Gibbz
04-08-2006, 04:45 PM
Hey guys, im trying ot get vertex alpha working in the viewport, i have it working as a hack. Problem is it keeps crashing(as it was not designed ot use channel -2 i guess)
Heres my code... Any idea or work arounds for the crash when puttin on a diffuse material?
myMEditSelected = medit.GetActiveMtlSlot()
meditMaterials[myMEditSelected].opacityMap = Gradient_Ramp ()
meditMaterials[myMEditSelected].opacitymap.coordinates.U_Offset = 0.01
meditMaterials[myMEditSelected].opacitymap.coordinates.V_Offset = 0.01
meditMaterials[myMEditSelected].opacitymap.coordinates.U_Tiling = 0.9
meditMaterials[myMEditSelected].opacitymap.coordinates.V_Tiling = 0.9
meditMaterials[myMEditSelected].opacityMap.coordinates.mapchannel = -2
Heres my code... Any idea or work arounds for the crash when puttin on a diffuse material?
myMEditSelected = medit.GetActiveMtlSlot()
meditMaterials[myMEditSelected].opacityMap = Gradient_Ramp ()
meditMaterials[myMEditSelected].opacitymap.coordinates.U_Offset = 0.01
meditMaterials[myMEditSelected].opacitymap.coordinates.V_Offset = 0.01
meditMaterials[myMEditSelected].opacitymap.coordinates.U_Tiling = 0.9
meditMaterials[myMEditSelected].opacitymap.coordinates.V_Tiling = 0.9
meditMaterials[myMEditSelected].opacityMap.coordinates.mapchannel = -2
