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kimaldis
04-07-2006, 05:28 PM
I'm messing around with Maya's Ocean, having a lot of fun, but I've an issue with resolution, the solution to which evades me. My ocean surface is kind of stormy and I'm seeing what looks like faceting along the sillhouettes of the larger waves. If it was purely a mesh thing I'd say it needed more subdivision.

Can anyone point me in the right direction on this?

cheers,

K

Duncan
04-07-2006, 06:56 PM
For interactive preview of the ocean one can create ocean preview planes, which have a resolution attribute, although this does not affect the rendered resolution. What you want is the tessellation attributes on the large circular nurbs plane object. Look at oceanPlaneShape1 and adjust the numberU and numberV under the advanced tessellation attributes.

Note that the ocean plane is designed to concentrate most triangles in the center of the circle, assuming that that is where one is viewing. It is possible to attach the ocean plane to the camera(in the create ocean option box), such that the camera can go up high and fly around forever without running out of ocean. The ocean plane moves in xz with the camera and scales up and down as the camera moves up and down. This keeps the size of triangles in screenspace roughly constant.

Duncan

kimaldis
04-07-2006, 07:17 PM
that's excelent. Thanks Duncan.


That attach to the camera, that's useful indeed.

cheers

kimaldis
04-10-2006, 07:25 AM
I've one last question. The wireframe guide, is it possible to bake that out? Series of meshes or a shape animation? I'm looking to attach some stuff to the surface.

Duncan
04-10-2006, 03:59 PM
For attaching stuff to the surface there are all the "make boat, make float, surface locator, etc." options off of the ocean menu. As well you can parent any objects to the surface locators. You can do displacement to poly to convert the entire ocean to poly, but this does not have history. The preview planes do not have the ability to output meshes currently.

Duncan

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