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Consideringthepickle
04-08-2006, 02:36 PM
I thought I understood the whole layer system, but apparently I'm missing something. I thought having different layers meant that the objects in one layer won't effect the objects in another, but when I render both layers, it's as if all the objects are in the same layer.
On the other hand, when I render just one layer, the other layer is completely missing.

I'm trying to setup multiple particle systems that interact with only the objects on their layer, but when I render both layers they just effect everything. How do I get it so, the forcefield objects on one layer will only effect the objects on their own layer?
Is there something I'm forgetting to do in the Render Settings or are layers really just this confusing?

Trojan123
04-08-2006, 05:43 PM
I'm still learning this stuff myself... but I think you should be more clear and specific about what you are trying to do.

Are you creating a scene where you want the particles to bounce off the force field of a spaceship or a city? Are the particles and forcefield in one layer with the ship or city or whatever in another layer?

Just map out what your scene is about, what all is in your scene, what you are trying to do in your scene, and what object(s) are in which layer.

Yeah, sounds like a lot... but whether I or someone else chime in with some advice, it could be more suited to helping you out.

SB

FreakyDude
04-08-2006, 05:56 PM
considerthepickle knows more about blender than either you or me silver bullit, I think his explanation is clear enough. Alas, I do not know the answer...

Consideringthepickle
04-08-2006, 07:35 PM
I'll try to decribe it better for your sake, SB:

I have a character with hair and beard made out of particles which is controlled by forcfields, and then he's wearing clothing which I'm using Soft Body on. I don't want the forcefields from the hair to effect the soft body effect on the clothing, so I put his hair and its forcefields in a different layer.

The problem is that I still get the same result when I render both layers together: The forcfields from the hair deform his clothing even though they're on a separate layer.

So, I need someone to explain to me how the layer system works so I can get the result I want where the hair forcefields don't effect the clothing...

TroutMaskReplica
04-08-2006, 07:56 PM
i don't think layers can do what you want them to. (perhaps the new render layers from the orange build could work?)

my only suggestion would be to bake the softbody simulation and then turn on the layers with your hair particles/force fields.

however, the new cloth simulator has just been committed so perhaps it would be better to use that for your clothing.

Trojan123
04-08-2006, 10:54 PM
considerthepickle knows more about blender than either you or me silver bullit, I think his explanation is clear enough. Alas, I do not know the answer...

I'm impressed: based upon his initial post, I had no clue that he was talking about facial hair and cloths. You have tremendous insight and understanding.


I'll try to decribe it better for your sake, SB:

I have a character with hair and beard made out of particles which is controlled by forcfields, and then he's wearing clothing which I'm using Soft Body on. I don't want the forcefields from the hair to effect the soft body effect on the clothing, so I put his hair and its forcefields in a different layer.

The problem is that I still get the same result when I render both layers together: The forcfields from the hair deform his clothing even though they're on a separate layer.

So, I need someone to explain to me how the layer system works so I can get the result I want where the hair forcefields don't effect the clothing...

Well thanks.

Based upon Trout's reply, if it were me I would consider multiple rendering passes and possibly compositing.

First, I would render the cloth sims. Then I would go back and render the hair. Since I haven't gone there yet, I would have to be open to the possibility of compositing the rendered hair over the pre-rendered body with clothing.

Others can feel free to chime in with better advice. I know that I would welcome it.

SB

FreakyDude
04-08-2006, 11:06 PM
I'm impressed: based upon his initial post, I had no clue that he was talking about facial hair and cloths. You have tremendous insight and understanding.

Yes I do (sarcastic LOL)

Neither did I, but I did get the part where he wanted forces to affect objects that are in their own layer without affecting objects in the other layer. These objects just appear to be cloth and hair. But for the question he asked it wasn't very relevant yet. No offense, but I think it was safe to assume he had mapped out the areas you described. that's all there was to my posting previously.

Trojan123
04-08-2006, 11:23 PM
Yes I do (sarcastic LOL)

Neither did I, but I did get the part where he wanted forces to affect objects that are in their own layer without affecting objects in the other layer. These objects just appear to be cloth and hair. But for the question he asked it wasn't very relevant yet. No offense, but I think it was safe to assume he had mapped out the areas you described. that's all there was to my posting previously.

Just trying to help avoid the avoidable.
I was fairly vague about how to import multiple objects into Blender... and 2 pages of heated replies later...

Just thought I would ask for specifics so that he could receive specific help- if not from me, but from someone else.

SB

Consideringthepickle
04-09-2006, 04:44 AM
I'm playing around with the new compositing nodes and layered render features from the latest CVS build.

I'm sure it'll be able to do exactly what I want it to do as soon as I figure out how to use it properly. I've never really played around with compositing or any advanced rendering features before, but I'm learning.

Any advice will still be appreciated

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