn

dann_stubbs
04-11-2006, 02:19 PM
Greetings. I've got a scene that will not render due to memory limitations (despite having 4 GB on board!).I tried the 9 Tile camera, and it only rendered a portion of the scene - a small region in the lower center of the image, about 1/6 of the entire scene. It also scrambled the frames quite a bit, and when I stitched them back together, they were in the following order:
7 3 0
4 2 1
5 6 8

I am going to try this again with the 25 Tile Cam and I wonder if anyone knows what arrangement that will produce...

Also, any thoughts on why the 9 Tile Cam only rendered a portion of the scene? There was no camera in the scnee previously, and I simply inserted the 9 Tile Cam as an object, selected it as the current scene cam, enabled Tiling in the Exp Tag, and rendered frames 0 - 8. Quite frustrating all in all.
Thanks for any suggestions.
Best,
Dennis

with no information as to your scene it is possible that it just won't render despite being tiled. it is actually quite easy to make a scene that just can't render... are you using GI? lots of polygons? hypernurbs inside of hypernurbs? giant textures?

have you rendered the scene successfully at just 640x480 as one frame? is it your overall image size that may be the issue or the contents of the scene you are trying to render? (1,000 HN glass spheres? a forest of high res polygon trees?)

you could try the 25 tile which may get under the memory limitations per tile - also you do know that you need to put a smaller resolution in the image size right? each tile is 1/3 the size for 9 tile or 1/5 size for the 25 tile (it is not always clear to most you need to reduce the image render size to have all the tiles together equal the final image size when assembled)

to really help you have to provide more info to go on...

dann

dennishmiller
04-11-2006, 03:12 PM
Using 9.52. The new Tiler sounds interesting! But I don't have a Misc. folder in the Library - and I don;t see it on my 9.5 Upgrade BIG CD.. Can you tell me where to find it? And thanks for the tip - hope that does it.
BEst.
Dennis
9 Hi Dennis,
if you have 9.5 you should used the new tiled camera preset that comes with the "Misc" library.
It provides a variable number of tiles (2x2 - 5x5) and the tiles are numbered from left to right and from top to bottom.
If you want to use a tiled camera create a normal camera from your current viewport first so that it shows exactly what you wnat to render. Then drag it in the link field in the tiled camera preset and enable the "Use Tiling" field. An explanation can be found as a user data field on the Preset object.

Hope this helps
Björn

dennishmiller
04-11-2006, 03:34 PM
Thanks Dann. The scene uses DiTools - I would be happy to post it, but not sure if you have that plug. I am using Displacement on a cube with a gradient, all of which is under a SplineGen that lives beneath a Hypernurbs. The scene will render in its entirety at up to about 400 x 266, but as I want to print this on a large format printer (30" x 20"), I need to go well beyond that size.

I tried the original 9 Tile camera, with each of 9 frames at 300 x 200, and it completed the render. But what got rendered was only a small portion of the image. So getting the camera to see the whole scene is one problem. And when I tried to render larger individual frames, each of which was c. 500 x 332, I got the out of memory error again.

So I will try the new Tile option in the new Library, which I just dl'ed from the Maxon site.
Will keep you posted and let me know if you want to see the scene.
Thanks again for your help.
Best.
Dennis
with no information as to your scene it is possible that it just won't render despite being tiled. it is actually quite easy to make a scene that just can't render... are you using GI? lots of polygons? hypernurbs inside of hypernurbs? giant textures?

have you rendered the scene successfully at just 640x480 as one frame? is it your overall image size that may be the issue or the contents of the scene you are trying to render? (1,000 HN glass spheres? a forest of high res polygon trees?)

you could try the 25 tile which may get under the memory limitations per tile - also you do know that you need to put a smaller resolution in the image size right? each tile is 1/3 the size for 9 tile or 1/5 size for the 25 tile (it is not always clear to most you need to reduce the image render size to have all the tiles together equal the final image size when assembled)

to really help you have to provide more info to go on...

dann

dennishmiller
04-11-2006, 09:28 PM
One last question: Which camera - the original Camera or the 9 Tile, should I select for the Scene Camera?
thanks much.
Dennis
Hi Dennis,
if you have 9.5 you should used the new tiled camera preset that comes with the "Misc" library.
It provides a variable number of tiles (2x2 - 5x5) and the tiles are numbered from left to right and from top to bottom.
If you want to use a tiled camera create a normal camera from your current viewport first so that it shows exactly what you wnat to render. Then drag it in the link field in the tiled camera preset and enable the "Use Tiling" field. An explanation can be found as a user data field on the Preset object.

Hope this helps
Björn

dann_stubbs
04-11-2006, 10:05 PM
One last question: Which camera - the original Camera or the 9 Tile, should I select for the Scene Camera?
thanks much.
Dennis

if you are using the new variable tile camera where you can drag a reference to an existing scene camera then you want to reference a standard camera (that is all set and framed the scene as you want)

dann

flingster
04-12-2006, 12:46 AM
might be worth looking at displinegen settings:
eg.
Spline tab...and the number setting....eg bumping it up can give smoother looking spline but also more geometry when used in things like extrude nurbs etc...

just a thought..and i hope you're gonna post the result of a small render you got me curious.

dennishmiller
04-12-2006, 02:32 AM
Right Dann, but which camera - the original camera that is in the scene (and gets referenced) or the 9 Tile camera - which of those two should I select as the Scene camera?

I've done about 4 tests so far and haven't been able to get the original perspective back when I stitch everything together.
Best,
D.

if you are using the new variable tile camera where you can drag a reference to an existing scene camera then you want to reference a standard camera (that is all set and framed the scene as you want)

dann

jkirk01
04-12-2006, 02:33 AM
Using 9.52. The new Tiler sounds interesting! But I don't have a Misc. folder in the Library - and I don;t see it on my 9.5 Upgrade BIG CD.. Can you tell me where to find it? And thanks for the tip - hope that does it.
BEst.
Dennis
9

I'm thinking that you may not be looking in the right place. It should be in the "Content" tab of the Object Manager. There is a library add-on available on Maxon's site under downloads -> Materials & Goodies -> R9.52 Library. However, I am not certain whether the Misc folder was part of the 9.52 update or part of this library download. HTH

Jeff

dennishmiller
04-12-2006, 03:12 AM
Yup, grabbed it off the Maxon site - didn't have it prior...
Working thru this as we speak - will probably take a 5 x 5 tiling to get this done.
Best,
D.

I'm thinking that you may not be looking in the right place. It should be in the "Content" tab of the Object Manager. There is a library add-on available on Maxon's site under downloads -> Materials & Goodies -> R9.52 Library. However, I am not certain whether the Misc folder was part of the 9.52 update or part of this library download. HTH

Jeff

Srek
04-12-2006, 06:35 AM
Right Dann, but which camera - the original camera that is in the scene (and gets referenced) or the 9 Tile camera - which of those two should I select as the Scene camera?
Of course the one you want to use for rendering, in this case the tiled camera.
Cheers
Björn

dennishmiller
04-12-2006, 12:41 PM
Yes, as I expcted. But the 4 x 4 tiling, at least, simply does not stich back together correctly in the form I was expecting:
0 1 2 3
4 5 6 7


etc.
Will continue to explore this option but not sure how robust it is (my very large image takes all night to render...) Will try some simpler tests.
thanks again.
Dennis

Of course the one you want to use for rendering, in this case the tiled camera.
Cheers
Björn

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