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jojjoj23
04-06-2006, 05:45 PM
I applied rigid bind to a model and look what happens when I rotate one of the joints
http://www.geocities.com/jojjoj23/x1tr.jpg
Please help.

monsoon3d
04-07-2006, 08:32 AM
looks like you have to edit the membership of the joints. could you please be more specific what you did ? is it just a default skinning ? is it possible to edit the membership ? do you have combined smooth and rigid skinning, so that editing is blocked ?

-t-

dunkelzahn
04-07-2006, 10:48 AM
I guess you are talking about the little dent below the arm?

Select the deformed vertices, open Component Editor and set your joint´s influence to 0, that way they won´t be deformed by your arm joint.

Was that your question? If yes, then please be a little more specific, because although a screenshot is a great help, some words describing the details are very helpful as well.

Cheers

Chris

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