View Full Version : Wooyang Kim's Modeling
Digiegg 04-07-2006, 11:00 PM Hey everyone!
Okay, so I'm gonna pull a JJcoolio on this thread. I'll just make this one thread my portfolioish thing and put up all my completed/WIP stuff here. I think it'll be easier to keep my stuff together...
Soldier WIP
http://www.digiegg.com/images/10.jpg
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cybernaut
04-08-2006, 01:44 AM
Your basic head proportions look pretty good!!!.
Its hard to give a more detailed crit with it all broken up into patches. I would suggest getting it joined into as few pieces as possible, then it will be much easier to judge what you've done, especially with the ear.
Hope this helps.
Cheers :)
Digiegg
04-09-2006, 01:19 AM
So I decided to see if I can get better Crits on cgtalk rather than at my school since no modeling teachers here know how to crit a good anatomy of the male model.
It's pretty sad that I have to come here for crits but that's life I guess.
This is my second attempt for modeling. I've actually never modeled in maya till now.
I did a portrait of me and it came out horrible. So I'm giving it another try at a male model.
This is still WIP.
DOH! This computer won't let me take screen captures... well this is yesturdays.
http://members.cox.net/digiegg/OM/body01.jpg
Here's an update. Just getting the proportions and basic stuff down.
ricma
04-09-2006, 01:57 PM
Hi,
this model looks rather good, but, i would recomend to wait with patching it, until you get a good shape you`re satisfied with. Try to attach the patches back together, and refine the shapes (artisian tool is a good way or just tweak cvs). After you`re done with that, you can make patches by dettaching the surfaces or simply by making your shape object live and draw boundary curves on it.
So, try to make your final shape by sculpting the geometry as a whole, and only when you belive that it looks good cut it into patches.
Check out a thread by jjcoolio (i belive i got his nick right). He has done some amazing patch models...
Good luck and take care :thumbsup:
Digiegg
04-15-2006, 02:39 AM
http://members.cox.net/digiegg/OM/body02.jpg
Here's what I have for now.
Trying to mess with proportions and all the basic stuff before I start moving on into details..
Sigh.. I feel like I'm running around in circles these days. =(
cybernaut
04-15-2006, 03:56 AM
Its looking good!
But, if your still having trouble with basic proportions, then what I would recommend is to build yourself a low polygon body for a reference.
Having a low poly model will make finding correct anatomical proportions easier and faster, especially if you have big adjustments to make. Then just use the poly body as a background guide for your nurbs body. Its like having a rough sketch before you do a final drawing.
This is something I do when I start "running around in circles" :)
Digiegg
04-15-2006, 06:34 AM
Wow. great suggestion man. =) Thanks alot.
I'll try that out =)
surfemme
04-16-2006, 12:12 AM
Or maybe an image plane of a human.
markovicd
04-16-2006, 12:38 AM
i have to reply to this thread because it is nurbs! :) really awsome stuff here mate... just his ears look to big but beside taht UBER COOL! ... really nice nurbs modeling :) ... yeah love nurbs ... i am working on "Yugo" thread is somewhere here in wip... :)
Digiegg
04-16-2006, 05:29 AM
I was told not to work with image planes because lots of the pictures have perspective to them so they're not the correct proportions. I think it's better exercise for me too. Just getting the whole figure inside my head.
Thanks for ur comments Mark. Yeah.. everything isn't finished yet.
Everything is just low at the moment. I moved on to the body because it gets stressing to just work on one thing you know?
I love nurbs too! =P just sometimes it's a PAIN!!!
cybernaut
04-16-2006, 02:52 PM
Actually, I use as many references as I can when working on anatomy: low poly body for background reference, drawings (mine or others from the web) and photographs (plural, a rarely just use one) etc. There often is a lot of perspective in photographs where the head from the front, for example, is almost unnoticeably tilted up or down slightly, throwing off the position of facial features. Another photographic warping, depending on how close the camera was from the person when the photo was taken, is the ears, and how much they get rapped around the head and how norrow the head is.
I no longer use image planes because I found adjusting them to be too tedious. So now I simply use a single poly gone and attach the image as a texture, moving and scaling is much easier this way. With Maya 6.5 in bonus tools you can now select specific layers to be either shaded or unshaded, so even in texture mode, #6 on the keyboard, you can still see wireframes on only the layers you want. Another little thing I do frequently. :)
I hope this helps.
