MoodyB
04-09-2006, 09:09 AM
Might have found a bug in Studio with ' self shadowing ' when used with transparency mapped objects ( haven't done more tests to see if it affects unmapped objects ). I have a grass object that is made up from lots of single faced polygons intersecting one another. The object has double-sided turned on and the polys are uv mapped with a bitmap in the diffuse and transparency channel ( jpg in colour, tga in transparency ).
self shadowing turned on :
http://img239.imageshack.us/img239/1296/selfshadowingon3aj.th.jpg (http://img239.imageshack.us/my.php?image=selfshadowingon3aj.jpg)
self shadowing turned off :
http://img108.imageshack.us/img108/729/selfshadowingoff7tf.th.jpg (http://img108.imageshack.us/my.php?image=selfshadowingoff7tf.jpg)
Tried turning the transparency threshold to 0 to see if that helped, but it made no difference. It was set at the default of .02 for both images.
I've uploaded a file called ' grass.zip ' to the Yahoo groups file area if you want to test it out for yourself.
self shadowing turned on :
http://img239.imageshack.us/img239/1296/selfshadowingon3aj.th.jpg (http://img239.imageshack.us/my.php?image=selfshadowingon3aj.jpg)
self shadowing turned off :
http://img108.imageshack.us/img108/729/selfshadowingoff7tf.th.jpg (http://img108.imageshack.us/my.php?image=selfshadowingoff7tf.jpg)
Tried turning the transparency threshold to 0 to see if that helped, but it made no difference. It was set at the default of .02 for both images.
I've uploaded a file called ' grass.zip ' to the Yahoo groups file area if you want to test it out for yourself.
