Ultimatebadass
04-10-2006, 08:13 PM
Hi.
Is there any way to make displacement go in the direction opposite to the surface normals?
And while you're at it: is there some smart way to make displacement go BOTH directions? What I mean: let's say i've got a grid, I want some of the elements on that surface to be displaced 'to the inside' (black on the disp.map) and some of them 'to the outside' (white)... the trick is though, I want to have the medim level (grey) without any displacement at all. Is that possible in some mysterious way, am I missing something here or am I demanding too much?
Thanks!
Is there any way to make displacement go in the direction opposite to the surface normals?
And while you're at it: is there some smart way to make displacement go BOTH directions? What I mean: let's say i've got a grid, I want some of the elements on that surface to be displaced 'to the inside' (black on the disp.map) and some of them 'to the outside' (white)... the trick is though, I want to have the medim level (grey) without any displacement at all. Is that possible in some mysterious way, am I missing something here or am I demanding too much?
Thanks!