Digiegg
04-18-2006, 11:42 PM
Been playing around with proportions.
I finally decided to use a image to measure up everything.
http://members.cox.net/digiegg/OM/body03.jpg
Next is to work on the butt area leading to the back of the legs.
oh yeah and did the hands too =)
Time to do the foot!!!
neonneo
04-19-2006, 12:12 AM
your proportions look right, though the thigh looks kinda thin, maybe you haven't connected the patches yet.
I think jjcoolio attends your same school.
http://forums.cgsociety.org/showthread.php?t=307349
hunt him down and gather as much info as possible lol :D
you guys must be a nurbs school, im not much a fan of patch modeling even if my teacher says a good method. youll find good teachers and bad teachers in all schools, talk to the good ones :D
Digiegg
04-19-2006, 12:51 AM
hehe... i don't want to bother him =P
think he's busy enough with his work stuff. =)
Maybe later on when model looks finished. For now I'll just stick with the books(anatomy books)
jjcoolio
04-19-2006, 02:00 AM
no need to hunt :) hehe
Hey, wooyang,
great to see your post here. and Nurbs! :)
I don't see any major things wrong(just some minor things)
but I'll keep an eye if you need my advice.
Keep the great work.
ps: If you want serious advice wait till 10 oclock(night) at Friday till Seryong Kim's directed study class is over and grab him and ask anything you like. He's the man you need to hear some serious nurbs advice. (You could probably grab him in the middle of class when he comes out for a smoke too.)
jinwoo-(aka jjcoolio)
neonneo
04-19-2006, 02:42 AM
http://s26.yousendit.com/d.aspx?id=3UIPTQCMPMRWX385DFWEU4U6WV
masterclass 2004 notes on hyper real modeling. its not nurbs but you gain ideas of muscle flow
Digiegg
04-19-2006, 03:15 AM
Wow. haha. Thanks for checking out my WIP even though it shouldn't even be looked at by the great jjcoolio! =P (Congratz on the job!)
What room is Mr. Kim in during Friday nights? and you guys still have that korean VFX meetings? I want to go to one where they have modeling stuff... not the VFX things since I don't understand a thing they are talking about. I should call Bumsuk hyung...
Neo neo thanks for the reference. I'll take a look at this when I move to poly. =)
I fixed some few minor stuff and got started on the foot. Just a very small update before I go home =)
http://members.cox.net/digiegg/OM/body04.jpg
Digiegg
04-28-2006, 03:42 AM
Some major detail edits. I didn't want to post up anymore wip but guess i have to in order to get some major crits. I've done detail from head to torso and now moving onto the legs(reason why there's not much detail)
Okay.. I'm like freaking out right now cause of the legs looking too short...
Please help me decide which leg looks like it's in better proportion?
Also some critiques would be nice.
First image is the original. Second is the edited because the original one looked like it was too short.
http://members.cox.net/digiegg/OM/legsa.jpghttp://members.cox.net/digiegg/OM/legsb.jpg
And some update of the back stuff.
http://members.cox.net/digiegg/OM/back.jpg
It's not finished at all.. I need to put alot more details on this thing.
crit away please.
**EDIT**
OMG I'm going nuts...
I think the headsize is too small also... maybe it's just me? Don't mind the butt and leg area since they need to be fixed after i get my proportions of the legs right...
http://members.cox.net/digiegg/OM/side.jpg
Digiegg
04-28-2006, 07:05 PM
help? please?
cybernaut
05-12-2006, 09:01 PM
This one was correct in terms of height, his legs are just a bit chuncky and bent out awkwardly from the knee to the ankle.
http://members.cox.net/digiegg/OM/legsb.jpg
- 4 heads from the crotch the the top of the head and roughly 3.75 head from the crotch the the bottom of the foot.
I would suggest changing your arm pose from low and bent to straight out to the side. The way you have the arms now might make it difficult to achieve accurate proportions. The classic daVinci pose with the arms out to the side is always a safe starting point. Remember, the arms span is almost exactly equal to the persons height. Since you've already got his height, all you have to do is get his arm span to match it.
You might want to do some google searches to find some side views of legs. Body building type sites are a good recource for that sort of thing.
