View Full Version : model, texture or render problem?
DimenX 12-28-2002, 07:20 PM Hello...
Im trying to make a nice n' real looking character with 3dsmax 4.2 and poser 4, but I cant archive the results I want , dont know if is the texture, model (exported from poser to 3dsmax) or poor render problem (using 3dsmax render engine).
How could I fix it and make it more smooth (meshsmooth applied)
I attached a jpg that shows my render and model; and there is a nice looking image by Yamato.
I need your help and advice.
BTW
I have been using and learning 3dsmax with tutorials for about 2 or 3 months aprox. and others such as Poser 4, Bryce 5, Photoshop 7, Premiere 6 , After Effects. (still learning how to use some of these), and I´m trying to make a home 3d movie with 2 friends, but they are not really enthusiastics...
I´m 17 years old right now and Im aiming to computer animations or game design and development
So I need alot of help, I´ll be very happy if I could contact someone via email, messenger or icq.
Thanks a lot.
- Ricardo Chen (DimenX)
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Dave Black
12-28-2002, 07:55 PM
Part of the problem is the model it'self. You see, poser...well...I'm not sure quite why you would use poser if you wanted to actually learn something, but I digress.
No doubt, the model is triangulated from the importation, so Meshsmooth is not going to work at all well.
Second, you have almost no lighting.
Third, well, the model is a poser model...I don't think you will ever get past that. My advice, would be to make your own model...Learn Sub-D. Model your butt off...I mean, REALLY learn. And be a good artist.
-3DZ
:D
DimenX
12-28-2002, 08:08 PM
Thanks for your help.
I would like to learn modeling in 3dsmax, but i cant figure out how to model a head without having 2 photos (side and front)
I need advise.
Dave Black
12-28-2002, 08:18 PM
Go here:
http://www.secondreality.ch/
Look in the tutorial section. There is a Box modeling tutorial by our own Wiro that is simple, but very good.
There are alot of methods. Research them on CGtalk, as well as the net.
Go here, read it all, and I mean ALL. Practice, draw, sculpt.
http://coldfusion.art.msstate.edu/camenisch/thehumanhead/home.html
Sub-D modeling has rules. Learn them. 3dstudio Max excels at this type of modeling. Get Meshtools here:
www.scriptspot.com
DimenX
12-28-2002, 08:37 PM
Hey man, thanks for the links, Im reading it
Interesting...
Any other URL about making photorealistic human skin with photoshop or something like that?
Dave Black
12-28-2002, 08:42 PM
Listen, you really need to take this one step at a time. It's not easy. You need to be a damn good artist first. Try making some non-human, lowpoly, stuff first. Making a realisitc human is the holy grail of 3D art. Don't get ahead of yourself. You will allways fall short of what you want until you learn the baics, which it's obvious that you have'nt yet. Not trying to be hard on ya, but you need a few speedbumps to make you slowdown and really understand what is going on.
-3DZ
:D
DimenX
12-28-2002, 08:57 PM
Lol, thanks for the advice :wavey:
How long did you took to be a good CGI artist? ;)
does final render good? support network rendering?
BTW
Sorry about my poor english, Im not native speaker
DimenX
12-29-2002, 11:46 PM
Hi again!
Im going to show you what I have done (hope im going well)
Right now im modeling the eyes balls
Dave Black
12-30-2002, 03:29 AM
Good start, keep at it!
I really would'nt consider myself a "good" CG artist. I leave the term "good" to those wonderful men and women in the gallery with 5 star ratings. I'm getting there, but it's always a process. In 3 or four years, I still won't be "good", because there is always someone better. I looked back recently and saw that my ability surpassed many of those I once looked up to, but there is always that genius...always.
For me, it took me a few years to get compitent...now, it's still all up hill.
-3DZ
:D
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