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kaas
12-30-2002, 08:08 AM
hi,

i want to make a sort of planet to practise but if i give him a texture of let say about 800x600 the texture is fuzzy and onsharp . i think this is because the texture is resized smaller but is there a tool to have the texture as sharp as possible ?

thanks

(B-HOLM)
12-30-2002, 08:37 AM
when your talking about it being unsharp then you mean when you render the pic, right?
'Cause if it's unsharp in the viewport then there's nothing wrong with that.

beaker
12-30-2002, 08:42 AM
There is an option in the file texture's attribute editor called "filter". Turn that value down from it's default of 1.

kaas
12-30-2002, 10:07 AM
i saw the differents between no filter en the default fiter but its not what i looking for , i want to have a result like the picture below. i have some high resolution textures for 10000x10000 to 1024x768 .

thanks

imashination
12-30-2002, 10:49 AM
An 800 pixel wide image, stretched around a sphere, that will give you an effective resolution of only 250 pixels. There is no way you're going to get this looking sharp. You need much higher resolution images for planets, or if possible, use proceedural ones. Alternatively, it might be possible not to wrap the texture all the way round, thus not wasting resolution.

kaas
12-30-2002, 10:56 AM
i have large images to like 10000 by 10000 but maya dont like this images and gives an error.

what are proceedural ones ?

i am new to maya and bought a book but its new so it shippes end january .

sorry i ask so much .

beaker
12-30-2002, 04:22 PM
>>i have large images to like 10000 by 10000 but maya dont like this images and gives an error.

It says in the maya release notes that maya will not read an image above 6kx6k if it is certain file formats(tif, jpg, couple others). So change it over to iff or sgi and it should work fine(better yet, chage it over to a bot file with the makebot script).

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