Digiegg
05-12-2006, 09:51 PM
oopsies forgot to update with the new stuff... haha.
update coming soon! =P
http://www.digiegg.com/om/jesushead2.jpg
Digiegg
05-13-2006, 01:02 AM
Here's a body update... still more to do!
http://www.digiegg.com/om/jesusbody.jpg
putting beard on the model... it's actually Jesus Christ. =)
dagann
05-14-2006, 02:25 PM
Legs still need improvement, but it's a great work.
Digiegg
05-17-2006, 03:31 AM
My mentor just tore me a new one about the legs...
Geesh... never knew this thing could be so hard.
AHHHHHH I'm going to nail this SOB one day or another.
Here's some screencapture i did yesterday.
This is the dude.
http://members.cox.net/digiegg/OM/caviezelJim.jpg
http://members.cox.net/digiegg/OM/update1.jpg
http://members.cox.net/digiegg/OM/update2.jpg
http://members.cox.net/digiegg/OM/update3.jpghttp://members.cox.net/digiegg/OM/update4.jpg
jjcoolio
05-17-2006, 05:58 AM
Just some minor advice...
1.I would love to see you defining the big volume of the beard and gradually going to the subtle
details.
2.The gap between the sterno mastoid musles looks a bit wide. I won't talk much about this because I believe you'll get to it.
Your work shows lot of progress! Keep it up the great work, Wooyang!
malibubob
05-17-2006, 07:08 AM
looks great
dagann
05-18-2006, 07:22 PM
Wow i like the head so, expressive.
Very impressive work!
Digiegg
05-18-2006, 10:43 PM
Thanks guys. =) I still have WAYYY more to go.
I would like to be as good as jjcoolio one day. =P
You guys can help me get there by giving me detail critique!!!
Thank you so much for your comments.
Digiegg
05-19-2006, 07:59 AM
I tried to change some anatomy and stuff..
Semester is over for me so I have to turn in what I have now =P
But it's not over yet. This Jesus still needs alot of work for it to be perfect!
Thank you HyungWoo hyung nim for all the help and pushing me this far this semester!
http://www.digiegg.com/om/render1.jpg
http://www.digiegg.com/om/render2.jpg
http://www.digiegg.com/om/render3.jpg
dagann
05-20-2006, 11:15 PM
I like this model.
i woul say legs need a few improvment, but impressive work anyway
tobeythorn
05-20-2006, 11:32 PM
your patch modeling skills are sick. you are not a noob. the face is particularly excellent. much subtlety.
Satellite1984
05-21-2006, 12:31 AM
Very nice work man
Any advice for nurbs ....tuorials...your nurbs work flow or anything like that.
lata man
Digiegg
05-22-2006, 01:48 AM
ah.. Thank you guys for ur compliments.
It's my first time doing this... actually I made a self portrait that my teacher wanted us to do but I shot that model down to hell. hahaha.
So this is my second try at it. 3rd time is the charm! =)
Yes the leg definately needs some improvement. I just can't seem to get the anatomy down!
But I'm still trying my best to get it right. I'll get it one day or another. =)
As for advice on nurb stuff... I think someone needs to sit down with you and explain what to do...
Or a video or something... First time it's complicating.
maybe Mr. JJCOOLIO can make a tutorial? haha I don't know if he will though since he's busy.
I have a mentor here that teaches me and helps me fix alot of things so I'm lucky.
More improvements coming during summer!
Digiegg
05-31-2006, 07:28 PM
Okay. So School is over and kinda got lazy with model but I'm starting again.
I fixed some unrealistic anatomy on my model. Especially torso and my mentor helped me fix the leg up a bit.
I also tried to fix the neck muscle jjcoolio was talking about but I don't think I did a good job on it. I should focus on that more later on.
Well let me show you guys what I have for now...
http://www.digiegg.com/om/update5.jpghttp://www.digiegg.com/om/update6.jpg
Okay so right now I have this problem to show the Latissimus dorsi from the front view.
http://www.digiegg.com/om/update8.jpg
As you can see, you can't see that very well. My mentor tells me that I should be able to see that stretch out from the front view.
Well here's the back view(wired)
http://www.digiegg.com/om/update9.jpg
I don't know what to do!! I pulled it out more but it doesn't look natural...
http://www.digiegg.com/om/update10.jpg
Giangmatric
06-03-2006, 09:45 PM
This is what I think it should be like.
http://img193.imageshack.us/img193/9186/update107jq.jpg
BTW your model is great. I can't wait to see more updates.
