View Full Version : Britannia Oil Platform, Garry Clarke (3D)
garryclarke 04-07-2006, 09:43 AM http://features.cgsociety.org/gallerycrits/1447/1447_1144402991_medium.jpg (http://features.cgsociety.org/gallerycrits/1447/1447_1144402991_large.jpg)
Title: Britannia Oil Platform
Name: Garry Clarke
Country: United Kingdom
Software: 3ds max, Brazil r/s, Photoshop
This was created for the cover of a progress report DVD. The DVD contained video and CG.
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gristle
04-07-2006, 10:20 AM
Wow! Now thats a first for CGtalk I bet - an oil platform.
Really like the dusk look.
Edit - just checked out the animation on your site. Must have taken ages to model the rig.
Great work.
Liber1985
04-07-2006, 11:03 AM
Nice scene, model and metal effect.
yecto99
04-07-2006, 02:35 PM
Cool Model , i love Skie and model .
Good work
SunTzu69
04-07-2006, 02:54 PM
Garry, Great work! looks flawless...had some questions about the lighting set up since i too did a dusk/dawn scene and needed some tweaking, could you list what you did on that?
thanks,
Brian
Love it, only crit that I have is that your sky looks a bit funky. It looks smeared almost water-like in a way. Otherwise I think it looks great! Keep it up.
garryclarke
04-07-2006, 04:25 PM
Thanks for the kind words.
The lighting set up is not to difficult, see the attached diagram. The main reason it was so simple was that I had a lot of animation to render and couldn't afford long render times, so no GI etc.
The sky is 'funky' on purpose, it's made up of an a sky photo and then distorted using John Brunett's Warp Texture plugin. This creates a nice swirly effect when you use an animated noise as the distorting texture. I was aiming for a Turner feel.
The whole thing was then put through Photoshop where I added the glowing highlights, a bit of noise and bit of chromatic abberation, just to take the CG sharp edges off.
The only thing I'm still trying to improve is the sea, at the moment the sea is nice and calm (it does get like that in the North Sea - sometimes) But I'm experimenting with a few different plugins to try and get a better sea, but it has to render at a reasonable speed.
Thanks
Garry
SunTzu69
04-07-2006, 05:38 PM
im not gonna lie!!! i dont understand any of that hahah i mean i do a bit...but i have such a small amount of knowledge about lighting that that whole set up is confusing to me...:)
thank you though, ill mess around with what you've shown on my own model to test it.
thanks!
brian
(i'd love to get some feedback on my own model, i wont post the link here to steal your glofy of course but if you want to check it out send me a message, thanks again)
bob4z
04-08-2006, 08:07 AM
Impressive lighting and complexity in the model design, you even have the escape chutes.
Nice work!
buckas
04-09-2006, 12:22 PM
awesome awesome awesome animation!!!
how did you animate like say a pipe going from nothing and then growing to a full length one?
i'm really suprised this hasn't had many comments, keep it up! :D
garryclarke
04-10-2006, 06:54 AM
Hi,
The growing pipes were done using a plugin called Grow. I wasn't very impressed with it (but it was cheap), it really made my PC chug (dual 3ghz xeons) and it had problems with so objects where it would show everything in the viewport OK but wouldn't render it. I only used grow where I had to, the rest of the time I used an animated slice modifier.
Garry
Kermo
04-10-2006, 08:59 AM
Huge model crazy details, just say perfect job. Cong...:applause:
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