Goodluck
Giangmatric
Satellite1984
07-18-2006, 04:01 AM
Man what happened to the updates man?!
haha
Id like to see more
D
Lamster
07-18-2006, 04:27 PM
Noob!? OIC heehee you no model his peewee :D NOOOB!!
No seriously, if you are a noob, I'm chuck norris. Keep up the good work dude.
Terence
DaleMooney
07-18-2006, 06:17 PM
Looking very nice! :D
http://www1.istockphoto.com/file_thumbview_approve/426832/2/istockphoto_426832_human_anatomy_male_muscles.jpg
kenwtoney
07-18-2006, 09:04 PM
The hair on the model is superb. The face also is really nice.
Do you plan on texturing him up as well?
Digiegg
07-19-2006, 12:54 AM
wow. thanks for the support.
I've been on a long break. hehe.. home for the summer but I'm back to start it up again!
I don't think I'll texture it... I want to model more things.
Maybe in the future if I find the time. =)
Updates coming soon!
Digiegg
08-11-2006, 07:07 AM
Major update! Finished model.
After taking that long break I came home and added some anatomy in.
It was tough trying to get everything in within 3 days of all nighters but I think I managed to get em done.
I'll post up the 360degree spin Quicktime file up.
http://www.digiegg.com/om/organicfront.jpg
http://www.digiegg.com/om/organicface.jpg
MrPositive
08-11-2006, 08:01 AM
The face is fantastic. Really nothing to crit there. I do have a problem with a couple things though.The divit between the pectoralis major and the deltoid shouldn't be that defined. I'm pretty ripped and I see no cut like that. In fact, the pectoralis almost reaches up and into the deltoid very smoothly.
I like the tear drop of the vastus medialis leg muscle but the top and inside proportions of the upper leg are a tad too cut. As well, the ankles look a bit off. I think you should see the outside of the right leg's ankle bone (base of fibula) a bit more prominently. The ankle and feet as a whole seem a bit too fat as well (like it's swollen). Remember that the inside ankle protrusion (base of tibia) is higher than the outside one. Hopefully, you can just look at your foot for reference. Great work man.
dagann
08-11-2006, 09:58 AM
I'm really a fan of your work.
And the face looks fantastic!
Digiegg
08-11-2006, 07:06 PM
Reel of the model is up =) Enjoy.
http://www.digiegg.com/om/OMDemo2006.mov
QuickTime - 28mb
More pictures on the first page.
Thanks for your crits. =) I'll look into them later on when I don't feel lazy!
Love you all! haha.
Good work,
It seems to be a big korean community in your school :)
In the first image, there is IMO some muscle problem in the harm and leg (In the top of these). Are the hand not to small?
The head is really good
Iam not the man who can give you some advice. Jjcoolio is the one ;)
chadlychoo
08-14-2006, 08:11 PM
Awesome work Woo, this model has turned out really nice. Keep up the good work man! See ya'll in a few weeks! ;)
Chad
D-E-A-N
08-15-2006, 01:52 PM
your model turned out really nice, good job. :)
Schoenrock
08-15-2006, 05:40 PM
you may have been a noob at the beginning of your project, but not anymore, theres no way. you are pretty damn good at something i hate, NURBS.
jjcoolio
08-15-2006, 08:25 PM
Great model wooyang! Can't believe it's your second model.
Fantastic job !!!
Georges
08-16-2006, 10:09 AM
no doubt..if Laura would do a dance i am sure she would love to dance with your actor.
very good job. i am impressed. but why did you do that with nurbs ?
Georges
Digiegg
08-17-2006, 08:02 AM
Thanks alot for ur comments =)
Now that I'm done w/ this one I can move on to what I really wanted to do... The Masterpiece. =P
Gonna take a bit but I can modify these patches pretty well so let's hope it doesn't kill me.
Help me on my WIP!
Digiegg
11-17-2006, 12:55 AM
Okay so this is going to be my only thread.. unless I get something textured well enough for the gallery.
I just decided to do what jjcoolio did and post everything on here.
=)
The updates are on page #1.
http://members.cox.net/digiegg/HM/350zd.jpg
***Can an ADMIN please change my title to > Digiegg's *Nurb Patch Modeling*
younglion
11-17-2006, 04:38 AM
nice work man i see you are very confortable with nurbs im the opposite. i work much easier with polys. i have on crit the eyes on Jesus is much bigger thanthe screen cap of jim cavezil (sorry cant spell his name). great nonetheless 5 stars
Digiegg
11-18-2006, 12:16 AM
hmm.. yes... I might have to check up on that.
Thanks!
Nurbs aren't scary anymore for me... =P I should start on polygons though... but ugh... Moving vertex by vertex.... yuk!
And thank you admin for changing my title!
jimmyidol9
11-18-2006, 07:30 AM
Making a car with nurbs is really hard, though you're doing a great job. looking forward to see more. maybe u should make a tutorial some day.
Digiegg
12-05-2006, 05:39 AM
just thought i'd stop by...
converted to Poly so i can get all those edges for the car... but the pic has the nurbs version still. I like that better =P
http://members.cox.net/digiegg/HM/350ze.jpg
more engine parts, bodykit, spoiler, exhaust installed.
*edit*
http://members.cox.net/digiegg/HM/350zf.jpg
Digiegg
12-07-2006, 06:34 AM
Beginning of the female model.
I'm trying to create Penelope Cruz... it's not easy! Taking few days trying to modify the male patch model's face to look like a female.
http://members.cox.net/digiegg/OM/penelope02.jpg
Digiegg
12-25-2006, 02:31 AM
http://www.digiegg.com/hm2006.jpg (http://www.digiegg.com)
I wouldn't say this is finished. I had to rush the rendering and everything because of the deadline.
Shaders still need work and a bit more modeling is needed. This is just what I turned in for my final.
younglion
12-25-2006, 06:02 AM
nice work on the car, the paint could have used some more work, but i love the reel.
rybeck
12-25-2006, 08:00 AM
Digiegg,
Nice works you have here... I like your NURBS model very much since it's hard find in these days.
I was just wondering if you have been suggested to use NURBS over poly (and SubD) at school... I have rough ideas which modeling draw advantages over others depends on given assignments, but want to know what's the truth, if you doon't mind to share.
happy holiday,
Digiegg
02-08-2007, 05:30 AM
Okay so I've been doing some work on the female model, Penelope Cruz.
I need some fresh eye critiques if you guys could spot some major things for me.
Rybeck - The teachers I've had always suggested Nurbs, but there are teachers taht prefer polygons. It's always good to learn both though. =)
Here's just a play around render of the Car:
http://members.cox.net/digiegg/350z.jpg
I'm going to fix the shaders so they don't look so crap.
Anyways here's penelope cruz's face that's being worked on.
http://members.cox.net/digiegg/OM/penelope3.jpg
It's really hard to work from all these different pictures... different perspective shows different things... along with different lighting.. haha... help me spot out some bad spots!
Thanks guys! Appriciate the help!
jjcoolio
02-08-2007, 06:07 AM
Great model wooyang !
I think the nose and the mouth is really starting to look like her.
The main area you might want to improve is the chin line.
As I see the picture there are some suggestions of mine,
I think the eyes should be closer to each other a little more.
the bridge of her nose could be narrowed a bit.
The chin line could be more feminine- Its hard to explain..
Try to make it look more pointy->It seems that you could get rid of some space of the side parts of her chin- though the part under the lips looks great.
The eye browse could be a bit more angled
I think this model is going to come out as a beauty! keep up the fantastic work !
Digiegg
02-09-2007, 04:50 AM
Thanks hyung! Your critiques helped alot but like you said, the jaw area is hard to grasp... haha...
I made her way skinnier on the cheekbone area... I can slowly see resemblence of Penelope...
Here's a quater view.
http://members.cox.net/digiegg/OM/penelope4.jpg
Digiegg
02-17-2007, 04:51 AM
http://members.cox.net/digiegg/OM/penelope5.jpg
http://members.cox.net/digiegg/OM/penelope5b.jpg
Okay so I've been at it again. Tell me what you guys think?
Also, jjcoolio, for the hair, did you use cylinder to get the shapes? The planes itself isn't really giving me volume of the hair so I think I'm doing it wrong... I'd appriciate it if you gave me some tips on how to start the hair. =)
Bahhhhhh This isn't easy...
younglion
02-17-2007, 05:49 AM
it looks much better, keep at it.:thumbsup:
jjcoolio
02-17-2007, 11:10 AM
It's getting much more better!
One thing, the pupil and iris looks a bit big. Try to compare the iris size and the tip of nose(the round volume) from the reference photos you have.(I might be wrong )
for the hair,I use a single nurbs cylinder and form the hair style with the artisan tool in rather low resolution. This way you can concentrate on the overall volume and flow. After the volume is formed you can add detail to this volume adding isoparms. In my case, I added some additional hairs with thin nurbs planes later on to make it look a bit more natural.
It could be different from hair styles but this is the way I'm used to..hope this helps.
great model man, keep it going.
Digiegg
02-23-2007, 03:48 AM
okay... I don't know if I'm doing the hair right...
With the eyes I have now, I think it's way better of a model to look at rather than the dipped in eyes. I did make the pupils smaller.
Beh... There's something missing but I can't seem to find it right now.
Not going to touch the hair till I plan out what I'm going to do ... till then I guess I'll work on the body =)
http://members.cox.net/digiegg/OM/penelope7.jpg
Dogway
02-23-2007, 08:32 PM
Woww Nurbs modeling. Crazy. But awesome skills XDD I just discovered this thread
The resemblance of penelope is almost there. I would suggest a few changes, subtles but even so:
1.shorten the chin slightly (actually cant check from the persp)
2.Make lips thinner
3.Nose top less round.
4.Hair line upper
Gud luck!!
Looking forward to see it finished
jjcoolio
02-25-2007, 12:34 AM
yep, it's almost there :) great job man!
Digiegg
02-27-2007, 05:28 AM
http://members.cox.net/digiegg/OM/oldman1.jpg
This is my other project I'm doing for zbrush class.
My mentor told me to have, male nude, female nude, old man/woman's portrait for a good organic model portfolio.
Never used Zbrush before but wow... what a powerful and quick application!
No more attatching and detaching. haha... Loving how easy and quick modeling is with Zbrush!
Dogway: I'll try to look more into those things. I have to look into more pictures and see it.
jjcoolio: Thanks for your support =) I really appriciate the help and encouragement you bring.
Digiegg
03-16-2007, 05:11 AM
Okay, big update on Page 1.
I just re rendered some of my models and put some comments.
This is the newest model. I'll be moving on to full figure character, which is my next assignment.
This one is Zbrushed. You can see the updated pictures on the first page =)
http://www.digiegg.com/om/granpa.jpg
stuh505
03-16-2007, 06:34 AM
I'm impressed, I think your modelling is really good!
Your work is very impressive, particularly since it is nurbs. I am curious why you are using nurbs tho? Does the workflow appeal to you?
His smile strikes me as being a cartoony :applause:type smile, as opposed to fleshy lips actually being pulled back and up over the teeth. The flesh over and beneath the cheekbones also doesn't look like it is compressing correctly. It also looks like you might have stepped up in subdivision too quickly in a few areas, as there's some lumpines in the compressed cheeks, and other areas that are very smooth and undetailed.
(also, try mudbox. its wonderful)
Digiegg
04-01-2007, 07:35 PM
stuh505 - Thank you very much =)
Goon - Thank you. I'm using nurbs because that's just how I was taught in school and by my mentor. I'm starting to use polygons though. Most of the time, I make things in Nurbs to get the structure and topology. Then convert it to polygons.
Great critique. You're right on those things. I'll be fixing them soon. Thank ya.
Digiegg
09-04-2007, 11:40 PM
long time no update =P
I felt that all my work I've been doing was static. I was basically learning the whole topology, anatomy, etc. All that academic stuff. I'm still learning and I know that I still have ALOT to learn. So here's a Spawn model that I've been wanted to make for a long time. I made the first one but the response I was getting were negative. It was too static. So I had to scrap everything and make a second version(Gotta do whatever you gotta do to make it at least enjoyable to look at =P). I know I still have alot to work to do with it but I need to hurry and find a job here in San Francisco.
Anyways here's the second version. There are few more items I'm going to add to this character, textures, and you modelers know the deal. I'll be back with more improvements when I feel it's ready.
http://www.digiegg.com/spawnagain3.jpg
Digiegg
09-29-2007, 03:58 PM
I started applying to companies since my friends in the industry were like... APPLY! Now!
Anyways, here's a Spawn render. I don't want to call it finished just yet... but for now I'm leaving it. Been looking at it for too long you know? I learned alot though. Texturing, displacement, normal mapping, Zbrush, etc. Great learning experience. Spawn's obviously not ready for the CGTalk gallery... (I have yet to win an award) so I'm not going to post it up there until I feel it's ready.
http://www.digiegg.com/webimages/Spawn01.jpg
http://www.digiegg.com/webimages/Spawn02.jpg
=P My next character I think is going to be Bloodseeker from the game DoTA (Warcraft 3 Mod) if anyone here plays it =P
Digiegg
11-16-2007, 05:21 AM
Hey guys, I've been quiet on this forum for awhile because I realized how much crap(not good cg work) I was putting up on here while there are so many great artists. I've been studying alot lately... artistically and technically. Still have a long way to go.
Here's my latest work which I'm still working on.
http://www.digiegg.com/crit/ztestrender.jpg
Satellite1984
11-16-2007, 06:04 AM
good job keep going man!
im in the same boat! working onn all new work,
good luck
D
HughieDM
11-16-2007, 08:01 AM
Just looked at you site and a crit of your real from me would be its a bit long the stuff looks good but the real is way too long.
Question how did you do the oil drumb? Ive have not seen that type of mapping or work before
great stuff cant wait to see more:scream:
CoolDuck
11-16-2007, 09:53 AM
Cool orc you got there! Is this also with NURBS? Could you plz show us a wire?
Amazing model of Penelope. Very realistic. I can see it is not easy to do that.
Keep up the good work!
Digiegg
11-16-2007, 07:04 PM
Satellite1984: Thanks man. I commented on your work. Let me know if you need a second opinion. I would be happy to help.
HughieDM: Hey, thanks for the crit. I really should have made that reel but I was pushed to make one since I really need to find myself a job right now. I'll make a better one once I have better models. As for the mapping, I used Normal Mapping and texture map. Pulled them both out from Zbrush.
CoolDuck: Thanks. It's actually polygons. I haven't done much of NURBS lately. Here's the wire.
http://www.digiegg.com/crit/wire2.jpg
Digiegg
11-24-2007, 05:33 AM
Some updates:
http://www.digiegg.com/crit/orczbrush.jpg
http://www.digiegg.com/crit/orczbrush2.jpg
http://www.digiegg.com/crit/orczbrush3.jpg
younglion
11-24-2007, 09:48 PM
very nice work man, your poly modeling is just as good as you nurbs model, keep it up
Digiegg
12-01-2007, 01:07 AM
updates: here is the concept.
http://www.digiegg.com/crit/bloodseeker.jpg
http://www.digiegg.com/crit/bloodseeker2.jpg
http://www.digiegg.com/crit/bloodseeker3.jpg
Here's a car model I made so I can time myself and to show someone. I never knew how fast I can model a car or whatever... This is all in nurbs. 10 hours and 30minutes It's not finished.
http://www.digiegg.com/crit/VWbus.jpg
http://www.digiegg.com/crit/VWbuswire.jpg
misaelbroertjes
12-01-2007, 09:30 AM
no way ur monsters is gonna fit into that one ;)
DimaDavid
12-01-2007, 10:18 AM
Great works!
I love NURBS, even though boxmodeling is much faster, I still starting with NURBS.
see your works makes feel good, good to see people stil using NURBS and using good.
especialy jjcoolio he is inspiring too.
Keep up a good work Digiegg!
JesseGraffam
12-04-2007, 09:30 PM
I think the legs on the ogre are too thick. They need to be toned down, because right now they are unnatural looking to the size of the torso. Just move your hand over the screen to cover the legs and then move it away and you'll see what I mean.
Digiegg
12-14-2007, 09:18 AM
thanks for the comments guys.
As for the pose, my friend is helping me pick out something better than what I have now.
Here's a Team Fortress challenge model I made. There's still need tweaking on things.
http://www.digiegg.com/crit/eng2.jpg
younglion
12-14-2007, 11:50 PM
textures look great man keep it coming.
Digiegg
01-03-2008, 05:10 AM
thank you~
Here's the render I came up with in Mental Ray.
http://www.digiegg.com/gallery/digital/engineer.jpg
JesseGraffam
01-05-2008, 04:11 AM
engineer in team fortress is looking good. I'd tone down the spec a bit. Can wait to see the spec map and SSS skin for the orc. It's going to look great.
scrawford
01-05-2008, 05:51 AM
The texture on the engineer is amazing. I would love some insight into the process you go through when creating skin? Keep up the awesome work!
Digiegg
01-05-2008, 11:25 PM
thanks guys.
As for the skin, I used the pictures from 3D.sk. Then went into Mental Ray's Fast skin SSS Shader.
In there I placed in the texture, bump. Then I overlayed it with Blinn to get the specs with specular map =)
Digiegg
02-17-2008, 02:37 PM
Must....get....some...sleep....
http://www.digiegg.com/gallery/digital/thrallsescape8.jpg
Click for 2k version of this image (http://www.digiegg.com/gallery/digital/RenderFinal012k.jpg)
JesseGraffam
02-18-2008, 04:52 AM
Nice job Daniel. I knew it would look awesome when you brought him into maya. Are you doing anything else to him, or are you calling it finished?
Digiegg
02-18-2008, 05:51 AM
Hey Jesse, I want to say okay! That's it! but you know how it is... Haha.
I'm going to be adding some slime in his mouth. Then I'll call it "finished" for awhile since I have other things I want to model for my reel.
Digiegg
07-21-2008, 05:36 PM
Finally got some time to do my own modeling again.
I'm making a tank since my portfolio needs more hardsurface stuff.
http://www.digiegg.com/images/ValTankQuickrender.jpg
Imhotep397
07-21-2008, 09:45 PM
Damn, dude I saw a comment you made about moving vertex by vertex with polys being frustrating and I have to agree. Everybody, or virtually everyone try to always claim that polys are just "Better", but I disagree with that for high detail models. Atleast from my perspective modeling everything NURBS and then going to SubDs and then to polys and then combining gives me the best of both worlds when I decide to go that way, but I must use image plane refs.
Imhotep397
07-21-2008, 09:47 PM
NURBS give me that pinpoint accuracy that it would take like forever to sculpt in and they're "Light" on a computer system by comparison. The only time polys are better, for me, is when I want to experiment and I'm not sure what I want the end result to look like. It did take me forever to figure out patch modeling and how to work it to my advantage with the rebuilding of surfaces, but once that happened it opened up a whole different world of possibilities.
Chiyou
07-21-2008, 10:01 PM
SPAWN!!! O_O!!!
ooo very cool! can't wait to be able to patch model! :P whatever that is! very very well done!
Digiegg
11-05-2008, 06:56 AM
I'm back! Work life took over me and I got lazy. But I'm back!
http://www.digiegg.com/malewip2.jpg
MayaDamien
11-14-2008, 03:01 AM
Daniel!!!
I Demand Updates!!! :)
Digiegg
11-14-2008, 06:36 AM
http://www.digiegg.com/4.jpg
just a test render in mental ray. the chest area u'll never see. I know it looks like cement around that area. haha.
http://www.digiegg.com/5.jpg
Correcting a lot of the bone structure on the model again. Thanks Damien!
There's alot more to correct on the face right now. some areas are bumping out too much.
Digiegg
11-18-2008, 06:19 AM
http://www.digiegg.com/images/6.jpg
On to texturing. =)
Pan3sar
11-18-2008, 06:34 AM
very good looking model, or well ugly looking guy :P not so sure on the temple area, looks like its indented a bit too much, but then again it works I think, thats all I could spot.
Digiegg
11-18-2008, 06:59 AM
Thanks! Yes people have indicated that so I've fixed it up. At least I think I did... haha
Here's a texture I just slapped on him on a basic shader. Will do SSS Soon.
http://www.digiegg.com/images/8.jpg
Digiegg
11-23-2008, 12:03 AM
test sss shader render.
http://www.digiegg.com/images/10.jpg
Whew... still more work to go! Just thought I'd share a fresh render.
You won't be seeing anything from the chin down. Putting armors on him.
Pan3sar
11-23-2008, 06:30 AM
that is one creepy dude :) I dont know what else to say, looks awesome - cant find anything to crit.
younglion
11-25-2008, 12:50 AM
test sss shader render.
Whew... still more work to go! Just thought I'd share a fresh render.
You won't be seeing anything from the chin down. Putting armors on him.
i was gonna say the bump on the bust was too much, but if its not going to be visible then i guess ill wait to see the update. :D
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